Played out in the aftermath of World War III Featuring hard hitting combat for survival after the great nations crumble.
5 comments by olig15 on May 17th, 2008 digg this super bookmark
The last month has been a very busy time for us, with development, and also exams, and other commitments. We have still been working hard on DistantHope, and we are making good progress.
We asked Xanthi – our lead mapper to give some input to this update so you can have an idea how the mapping is going. This is what he had to say;
The map is inspired by New York City. You'll be able to fight on top of the Brooklyn Bridge (which you have seen in multiple screenshots) and the first "capture point" will be the Empire State building. There will be more capture points but we'll unveil those at a later date.
We've chosen the Source Engine to build this game. In theory the Source Engine is capable of large environments but many developers know that it isn't easy to pull it off.
The Source Engine allows us to optimize our maps. Distant Hope will consist of huge battlefields so we are going to try our best to exploit the Source Engine to the fullest!
I've added fog to improve the frame rate and I've optimized the brush work as well. It's hard to put in enough detail without using excessive amounts of polygons, but with the right environments and lightning I've been able to create both detailed and functional visuals for the map. I started development using development textures and simple shapes like cubes and cylinders to lay out the level design. The screenshots on the media page are from early development. I will return with some new footage soon!
One of the biggest challenges so far has been the lightning and atmosphere. Distant Hope is all about warfare and we really wanted this "gritty" and "dark" feel to the game. I think we've struck a nice balance between the "dark" style you've seen before and the more colourful style I'm working with now. Especially the indoor areas look improved compared to earlier builds. I'm sure you understand that development hasn't finished yet. All the images released so far are work in progress and although we're messing around with different styles we haven't finalized the look yet.
As always the logic and rules of the actual game play are still being worked on, and improved. The latest thing to get implemented was the scoring system. Each team will start out with a score (depending on what map) and this will be like your teams ‘lives’ if you will. The team who’s score reaches 0 first will be the looser.
The score will decrement each time you spawn, so you should try to stay alive for as long as you can, so no running straight out into the battlefield without thinking!
You can reduce the other teams’ score by capturing critical areas of the map. Once your team captures over 50% of the capture areas for the map, the other teams’ score will start to decay. So you must delegate people to defend the capture areas, as well as capturing new ones.
That’s all for now, we don’t want to ruin the surprise when we release the game. I will leave you with some new screenshots of Xanthi’s map.
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Hi,
I saw you use the name I made up for a painting I made, which you can find here: http://kymyume.deviantart.com/art/Distant-Hope-36100478
I find it very disturbing that you didn't put my name anywhere, seeing as the copyright belongs to me. I want to at least have my name shown in the credits, or I will have to contact my lawyer...
Grts,
KymYume
lol you don't have a trademark on the term distant hope, you just drew a gay looking furry wannabe. go back to the anime community where you think you're japanese.
yea, it was an apr1st joke >< (Still dunno who it was ><)
It was me :p
hehe, look at the date it was posted :)
Actually we bought rights to 'Distant Hope' back in Jan '06 (which is 7 months before your picture was added).
You have 24 hours breathing space to remove the infringement, or we will be taking legal action.
I guess it will be our lawyers that will be contacting you.
Regards.
well alright then :D
As reply to both D3@DM4N and Harimau below, When we have our something representative of what we want our final product that displays gameplay mechanics you'll see videos, screenshots, and descriptions of such, but until we reach that point you'll be seeing concepts, concept models, concept art, UI mock-ups, and development tech demos and development mapping screen shots. So all in all, sit back, and enjoy the ride, I'm assuming you both have our mod set to watch, so you'll be notified when we've added something!
Dude that is great storyline, im very impressed! Umm if you guys have any soldiers finished id love to see, what will game play be like? can there be large battles, cuz like in Terminator when this happend only 500,000,000 people were killed leaving 5,500,000,000 left. so what im getting at is REALLY BIG BATTLES! please :D?
all in all, you should apply anyway if you have something you think you can contribute.