Played out in the aftermath of World War III Featuring hard hitting combat for survival after the great nations crumble.

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4 comments by olig15 on Apr 18th, 2008 digg this super bookmark


You might be wondering what we are doing here, and why there hasn't been much updated on the website. Well, the simple answer is, we have been working on Distant Hope so much, that the website content, and updates got pushed into the background.

We will start to post updates more often, to keep you guy's updated of the progress.

Capture Areas

We have added basic capture area's to the map. The capture points will play a big part of the gameplay of Distant Hope. The current logic of the capture area is this:

  • Each capture point will have a progress value with a range of 0.0 to 100.0, or more to make the capture take longer

  • The progress value of 100.0 is the point at which the capture point would be taken over and would turn neutral. Capture strength (for defender and attacker): a multiplier used against the number of players on a particular team that are on the capture point

  • Every 0.1 seconds or so, the "progress value" of the capture point will be increased or decreased depending on the situation

  • The more player's of the attacking team, the faster you will capture it
  • The more defender's on the area, the harder it will be to capture.

Example:

Attackers have 5 players, defenders have 2
Capture strength of attackers is 1.0, and for defenders 1.5
Think (occur every 0.1 seconds):

  • Calculate the capture strength of each team by multiplying the capture strength by the number of players, so 5.0 for attackers and 3.0 for defenders.

  • Subtract attacker's strength by defenders, so 5.0 - 3.0 = 2.0, and then add this value to the "progress value" of the capture point.

  • If the defenders had 4 players, it would actually favor the defenders and decrease the progress value (5.0 - 6.0 = -1.0).

  • This example might be ideal for a capture point that is more valuable than a normal capture point: more difficult to attack and easier to defend.

Stamina

We have added a basic stamina system. All player's will have a stamina value (which will be different, depending on the player class used). Actions like sprinting and jumping will reduce the player stamina. As with the max stamina value, the amount of stamina that is decuted for each action will be determined by the class, and loadout. For example, if you are a heavy assault, then jumping would require more stamina than a sniper (No classes have been decided yet).

Having a system like this will make the game more ballanced so where one class may have an advantage over another in one are, there will always be drawbacks in another area.

First Map

Xanthi has been hard at work, working on his map for Distant Hope. Here are a few teasers of the progress

Crater

 

bridge

Remember to head over to our forums if you have any questions, ideas, or are interested in helping out. Click Here for the forum.

Information and mechanics are likely to change later on in development. If you have any suggestions or ideas about the capture area, or stamina logic, head over to our forums

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Comments  (0 - 10 of 22)
flyingmongoose
flyingmongoose Apr 21 2008, 8:43pm says:

The post from the person below was an April Fool's joke >.<

+1 vote     reply to comment
KymYume
KymYume Apr 1 2008, 10:48am says:

Hi,

I saw you use the name I made up for a painting I made, which you can find here: http://kymyume.deviantart.com/art/Distant-Hope-36100478

I find it very disturbing that you didn't put my name anywhere, seeing as the copyright belongs to me. I want to at least have my name shown in the credits, or I will have to contact my lawyer...

Grts,
KymYume

-2 votes     reply to comment
Setis
Setis Apr 21 2008, 2:07am replied:

I don't really see any relevance of your painting to this mod either..or vice versa for that matter. But go ahead, contact your lawyer :D

+1 vote     reply to comment
spencethefence
spencethefence Apr 19 2008, 7:43pm replied:

lol you don't have a trademark on the term distant hope, you just drew a gay looking furry wannabe. go back to the anime community where you think you're japanese.

+2 votes     reply to comment
olig15
olig15 Apr 20 2008, 10:01am replied:

yea, it was an apr1st joke >< (Still dunno who it was ><)

+2 votes     reply to comment
JustRen
JustRen Apr 21 2008, 6:27pm replied:

It was me :p

+1 vote     reply to comment
sslice
sslice Apr 20 2008, 12:59am replied:

hehe, look at the date it was posted :)

+1 vote     reply to comment
olig15
olig15 Apr 1 2008, 11:17am replied:

Actually we bought rights to 'Distant Hope' back in Jan '06 (which is 7 months before your picture was added).

You have 24 hours breathing space to remove the infringement, or we will be taking legal action.

I guess it will be our lawyers that will be contacting you.

Regards.

0 votes     reply to comment
D3@DM4N
D3@DM4N Mar 30 2008, 6:29pm says:

well alright then :D

+1 vote     reply to comment
flyingmongoose
flyingmongoose Mar 30 2008, 6:11am says:

As reply to both D3@DM4N and Harimau below, When we have our something representative of what we want our final product that displays gameplay mechanics you'll see videos, screenshots, and descriptions of such, but until we reach that point you'll be seeing concepts, concept models, concept art, UI mock-ups, and development tech demos and development mapping screen shots. So all in all, sit back, and enjoy the ride, I'm assuming you both have our mod set to watch, so you'll be notified when we've added something!

+1 vote     reply to comment
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Developer
InterWave Studios
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Coming 2009
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