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The mod suffers from a variety of problems, but the most apparent is the poor level design. Progression rarely makes sense, cheap tricks are used to kill the player and worst of all - the whole thing is HGrunt mania.
There is only one single enemy in the game and it's a badly modelled HGrunt with an SMG. That's it. If they had used varied HGrunts that might have helped a little, but really it's a very tedious experience.
The low point of the mod (and the part that tested my patience most of all) was a stealth section that causes the game to end whenever you're "seen". As if that wasn't frustrating enough in retail games, here it makes no sense at all as to why you get spotted so you're left 'best guessing' as to whether you're OK.
The game assets are a weird mix of things from CS, DOD and Opposing Force. It's very odd to have an inconsistent set of weapons from DOD and OP4; sadly these too are just basic replacements for the stock HL arsenal and you're limited with what you can use. NPC models are an ugly set borrowed from CS and various other mods, and sadly the NPCs don't speak themselves (so their mouths never move) but rather an audio file plays next to where they're standing which is rather... lazy.
Laziness is probably the best way to sum up the mod. Clearly work has gone into it, but with all the corner cutting and the overall lack of fun I can't respect it.
Why does this exist.
Pointless port job.
How is this even a mod.
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