This member has provided no bio about themself...
It's an early version of Jake. I've got a lot of stuff to do on it, at least for this 'casual' model.
It's done as far as I can take it, Jeremy wants to tweak it himself now. I don't know when it'll appear in a media update, but the last state it was in was better than the last update I put up here :P
I imagine that's probably down to the sheer volume of lines, trying to assign facial animation to all of them would be a huge task.
Certainly the plan will be to give characters facial animation- but how much of that turns up in game is another question!
It was when I was working on textures, right now I've finished the Hermit mesh and am in the process of UV mapping it.
Nah, nothing's getting remade. I just wanted to test stuff out in Marmoset as an alternative way of rendering things in the future.
The imperfection here is the broken smoothing :F
It's quite finished, and in game does look fantastic. Trust me on this!
Yep. I'm going through and replacing some of the most obvious "HL2" textures, Mxthe and I will also be replacing all the other 3rd party textures too :D
He can have a hook hand and the card trick can be changed to 52 card pick up ;V
I forgot to mirror it!
The whole model. The body should be easier to model (and I already have a rough thing for that blocked out), what I'm ultimately aiming for is consistent detail levels... I'll be trying to keep some of the look and feel of the originals (especially for how the heads look!).
We'll see how things turn out.
Yep, it's the Hermit. Jake won't be looking this old!
Yep, character models next ;)
I'll be trying to recapture some of the style of the originals when I'm modelling (but not absolutely). First up will be the Hermit...
Yep. It's the last weapon I'm modelling... for now!
I would like to see that, but it's not my call. New weapons have to wait until Chapter 2 (and I can't say more about that ;))
Well, not quite. It's a Polish knock-off that's more or less the same thing, but with a simpler pistol grip to model.
Well... I'll try and imagine you're saying something nice! Getting any feedback is always appreciated
The model's now finished, just gotta wait for Mxthe to put the render up :>
I'm sure I don't need to tell you guys what I'm working on next...
Yeah, everything's heavily optimized. Most "big" weapons are limited to a single 2048x2048 texture map, and the poly counts aren't too crazy :P
It's fixed. The point of it (IRL) is to help the shooter maintain control of the weapon when it kicks, so you wouldn't want it to be loose in any way.
That's one of the problems. Fakefactory models definitely need replacing (for a variety of reasons)... once I get around to making the models I'll be aiming to make characters with consistent detail levels.
Yep, they're on the "to-do" list too ;)
Just the Minigun and MGL. Melee weapons were already original models, so we don't need to remake them; as far as I know there aren't plans to remake the crossbow... so yeah, we're almost done with weapon modelling now!
Hopefully it'll be enough to make it stand out, so that when people see it lying around they'll think "ah this is the auto-shotgun!"
The stock won't be getting extended, it would cut into the viewport when you use ironsights. That and I already wasted a lot of polies modelling what you see above :P
I'll be sure to see any dual wielded MP7s get 20 round magazines only :V
Heh, don't worry it wasn't forgotten at all! Everything has been made in a deliberate order (well, except for the RPG); this at least breaks up what we're showing to you ;)
I may wrap the sling around the base of the gun for the world model. It'll be a different model though, lower poly
It's very WIP, the finalized colours will be much more subdued! I was going for an HL1 style colour scheme, but I'm going to tone it down a bit from that.
Thanks guys! It's the reason why my work output has been so slow lately, hopefully I can get back to a more regular work routine now.