Amateur level designer since 1999. It all started with UnrealEd and maps for UT99. My obsession was to create some levels inspired by Black Mesa, for example a large underground dome with artificially created landscape. When HL2 came out I switched to Source and I'm still mapping on it. Since then I created a lot of small maps and one troll/joke mod. Currently I'm developing my first, serious-psycho-ambient-a-little-scary-with-twisted-story-and-2-endings mod.