Image Hosted by ImageShack.us

By thegreywizard at 2008-03-02
 

Welcome


Welcome to Middle-earth Role Playing (MERP), a total conversion for Oblivion Based on J.R.R. Tolkien's Literary works; The Lord of the Rings

For the latest news keep an eye on the Elder Scrolls Thread

Installation Guide


Need to know how to install the mod? Also see Bethsoft.com for info on installing Oblivion mods in general.

 

About Us


`The MERP team is making an addition to Oblivion that is the world of Middle-earth. It will add all of Middle-earth in it's entirity, obvioulsy including but listed for your enjoyment; Eriador (realm of The Shire, Rivendell, Bree, Grey Havens, Weathertop, Ruins of Agmar, Ruins of Hollin, Ruins of Fornost, Moria, etc...) Rohan (Including Isengard, Edoras, Helms Deep, etc...) Rhovanion (Lothlorien, Mirkwood, Dale, Rhun, Anduin, etc...) Gondor (Need I elaborate?) Mordor (Barad-Dur, Minas Morgul, Cirith Ungol, etc...) and Harad (Umbar, Region of Khand, Southern Jungles, Desert Harad, etc...)

It has not been decided weather we will delete Tamriel or not yet, but we may if we cannot get our ingame maps worked out :P

Our Goal


`Our goal as a team is to realize the world of J.R.R. Tolkien as closely as we can to his vision. We hold the lore to a very high standard and will not compromise the lore at all if we can. We do use the visual appearance of the films, but if there is a conflict then we always take the book over the movie. An few exsamples; there will not be any full plate armor, the outter wall of Minas Tirith will be black, and Minas Morgul will have white stone like Minas Tirith. We work very hard to bring a quality product that matches the same level, if not surpasses the original Oblivion game. We want to make our work look like professional game developers made it.

Our Policy, and Legal Information


We ask that you do not discuss legal infomation in this thread, as our policy is quite clear, as it says on our official site.
"This site is for the team to save, load, and share files with other team members, and cannot be used for public download. If you are not a member of the team of artists and programmers on the Middle-earth Roleplaying Project you may not enter this site with our permission and will be breaking our agreement. We are artists with a common goal to recreate the world of J.R.R Tolkien in the Oblivion engine and DO NOT have to release any files to the public should it be found a violation of copyright laws. That however cannot stop the production. We take an Artist's Interpretation standpoint, and we do not differentiate ourselves from fan fiction authors, as well as digital, sketch, paint, acoustic, and/or any other artists inspired by Tolkien's awesome world. We desire to make paintings such as those of John Howe, Alan Lee, and Ted Nasmith, but in 3d, and if that is a violation of copyright laws, and we cannot share these files, we are terribly sorry. Maybe our art will be available for public display and use one day, but until that day comes, you will have to settle for Screenshots, save only that those also break any copyright laws. Again, we are 3d artists."

Setting and Gameplay;

Playable Races and Roles

Humans


Dúnedain

The Dúnedain are decedance of the ancient Numenorians. They are a forgotten people and close kindred of the Gondorians. Playing as a Dúnedain, you will start in Bree and fulfill the role of Aragorn in the epic Lord of the Rings.

Gondorain

The Gondorians are the Southern kindred of the Dúnedain. They still have an astablished kingdom, but it is under siege and constant war from the devices of Sauron. Playing as a Gondorian, you will start in Minas Tirith, as a soldier, and you will run through a whole new storyline in a much more open ended fashion. The story line for the Gondorian is a surprise! wink.gif

Rohirrim

The Rohirrim were once northmen from the northern realms around Mirkwood, but after Gondor was assailed beyond hope, they sent north to Eorl, leader of the Northmen for aid, and he came south in force to rout the enemies of the South-kingdom. As reward, Steward Cirion granted him and his people the land of Calenardhon(Rohan) to dwell in. Playing as a Rohirrim, you start in Edoras, and play through an all new story as a soldier defending his land, and finding revenge for his slain father.

Elves


Noldor

The Noldor have an ancient history that stretches beyond the first age. They came from the sacred land of Aman, the Undying Land. Playing as a Noldorian High Elf, you start in Rivendell, and you play the role of Glorfindale in an open ended adventure.

Sindar

Not much has been developed on the Sindar yet, but they may start in Lothlórien, or they may start in Mirkwood, or it may depend on Gender.

Moriquendi

The Moriquendi are the Dark Elves, for they never saw the lands of Aman, or it's light from it's wondrous two trees. Playing as a Moriquendi, you will start in Lothlórien as a soldier. The land has seen many orc patrols coming from the north, back and forth from the black chasm Moria. The lady of Light has decided that forest of Lorien can no longer tolerate it's boundaries being decimated by the orc invasion, and it's up to you to preserve Lórien's life, and unravel a great new quest that invokes mystery, and deceit.

Free Folk


Dwarves

The Dwarves are made of stone, molded by the hands of their maker Aulë. The dwarves have not been fully developed yet, but we are almost certain they will start in Ered Luin.

Hobbits

Hobbits are the folk of pure imagination from Tolkien. They possess a great deal of spirit for their small size, and are great at sneaking! Playing as the hobbit, you will go through Frodo's journey as the ring bearer.

Forces of Darkness


Uruk-Hai

As a Uruk, you will start in Isengard, we will give more information later.

Wraith

As a Ringwriath, you will start in Minas Morgul, as it being your domain, as well as starting with a very nasty mount with wings. You will be very powerfull for a starting character, and that is why the game will be tremendously hard for the wraith race. You will start on horse, with a semi-linear, semi-open-ended gameplay. You will begin by hunting down the so called "hobbit" with you're master's ring.

Haradrim

No data yet.

Easterling

No data yet.

 

 

 

 

Image RSS Feed Latest Screens
The Morgul Vale The Morgul Vale The Morgul Vale
Blog RSS Feed Report abuse Latest News: Now that the beta is out....

0 comments by The_Grey_Wizard on Jan 26th, 2008 digg this super bookmark


Now that we've finished both the North and East Farthings of the Shire we will move on to the South and West Farthings of the Shire. It will only be a matter of time before the compleation of the West and South Farthing with full interiors for every hobbit hole. Then we'll release yet again, another beta based in the Shire. This beta will be much different though. Instead of taking a hobbit hole from Chorrol to Middle-earth, you will actually start in Bag End if you choose to start a new game as a hobbit. The world of Tamriel and Middle-earth will be severed forever and there will be no traveling between them. The next beta will feature a nice little treasure hunt quest that I hope you all will enjoy. We also hope to have the Great East Road from the Grey Havens all the way to Troll Shaws finished and fully detailed. If we have time we may also add the Ruins of Fornost, Weathertop, and Hill Trolls (a new creature) to the next beta. Whatever happens though, the next beta is sure to raise the bar and bring a great amount of enjoyment to your computer.

Media RSS Feed Latest Video / Audio

You need to have Flash and Javascript running in your browser to see this player.

Downloads RSS Feed Latest Downloads
MERP Update 3.26.08

MERP Update 3.26.08

Mar 26, 2008 Demo 1 comment

This is an update that includes the media shown in the latest screenshots. That is the WIP Dunland and Misty Mountains. Explore the mountains a bit and...

MERP Update

MERP Update

Jan 30, 2008 Demo 1 comment

This is a nice little update for the MERP Beta v4.1.3 that fixes various bugs and adds a nice little hobbit hole for your liking. It comes with 8 new...

MERP02.esp Patch

MERP02.esp Patch

Jan 30, 2008 Patch 0 comments

You will need this for the beta to work. Download this as well. Patches a major bug that allows the beta to actually work.

MERP Beta 4.1.3

MERP Beta 4.1.3

Jan 26, 2008 Demo 9 comments

This is our first beta on the new height map. Sill a lot of work to be done. Hope you all enjoy it :)

Comments  (170 - 180 of 219)
OlminatoR
OlminatoR Mar 2 2008, 9:00am says:

i installed the (awesome) mod, but after a few hours of playing i realized that the voice of the NPCs wasn't there... it's kind of blocked by this mod, bcuz when i uninstalled it, the voices were back again...

+1 vote     reply to comment
bigbuttons
bigbuttons Mar 1 2008, 6:31pm says:

will there be large armies to defeat such as the uruk-hai army and the cirith ungol and gorgoroth orc armies ?

+1 vote     reply to comment
The_Grey_Wizard
The_Grey_Wizard Feb 26 2008, 8:39am says:

We will make new creatures where we need them. New orcs, new trolls, cold drakes, fell beasts, etc... Actually I should have posted our creature development models in the screen shot section, but I've been restricting it to mostly in game material. Shots of weapons, character faces, and creatures in next news post ;)

Books will be very important, not only for lore, but the type of "magic" in Middle-earth. There is a detailed post on this in the earlier section.

+1 vote     reply to comment
knote32
knote32 Feb 25 2008, 8:21am says:

How will you guys handle books? (If at all)

It would be pretty cool if you had hundreds of books that (like Oblivion) had LOTR type lore and history.

+1 vote     reply to comment
gianluca123
gianluca123 Feb 25 2008, 12:34am says:

i think they will make new ones because the oblivon trolls are like monkeys:p

+1 vote     reply to comment
singgaB_obliB
singgaB_obliB Feb 24 2008, 3:11pm says:

Are you ganna use the stock oblivion creatures or are you ganna make your own, it would make more sence to make new ones becuz the oblivion trolls are nothing like the Tolkien trolls.

+1 vote     reply to comment
Marchello
Marchello Feb 21 2008, 12:46pm says:

Nice work guys.... god luck

+1 vote     reply to comment
foxatphoenixlabs
foxatphoenixlabs Feb 20 2008, 10:57pm says:

wow this is great.

+1 vote     reply to comment
The_Grey_Wizard
The_Grey_Wizard Feb 17 2008, 9:19pm says:

Yeah, almost every quest will have companions included, obviously, but not least of all the Fellowship of the Ring quests. The world will be 12x12 quads, or 144 quads total. To put that into scale, Oblivion's world Cyrodiil is 4x4 quads, or 16 total quads, so Middle-earth will be about 9 times bigger than Cyrodiil. It's a pretty unrealistic size in all honesty, but it does offer a good amount of open wilderness :)

+1 vote     reply to comment
knote32
knote32 Feb 17 2008, 6:04pm says:

Will there be companions in your(so far outstanding)mod?
I also wanted to know how large the Middle Earth map will be? What I love about Lord of the Rings is just the vast, detailed, openness of it all......

+1 vote     reply to comment
Post a Comment

Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.

Icon
Oblivion Icon
Platform
PC
Game
Oblivion
Developed By
The_Grey_Wizard
Contact
Send Message
Official Page
Freewebs.com
Release Date
TBD
Mod Watch
Track this mod
Bookmark
Digg Super bookmark
Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Statistics
Rank
128 of 7,443
Visits
24,930 (108 today)
Last Update
2 weeks ago
Watchers
76 members
Files
4
News
6