As usual in history, SDK-Project was born accidentally. One day I realized how many possibilities new Valve Hammer Editor had compared with the old version. The new Input/Output system was simply amazing. I started to play with this system making some small experiments until the moment I thought: why not making a mod?Of course its COMPLETELY IMPOSSIBLE make mods such Garrys Mod or Dystopia just using entities and their Inputs/Outputs, but its COMPLETELY POSSIBLE make another kind of games. You have just to control your imagination, because sometimes flies.So, the big challenge here is to create mods NOT USING ANY CODE. That means that all the games related with this website havent been modified at any moment by code, all youll see in SDK-Project is the result of a bunch of entities mixed to create a game experience.

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PacMan Missions (Beta 1) PacMan Missions (Beta 1) Xen Invaders (Alpha 2)
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5 comments by Baxayaun on Apr 2nd, 2008 digg this super bookmark


Good news, guys! I can finally prove that I’ve been doing my homeworks with SDK-Project, specially with Xen Invaders, which looks really fantastic after a long makeup session during the whole weekend. Thanks to Kathar (Kathar.net) for his help with the spaceship model (From BattleStar Galactica) and Nokya for the planets. Rest of the credits are for me… ^^’

Xen Invaders


- Spaceship model changed

- Enemy models changed.

- Planet models changed.

- New laser effect, HUD.

- Added spanish voices (International voices required, any language)

- The whole game has been scaled x0.25.

And PacMan Missions… not so many changes since the last time I updated, but I didn’t publish any video before. So, enjoy it! Thanks to SearinoX and Nokya (Again) for the models!

PacMan Missions

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Comments  (0 - 10 of 11)
comrade_grunt
comrade_grunt Jun 29 2008, 4:23am says:

You are a god to mappers my friend, I only wish I was able to do half this stuff.

+1 vote     reply to comment
morphfox
morphfox May 10 2008, 10:03pm says:

its literally like gmod

and you think making a mod like gmod wiill be impossible...

0 votes     reply to comment
Baxayaun
Baxayaun May 15 2008, 6:12pm replied:

Only using entities? Without code? I would like to see that, boss. ;)

+1 vote     reply to comment
morphfox
morphfox May 10 2008, 10:00pm says:

I'm making a mod like garrys mod.Its called Build mod

+1 vote     reply to comment
l00n_NooN
l00n_NooN Apr 3 2008, 1:18am says:

Hello!
Where i can get this nice silent hill music???

+1 vote     reply to comment
delarobe
delarobe Apr 2 2008, 5:21pm says:

OMFG!
loved the new Latest Video / Audio!
keep working with it guys!
looks so good
a mix of silent hill, resident evil, fatal frame, and the movie spirits
i really want it
can i be the beta tester? =3
lol

+1 vote     reply to comment
delarobe
delarobe Apr 1 2008, 1:19pm says:

looks good
tracking

+1 vote     reply to comment
Baxayaun
Baxayaun Apr 1 2008, 11:40am says:

Of course not, Harimaru... I have to upload the rest of my videos. Some of them have a gameplay based on 3D movement. Nice question, indeed. ^^

+1 vote     reply to comment
Harimau
Harimau Mar 31 2008, 11:45pm says:

Wow. I'm really looking forward to playing these.

Question: using this technique, is it ONLY possible create games based only on a 2D-plane?

+2 votes     reply to comment
JoffL
JoffL Mar 31 2008, 7:34pm says:

Looks cool, can't wait to see what else you do with this.

+1 vote     reply to comment
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Baxayaun
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