Delusion:Source is a single-player story about a sanitarium patient who is forced out of his institution during a violent outbreak.
You are Jacob Stiltz, a resident in Walnut Cove's Hospital for the Criminally Insane. Little is known about you, even you yourself are oblivious to yourself and your surroundings.
What happens when a lunatic is released unto the world unsupervised, with his only guidance coming from another inmate that suffers from the same condition as yourself?
It's a thriller story that only you, the player, can unfold.
Delusion:Source PLANS to bring you:
*Episodic releases.
*Not-So-Restricted Gameplay.
Not linear, but not free-roam. A nice range in-between.
*An unique storyline based on the principles of mentality and corruption.
*A chance for players to witness events through two different "worlds". The truth (reality) and your own delusional recreation of areas.
*A true sense of combat and undertaking certain tasks.
*Intriguing puzzles built to keep you busy for moments, while continuing to progress the story through them.
*A challenge. DEL:S isn't going to be your typical gun-n-runner.
You will have to conserve ammunition and health-kits to ensure your chances against the enemies that await you further in the levels.
*Advanced Melee Combat;
Many times you will find yourself without ammunition.
You will be able to pick up a variety of debris to use as a weapon.
*The "Paranoia" System;
The more disturbing imagery that the character witnesses, the more his psyche takes a hit. As your mentality takes hits, your efficiency and perception will start to deteriorate in combat.
The Project Elsewhere :
FPSBanana.com: (Delusion:Source at FPSBanana.com)
Steam Community: (http://steamcommunity.com/groups/delusionfanclub)
More information will be added as development progresses.
This modification will require a Source'07 engine game!
Supported games are : Half Life 2: Episode 2, Team Fortress 2, Portal, and Day of Defeat: Source(?)
0 comments by Misto23 on Aug 26th, 2008 digg this super bookmark
Alright, first off, Seb and I have added some new concept art and models for everyone to check out this week. The models you see are mostly weapons in this media release.
Expect to see some more level designs in the next couple of weeks. The team was divided up and members were assigned tasks. So keep an eye out for some new concepts and designs instead of only models.
I'd also like to take this time to welcome new members to the team below.
BarneySlayer: Models
Lightwave: Models
ImpulseDXE: Level Design/Textures
Buckweat: Textures/Skins
Amen: Textures/Skins
Silent Ricochet: Level Design
LeTrompe: Level Design/Textures
ZeekyHBomb: Programmer
There are still a few positions open in programming, animating, and UV mapping. If you are interested contact Sebhael or Misto with the contact information below.
Sebhael - sebhaelATgmailDOTcom
Misto - firemblem423ATcomcastDOTnet
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My favorite was the 1st theme song, but the 2nd one is good too.
Suggestion: ELECTRO REMIX!!
Maybe i'll do a D&B remix for my own personal benefit. actually, that does sound kind of fun.
I don't really see that happening unless we get really really really bored.
Which shouldn't be happening.
MMM paranoia isnt that a great thing to have :P
This sounds like a really good mod :)
I can really see this mod beating Black mesa source, easily. Other than HL2/Silent Hill soundtrack, this is my favorite music to any game.
=)
Wow. That gives us some really big expectations to live up to.
I really love the theme, FPS these days (other than games on source) can't bring to me, calm ambiance > mindless death metal.
I'm glad you like the theme. :) I'm currently remastering it with better sound instruments.
It's because of the surgeon.