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This mod plans to be an expansion to Broodwar, just like how Broodwar was an expansion to Starcraft. It will add new units to all races WITHOUT REPLACING EXISTING ONES!!! We will, however, replace heroes and other non-melee-game units and critter graphics to do this. This is for melee games only. Please e-mail power_Archives123@yahoo.com is you have a suggestion or would like to help out.
The Method:
Graphics for critters and other units not used in melee games will be replaced. Then, I will assign hero units to the newly replaced graphics. The hero units will be modified and will become the new units in this mod.
This mod will also include:
-A campaign telling the events between Broodwar and SC2
-An AI that uses the new units
New Terran Units:
-Terran Avenger-
Role: Light flyer unit
Strategy: Harass enemies early in the game to gain an advantage
Requires: Academy, Armory, Weapons Center (NEW)
Weapon: Shotgun
-Terran Rocket Trooper-
Role: Heavy assault infantry
Strategy: Since it doesnt have radial splash, it can be used as an infantry support unit
Requires: Academy, Weapons Center (NEW)
Weapon: Long range rockets
-Terran Harbinger-
Role: SUPERUNIT
Strategy: This unit does good damage but is vulnerable to melee units. Be sure to protect your investment.
Requires: Starbase (NEW)
Ground Weapon: Shock cannon barrage
Air weapon: Skyseek missle barrage
-Terran Warcruiser-
Role: Air SUPERUNIT
Strategy: Include a few in your BC fleet...
Requires: Starbase (NEW)
New Terran Buildings/Addons:
-Terran Weapons Center-
Engineering Bay addon.
Researches building upgrades.
-Terran Accelerator-
Addon for any production building
Requires Armory
Builds the units that are created at whatever it is attached to
-Terran Starbase-
Requires all tech.
New Protoss Units:
-Protoss Knight Templar-
Role: Heavy melee warrior
Strategy: Use with zealots and dragoons
Requires: Templar Archives
Weapon: Dual-edged Psi Saber
-Protoss Ravager-
Role: Ranged support unit
Strategy: These are expensive, keep them in the back of your army for support
Requires: Robotics Facility, Fleet Beacon
-Protoss Vindicator-
Role: Air SUPERUNIT
Strategy: Use this as the lead unit in an air army. Protect it at all costs.
Requires all tech
-Protoss Marauder-
Role: Air to ground bomber
Strategy: Pair with corsairs for a double whammy!
Requires: Templar Archives, Fleet Beacon
Attack: Anti-matter Bombs
New Protoss Buildings
None for melee games.
New Zerg Units
-Zerg Crawler-
Role: Ranged fighter
Strategy: Very dragoonlike
Requires: Overmind
-Zerg Leviathan-
Role: Air SUPERUNIT
Strategy: Defend this unit with other air units. It can bombard your foes with some nasty attacks!
Requires all tech
Weapon: Acid Bombs
New Zerg Buildings
-Zerg Cerebrate-
Researches building upgrades
Requires: Lair
-Zerg Overmind-
Trains advanced units
Requires: Cerebrate
Campaign Units:
-Terran Grenadier (UED)-
Role: Heavy support infantry
Strategy: Lay laser drones for defense
Requires: Combat Center
Weapon: Flechette Grenade
Look in the editor for more!
0 comments by modmaster50 on Feb 10th, 2008 digg this super bookmark
Ok, you can now play this mod without having it crash every so often :P!
While the download is awaiting authorization, you may download the mod from:
You will need this downgrader to change your version to 1.15.1 (required for the mod):
Have fun!!!
EDIT: Terribly sorry, I removed the link here because it was discovered that the Firegraft patch data was missing in the MPQ. Please use the Maplantis SEN mirror.
Only registered members can share their thoughts. So come on! Join the Mod DB community today (totally free) and do things you never thought possible.
Please read carefully, this mod is for 1.15.1 only. Currently no memory patcher supports 1.15.2 (I think, but my comp's been down for a while so Im no sure).
Does it work on 1.15.2 ?
Staredit.net Here!
The two links dont work because the modding site doesnt exist anymore (:sad:).
Hi there after playing with the mod many times i figured out how the bug started which revealing the zerg's hive
at the start of the game there is nothing happend. However, after 25 or 30 minutes the bug is activated, so after that time if you use any detector or "Black Sheep Wall" to see a zerg's hive the game will eventually crashed but as soon as yon are not seeing a zerg's hive the game will be just fine
A friend of mine want to the download this mod but wheres the link? Those two on the "news" section wont work. Can anyone help please?
wenever im zerg and i try to choose advansed buildings it crashes plz help
Ugh! Why do people experience weird crashes that I dont get? Hmm...Probably version issues. Someone even reported an error when yamato gun was researched.
Make sure you are using SC1.15.1 (Not the latest version!). If you are not using the right version, the mod will not work, I guarantee it!
Downgrader to change SC version: Farty1billion.dyndns.org
There is another bug when you reveal the area using Terran Science Vessel. It seems when you use terran detectors to reveal the area which contain Zerg's Hive the game will crash. I didn't check Protess detectors if the game will crash when detecting Zerg's Hive or not.
Weird, I didnt edit the hive at all. I only gave it diplomacy buttons (and they are removed from the version you have, so they cant be the problem). Ive never actually revealed a hive with a detector in this mod ever (lack of testers, so I use black sheep wall to watch the computers).