Played out in the aftermath of World War III Featuring hard hitting combat for survival after the great nations crumble.
4 comments by olig15 on Apr 18th, 2008 digg this super bookmark
You might be wondering what we are doing here, and why there hasn't been much updated on the website. Well, the simple answer is, we have been working on Distant Hope so much, that the website content, and updates got pushed into the background.
We will start to post updates more often, to keep you guy's updated of the progress.
Capture Areas
We have added basic capture area's to the map. The capture points will play a big part of the gameplay of Distant Hope. The current logic of the capture area is this:
Example:
Attackers have 5 players, defenders have 2
Capture strength of attackers is 1.0, and for defenders 1.5
Think (occur every 0.1 seconds):
Stamina
We have added a basic stamina system. All player's will have a stamina value (which will be different, depending on the player class used). Actions like sprinting and jumping will reduce the player stamina. As with the max stamina value, the amount of stamina that is decuted for each action will be determined by the class, and loadout. For example, if you are a heavy assault, then jumping would require more stamina than a sniper (No classes have been decided yet).
Having a system like this will make the game more ballanced so where one class may have an advantage over another in one are, there will always be drawbacks in another area.
First Map
Xanthi has been hard at work, working on his map for Distant Hope. Here are a few teasers of the progress


Remember to head over to our forums if you have any questions, ideas, or are interested in helping out. Click Here for the forum.
Information and mechanics are likely to change later on in development. If you have any suggestions or ideas about the capture area, or stamina logic, head over to our forums
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The post from the person below was an April Fool's joke >.<
Hi,
I saw you use the name I made up for a painting I made, which you can find here: http://kymyume.deviantart.com/art/Distant-Hope-36100478
I find it very disturbing that you didn't put my name anywhere, seeing as the copyright belongs to me. I want to at least have my name shown in the credits, or I will have to contact my lawyer...
Grts,
KymYume
I don't really see any relevance of your painting to this mod either..or vice versa for that matter. But go ahead, contact your lawyer :D
lol you don't have a trademark on the term distant hope, you just drew a gay looking furry wannabe. go back to the anime community where you think you're japanese.
yea, it was an apr1st joke >< (Still dunno who it was ><)
It was me :p
hehe, look at the date it was posted :)
Actually we bought rights to 'Distant Hope' back in Jan '06 (which is 7 months before your picture was added).
You have 24 hours breathing space to remove the infringement, or we will be taking legal action.
I guess it will be our lawyers that will be contacting you.
Regards.
well alright then :D
As reply to both D3@DM4N and Harimau below, When we have our something representative of what we want our final product that displays gameplay mechanics you'll see videos, screenshots, and descriptions of such, but until we reach that point you'll be seeing concepts, concept models, concept art, UI mock-ups, and development tech demos and development mapping screen shots. So all in all, sit back, and enjoy the ride, I'm assuming you both have our mod set to watch, so you'll be notified when we've added something!