Resident Evil: Outbreak Resurrection
Written by LAUGHING_MAN, mod director
Resident Evil: Outbreak Resurrection is a modification for Unreal Tournament 3 using its innovative Unreal engine, which is flexible and has wonderful next-gen graphics. It will feature multiplayer cooperative play over the internet. It will feature changed game play rules to add a completely new game style to Unreal Tournament 3.
Plot overview
Resident Evil: Outbreak resurrection begins a couple of days after the initial outbreak in Raccoon City when the T-virus was released, moments before the crisis erupts into complete chaos. The game ends in the final moments of the incident, with the player attempting to escape Raccoon City before the U.S. government launches a missile strike to eliminate the threat posed by the T-Virus. It wills tie-in with events from the original outbreak series and Resident evil two and three.
Scenarios
"unnamed scenario"
this scenario will incorporate the original Racoon City Police Department from the original games. This will be our first developing scenario for our game. A group of survivors are pushed back by a zombie horde and our forced to take refuge in the Raccoon city police station, whilst trying to solve puzzles that were put in place to guard certain areas of the station, our survivors get caught up in the midst of trying to help Brad Vickers against a Bio-weapon made by Umbrella known as Nemesis. You will enter the world of survival horror once again; will you survive? The scenario will take place before Resident Evil 3. You will help supporting character Brad Vickers through his desperate attempt to escape from a powerful monster, is it also his last moments or will he survive?
Game play
3rd person view that pan out when speech of character gets faster and comes back in when they slow down.
To be able to run you have to press and hold a button
Inventory system exactly like that out of outbreak, and being able to present items for people to take from you
virus-o-metre like in Resident Evil Outbreak; so there is technically a time limit
more realistic movement; or mocking that of Resident evil (custom animations as well)
Incorporated puzzles into the mod, much like Resident Evil.
Applicants
Interested in joking the mod team? Experienced in a particular area? Why not pm me and see if you can get a place on our development team, we're growing all the time.
Some places that need o be filled are;
Character modeller
Prop Modeller
Texture artist
UT3 rigger - rigging models in Unreal
Coder
External links
www.outbreakresurrection.com
0 comments by LAUGHING_MAN on Apr 14th, 2008 digg this super bookmark
I have put together a video showing all the work (i think) that has been done so far. we have been working on getting more models for the game, ikillvampires is making more static meshes for the R.P.D. and uberjager as you may have seen as finished a few weapons now (hes currently UVW mapping them) and hes also working on that grenade launcher from RE3 - yes its going to be back; yay, imagine that ingame. We have also got a few alicants for coder position, i have hired one of them and still are waiting to hear from the rest; we do need a few - trust me, this is GREAT NEWS and im really excited that we are going to have some coders. anyway here is the video:
Keep the comments coming; we love to hear from you and what you think about the mod, and we will take suggestions onboard. I hope you enjoy the video; the song sort of fits in with whats been happening lately to me, cause i have got problems with my sleep because i dont get enough. We will keep you all updated on progress and yes we still would like you to join the mod team:
WE STILL NEED;
coders and modellers (character and prop)
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Man do not compare the Unreal Engine With the Sucks Source Engine
Meshes for decoration in Unreal is named Static Meshes a sistem 1000 times much better then props of the Source Engine, this gona be a great total conversion but respect the Unreal Engine games fans
You have got to be kidding me.
its a shame this mod has died, but hopefully laughing man will not delete the work that has been done and be willing to pass on the current work to those who wish to develop it further
or perhasp lets hope laughing man manages to find time to begin redeveloping the mod
its an absolute shame when something like this happens al tha time is practically wasted wish this mod had more developers coders and team memebers to help them through.
is this mod alive, im hope it is anyway :P
it like evilmod.de
dude, can i join the team, i am great with informatin and other kewl stuff
I'm really looking forward to this mod. Mind if I make a suggestion? Could the inventory system be kind of like from Dead Rising or something? I have nothing against the old fashion inventory system...except that it doesn't really work to well when playing online (I've played RE: Outbreak on the PS2 until the servers closed), especially when you're surrounded by enemies. Just throwing this out there.
wow this looks great keep up the good work i hope you can port it over to the xbox 360 cause the unreal for 360 is going to have mods allowed in it
So... how's the mod going? any updates soon?
we are all still on a break, my exams have started and are continuing for quite a while, iv only managed to drop by now because im having a break from studying. Hopefully it will pick up but we need more people on the dev team (mainly coders). thanks for the interest though.