Played out in the aftermath of World War III Featuring hard hitting combat for survival after the great nations crumble.

Image RSS Feed Latest Screens
dh_manhattan Road New Updates
Blog RSS Feed Report abuse Latest News: Last months work

5 comments by olig15 on May 17th, 2008 digg this super bookmark


The last month has been a very busy time for us, with development, and also exams, and other commitments. We have still been working hard on DistantHope, and we are making good progress.

We asked Xanthi – our lead mapper to give some input to this update so you can have an idea how the mapping is going. This is what he had to say;

    The first level for Distant Hope is already in development!

    The map is inspired by New York City. You'll be able to fight on top of the Brooklyn Bridge (which you have seen in multiple screenshots) and the first "capture point" will be the Empire State building. There will be more capture points but we'll unveil those at a later date.

    We've chosen the Source Engine to build this game. In theory the Source Engine is capable of large environments but many developers know that it isn't easy to pull it off.

     The Source Engine allows us to optimize our maps. Distant Hope will consist of huge battlefields so we are going to try our best to exploit the Source Engine to the fullest!

    I've added fog to improve the frame rate and I've optimized the brush work as well. It's hard to put in enough detail without using excessive amounts of polygons, but with the right environments and lightning I've been able to create both detailed and functional visuals for the map. I started development using development textures and simple shapes like cubes and cylinders to lay out the level design. The screenshots on the media page are from early development. I will return with some new footage soon!

    One of the biggest challenges so far has been the lightning and atmosphere. Distant Hope is all about warfare and we really wanted this "gritty" and "dark" feel to the game. I think we've struck a nice balance between the "dark" style you've seen before and the more colourful style I'm working with now. Especially the indoor areas look improved compared to earlier builds. I'm sure you understand that development hasn't finished yet. All the images released so far are work in progress and although we're messing around with different styles we haven't finalized the look yet.

As always the logic and rules of the actual game play are still being worked on, and improved. The latest thing to get implemented was the scoring system. Each team will start out with a score (depending on what map) and this will be like your teams ‘lives’ if you will. The team who’s score reaches 0 first will be the looser.

The score will decrement each time you spawn, so you should try to stay alive for as long as you can, so no running straight out into the battlefield without thinking!

You can reduce the other teams’ score by capturing critical areas of the map. Once your team captures over 50% of the capture areas for the map, the other teams’ score will start to decay. So you must delegate people to defend the capture areas, as well as capturing new ones.

That’s all for now, we don’t want to ruin the surprise when we release the game. I will leave you with some new screenshots of Xanthi’s map.

New Updates

New Updates

New Updates

Media RSS Feed Latest Video

You need to have Flash and Javascript running in your browser to see this player.

Comments  (10 - 20 of 30)
KymYume
KymYume Apr 1 2008, 10:48am says:

Hi,

I saw you use the name I made up for a painting I made, which you can find here: http://kymyume.deviantart.com/art/Distant-Hope-36100478

I find it very disturbing that you didn't put my name anywhere, seeing as the copyright belongs to me. I want to at least have my name shown in the credits, or I will have to contact my lawyer...

Grts,
KymYume

-2 votes     reply to comment
spencethefence
spencethefence Apr 19 2008, 7:43pm replied:

lol you don't have a trademark on the term distant hope, you just drew a gay looking furry wannabe. go back to the anime community where you think you're japanese.

+2 votes     reply to comment
olig15
olig15 Apr 20 2008, 10:01am replied:

yea, it was an apr1st joke >< (Still dunno who it was ><)

+2 votes     reply to comment
JustRen
JustRen Apr 21 2008, 6:27pm replied:

It was me :p

+1 vote     reply to comment
sslice
sslice Apr 20 2008, 12:59am replied:

hehe, look at the date it was posted :)

+1 vote     reply to comment
olig15
olig15 Apr 1 2008, 11:17am replied:

Actually we bought rights to 'Distant Hope' back in Jan '06 (which is 7 months before your picture was added).

You have 24 hours breathing space to remove the infringement, or we will be taking legal action.

I guess it will be our lawyers that will be contacting you.

Regards.

0 votes     reply to comment
D3@DM4N
D3@DM4N Mar 30 2008, 6:29pm says:

well alright then :D

+1 vote     reply to comment
flyingmongoose
flyingmongoose Mar 30 2008, 6:11am says:

As reply to both D3@DM4N and Harimau below, When we have our something representative of what we want our final product that displays gameplay mechanics you'll see videos, screenshots, and descriptions of such, but until we reach that point you'll be seeing concepts, concept models, concept art, UI mock-ups, and development tech demos and development mapping screen shots. So all in all, sit back, and enjoy the ride, I'm assuming you both have our mod set to watch, so you'll be notified when we've added something!

+1 vote     reply to comment
D3@DM4N
D3@DM4N Mar 30 2008, 2:50am says:

Dude that is great storyline, im very impressed! Umm if you guys have any soldiers finished id love to see, what will game play be like? can there be large battles, cuz like in Terminator when this happend only 500,000,000 people were killed leaving 5,500,000,000 left. so what im getting at is REALLY BIG BATTLES! please :D?

+1 vote     reply to comment
flyingmongoose
flyingmongoose Mar 29 2008, 7:40am replied:

all in all, you should apply anyway if you have something you think you can contribute.

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Half-Life 2 Icon
Platform
PC
Developer
InterWave Studios
Contact
Send Message
Official Page
Distanthope.com
Release Date
Coming 2009
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Style
Genre
First Person Shooter
Theme
Fighter
Players
Multiplayer
Statistics
Rank
1,080 of 7,740
Visits
8,619 (22 today)
Last Update
1 month ago
Watchers
91 members
News
6