Halo: Covenant at War is a total conversion for star wars empire at war: forces of corruption that replaces the Rebellion with the UNSC, the Empire with the Covenant and the Zann Consortium with The Flood.
0 comments by Blamtroid on Mar 2nd, 2008 digg this super bookmark
Well, the title said it all, we need help, with such a small team the mod will not be as high quality as it could be, basically, we want to make the mod better, but we can't do it on our own.
We desperately need skinners to skin the units we can't.
The Mod team so far
If you are interested in joining then send an email to lord_diortem@hotmail.com or apply in our forums: www.covenantatwar.co.nr
We are no longer looking for beta testers, two is enough.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
if those neutral buildings could build forerunner dreadnaughts then they would have to be hell expensive, i dont think you realise how powerful those keyships are
any chance of a public beta being released any time soon?
not to be pushy or any thing but when will the mod be finished and can u use the phantom
This mod is coming along great, and really quick. Great job, guys. I really can't wait to use this mod. Any chance we can get some preview releases of stuff that you have done along the way? Anyway, I have a suggestion: You know those neutral building platforms that you can capture during space battles that allow you to build pirate ships? You Should turn those into ancient Forerunner constructs that allow you to build things like the Forerunner dreadnought or any other type of Forerunner ship.
they could build the dreadnought and then swarms of onyx sentinels
oh right
can't wait till this mod is done looks like its coming through well keep up the good work :D. i wish i could help but i don't know how to make models i can only make maps.
Is This for both space and ground combat, or just space?
It's for land and space
the only reason that halogen got shutdown is because there mod had only ground units which would have created compation for halo wars, this mod is mainly based around space units and space combat so it is ok