I'm a varied artist w/ experience in level design, 2d art, textures, concept art, web design, and programming but I have a large preference for audio. I've been in the mod scene since 2001, generally among Unreal engine titles and have been involved in the following releases: The Ball: Oztoc (UT3), Community Bonus Pack 3 (UT3), Community Bonus Pack 1, 2 (UT2004), Killing Floor (Beta, 1.0, 2.0, 2.5 UT2004), Residual Decay (UT), Kranial Games (UT2004), Seven Bullets (UT), Unreal Fortress: Evolution (UT2004), Anomaly Racing (UT2004), Deja Vu (UT), BeyondUnreal Bonus Pack 1 (UT).
Posted by zynthetic on Jul 12th, 2008 digg this super bookmark
I've written a series of in depth tutorials for the musician working in the UT3 mod community. The tutorials include a start to finish import guide, how the engine chooses which music segments to use at which times, and how level designers can add music, in whole or partially or mix-and-match, to maps without modifying the original files.
These can all be found here.
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