Exodus will be a single player, first person cinematic experience set within the fantasy genre. We strongly believe in creating an experience that will affect you emotionally, an experience with scenes and characters you will remember. The project will be an innovation on the traditional role playing game. You will have decisions to make that will affect the way your story plays out. Make a good decision and the game will be easier, make a bad decision and you’ll suffer for it. We’ll have sections of each episode that will follow a linear structure, but most of the episode will be non linear, allowing you maximum control of your character.
Our New Year's update features several new pieces of concept art including some early architecture and a new beast. We also have our first renders to share!
Posted by VertigoSFX on Jan 3rd, 2008 digg this super bookmark
Hello all!
First of all I hope everyone had a Merry Christmas
and a Happy New Year. The Exodus team was taking a bit of a break but
now we think its time to show you all the stuff we've been working on
over the holidays.
We have lots of art from our resident artists. Garret has drawn a beautiful drawing of a fishing ship braving a storm. Zamolxis has been working on some concept art for the village of our main protagonist. Finally Ursca has drawn a picture of the fearsome Hraesvelgr, one of the snow beasts that migrates south once the climate gets colder. At nearly 15 feet tall, this is one of the most awesome and powerful beast you will come across in the story.
Many of our Art Department haven't been around over Christmas but Orange Duck has been busy creating some of the creatures you've seen in our concept art. So far the Scrofa, a type of wild boar (without areas of long hair for the moment) and the wildly useful Domestic Rhino.
We're still looking for talented team members who want to be part of a fun and ambitious project so see the news post below.
We hope you enjoyed the update!
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wow those are great well done
Some encouraging work.. hope to see more.. keep it up...
Looks great, I especially like the design of the Ceremonial Hall. For max impact though, you should proof read your pr. It should read "scholarship", not "scholar... worship". :)
Good eye. Thanks for catching that...and thanks for the comments!