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Here we have an updated unitlist for the NAC, including new infantry and vehicles. We also bring a Heavy Airfield, and an anti-tank turret.
Posted by Carnage17 on May 5th, 2008 digg this super bookmark
North American Coalition Buildings:-Advanced Cold Fusion Reactor
Description: Over the past years, USA scientists have discovered
a way to improve their powerplants to the highest level,
insuring that the base will never go low on power. It can
now provide 150% more power.
Builds:
-Barracks(2 story)
Description: The USA has developed a newer, more sophisticated
infantry barracks. It has 2 full stories which will provide
more room to eat, sleep, train and even shine there boots.
There medical facility can now handle more
patients/bodies.
Builds: Ranger - Although lightly armored, they are the workforce
of the NAC army. With the grenade launcher and the
flashbang it can be a force to be reconed with. The
universal armor upgrades insure that the ranger is well
protected against radiation and toxins.
Missile Defender - A unit of power in the ranks of the
infantry, this unit wields an anti-tank missile launcher,
and a pistol for infantry. It can fire an unguided, high
powered missile, or a homing missile.
AA Infantry - Whenever air threats become dangerous
and you need a cheap, but powerful infantry to counter
it, AA Infantry is the right thing to count on. With a
sophisticated missile launcher, it can track helicopters
and planes and quickly bring them down. To insure
protection against infantry threats, a light pistol is there
for you.
Sniper - If there was ever a need to kill infantry without
being detected, the Sniper is the unit of choice. It's
silenced PSG-1 tactical rifle is silenced, and capable
of killing any infantry in one shot. He also has a laser
designator to help assist your other forces in the area.
Medic - When there is a heated battle, and your infantry
is getting picked off, the medic will be there for you. With
medical supplies at its hand, it can instantly heal infantry
and can also deploy medical packs in one area, and
infantry can use it to heal themselves. It is also armed
with a M16A6 rifle, the equivalent one the Ranger has.
Heavy-Machinegun Team - This is the infantry that will
be your greatest weapon in infantry battles. It is a team
of men who carry a heavy machinegun that is capable
of wiping out masses of infantry. They are more
effective when they are garrisoned in buildings.
Heavy Grenadier-Heavy Grenadier are heavy infantry
that can deal large amounts of damage to the enemy.
Its high explosive grenades, which are a lethal weapon
against infantry and vehicles, can be upgraded to EMP
grenades, which he can pick to use. the only drawback
is its mobility and reload time.
Commando - Trained in the art of stealth, advanced
weaponry and demolitions, this unit is a major concern
for an enemy that faces one. They are capable of
destroying most buildings, infiltrating enemy territory
and killing infantry and light vehicles.
-Light War Factory
Description: The American military has made a new war factory for light
vehicles. This allows the warfactories to run more smoothly.
No more jams or faulty parts. It can repair all of the ground
vehicles back to normal.
Builds: Humvee - This light vehicle is now widely used in all armies.
It is fast, and highly manouverable. It can deal with enemy infantry,
light vehicles, and some other lightly armored units and buildings.
It also has a wide array of weapons it can be upgraded to include:
a Grenade Launcher TOW anti-tank missile and by accessing high
tech buildings, you can upgrade it to an avenger.
Support APC - the support apc can transport 6 troops and has a
75 mm gun to insure the infantry doesnt get killed by light vehicle
assaults.
Medical/Repair Truck - If your army needs medical support or
you vehicles need repairs, this is the vehicle for you. It can move
around the battlefield quickly and can be a matter of life and death
for your army.
Tiger Light Tank- the tiger light tank can be an early answer to
enemy armor. with advanced engines, it can pass through various
terrains quickly, reach the enemy base, and overrun enemy
installations with its 105mm gun. A machine gun has been put on
these tanks, but don't rely on them to be as effective against infantry as
you would think.
HEMV - The HEMV is a vehicle designed to take out most light
vehicles, units, and some buildings from a medium range. The
High-Explosive Mortar Vehicle is fast and excels in high range
and firepower. You can upgrade the mortar shell to an EMP shell.
-Heavy War Factory
Description: For all your wartime needs, we still have the Heavy War
Factory. This building is capable of making the bigger,
heavier vehicles. Vehicles built here have more armor
and firepower, but are often slow.
Builds: Crusader - This reliable tank has seen some battles in
it's days. Now it has been upgraded to a 145mm cannon
to stop tanks dead in there tracks. It has relatively heavy
armor, and is capable of moving around the battlefield
faster than most tanks. It has a heavy 50 calibre machine
gun to deal with light vehicles, infantry and helicopters.
Amphibious APC - If the support apc's carrying capacity
doesnt suit you, you can rely on this vehicle. Amphibious
apc's can transport 10 troops in land and water, which can
lead it to make surprise attacks on enemy shores. For
protection against enemies, unlike the support apc, this
unit only has a machine gun.
MMLS - The Multiple-Munitions Launch System is a vehicle
capable of launching High-Explosive, or Cluster munitions
at long range. A salvo of these is enough to stop an army in
its tracks. Due to the firepower, and the amount of weight,
this vehicle will not be able to move or turn fast.
Paladin Tank - When the war began, the Paladin tank
completed its testing and all mistakes with the laser were
corrected. The tank also got the new 150 mm cannon, which
will decimate enemy armor. The laser had many differences
over its life, with the most important one being that it can fire
at air units and missiles.
Patriot AA - With the new upgrades to the patriot, you can now
bring some of the worlds most powerful anti-aircraft missile
with you. Although it is most useful near the base, where it can
recieve more protection. It is very capable of killing any aircraft.
Laser Tank - The laser generals laser crusader was altered alot,
and a new tank was formed which was given to most NAC
armies. The new laser gun proved to be very useful, as well as
a small laser gun for protection against infantry and helicopters.
Although those factors show its powerful, its very expensive.
Microwave Tank - The new microwave tank has been perfected
to a new degree. It's high-powered beam is now capable of
burning infantry, effecting units, and quickly disabling buildings.
Due to the nature of units like this, it will be expensive.
-Airfield(6 slots)
Description: Whenever the battlefield calls for air support, this is the
right place to go. The airfield can have up to six aircraft
and it does reloading, repairing, and refueling with
relative ease. It can also produce helicopters.
-Command Center
Description: As with every battlefield requirement, we have the
Command Center. This is the center of your base, and
allows you to use your generals powers, build dozers,
and gives you radar.
-Heavy Airfield(3 slots)
Description: The Heavy Airfield is a home to heavy aircraft. Tactical
bombers and other heavy aircraft can land here to refuel,
repair, and reload their armaments. Protect it, because
it is your greatest weapon.
-Armory
Description: What do all your infantry need? An armory. They can get
there guns, upgrades, and other goodies here. This will
help you in the quest for victory.
-Advanced Particle Cannon
Description: USA scientists have been dilligently working on making
the paricle cannon more powerful. The solution was
making the blast come at once to the designated location,
doing massive damage to the area.
-Strategy Center
Description: The battlefield would be a mess without somethng like a
Strategy Center. Here all of our best strategists think of
ways to defeat the enemy. It also houses some very
important upgrades.
-Space Station Uplink
Description: While the usa was developing the USSS Chicago,
they had a need of this center which could give
coordinates of where to strike. The Space Uplink
Station gives you important powers, which are
available to you thanks to USSS Chicago.
-Walls
Description: What better way to ensure the safety of your base or
keep enemies from escaping then a wall? These are
steel reinforced concrete walls capable of stopping
light vehicles and infantry.
-Gate
Description: The gate has an automated system which can detect
if a friendly or enemy unit is approaching, ensuring
that no foes get in your, or out of your base.
-Supply Station
Description: A base needs a source of income. That is where the
Supply Center comes in. It has massive amounts of
cash that can help you expand your base.
-Drone Control Center
Description: The Drone Control Center can produce and control fast
and efficient drones in the battlefield. It can repair drones
when they are heavily damaged and will save many lives.
North American Coalition Defences:
-Gaurdian Turret
Description: You need a reliable way to defend the base against light
assaults. If it is infantry, then the Gaurdian Turret will be
there for you, as its 7.62mm chaingun is a very efficient
way to deal with them.
-Anti-tank Turret
Description:The Tank Killler ensures that no other vehicle enters your
base. Its high caliber cannon and its special shell can cut
through the tanks armor like a hot knife through butter.
-Mobile Patriot AA
Description: The USA has improved the Patriot Missil System. It is now
mobile. It is built at the Heavy War Factory. It needs to
deploy to fire, and un-deploy to move.
-Artillery Bunker
Description: The Artillery Bunker houses a high caliber gun which can
fire at long ranges. While some manuverable units will
dodge the shells, they might be destroyed by the infantry
which are inside of the bunker.
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