This member has provided no bio about themself...

Comment History  (0 - 30 of 1,597)
Swaggletooth
Swaggletooth 2hours 20mins ago replied:

It's an early version of Jake. I've got a lot of stuff to do on it, at least for this 'casual' model.

+1 vote     media: Jeb Tallfeld
Swaggletooth
Swaggletooth 2hours 24mins ago replied:

It's done as far as I can take it, Jeremy wants to tweak it himself now. I don't know when it'll appear in a media update, but the last state it was in was better than the last update I put up here :P

+1 vote     media: Jeb Tallfeld
Swaggletooth
Swaggletooth Sep 22 2014, 11:09am replied:

I imagine that's probably down to the sheer volume of lines, trying to assign facial animation to all of them would be a huge task.

Certainly the plan will be to give characters facial animation- but how much of that turns up in game is another question!

+2 votes     media: Thing.
Swaggletooth
Swaggletooth Sep 11 2014, 3:22am replied:

It was when I was working on textures, right now I've finished the Hermit mesh and am in the process of UV mapping it.

+3 votes     media: Playing around in marmoset
Swaggletooth
Swaggletooth Sep 10 2014, 5:17pm replied:

Nah, nothing's getting remade. I just wanted to test stuff out in Marmoset as an alternative way of rendering things in the future.

The imperfection here is the broken smoothing :F

+3 votes     media: Playing around in marmoset
Swaggletooth
Swaggletooth Sep 2 2014, 7:34am replied:

It's quite finished, and in game does look fantastic. Trust me on this!

+3 votes     media: New hands model
Swaggletooth
Swaggletooth Aug 23 2014, 7:31am replied:

Thanks pal!

+3 votes     member: Swaggletooth
Swaggletooth
Swaggletooth Aug 14 2014, 2:43pm replied:

Yep. I'm going through and replacing some of the most obvious "HL2" textures, Mxthe and I will also be replacing all the other 3rd party textures too :D

+4 votes     media: Stuff that's also happening
Swaggletooth
Swaggletooth Aug 10 2014, 4:05pm replied:

He can have a hook hand and the card trick can be changed to 52 card pick up ;V

+1 vote     media: Needs puffing out a bit
Swaggletooth
Swaggletooth Aug 7 2014, 11:54am replied:

I forgot to mirror it!

+1 vote     media: Needs puffing out a bit
Swaggletooth
Swaggletooth Jul 25 2014, 2:03pm replied:

The whole model. The body should be easier to model (and I already have a rough thing for that blocked out), what I'm ultimately aiming for is consistent detail levels... I'll be trying to keep some of the look and feel of the originals (especially for how the heads look!).

We'll see how things turn out.

+2 votes     media: Mr "needs more polies"
Swaggletooth
Swaggletooth Jul 25 2014, 1:39pm replied:

Yep, it's the Hermit. Jake won't be looking this old!

+1 vote     media: Mr "needs more polies"
Swaggletooth
Swaggletooth Jul 19 2014, 4:48am replied:

Yep, character models next ;)

I'll be trying to recapture some of the style of the originals when I'm modelling (but not absolutely). First up will be the Hermit...

+5 votes     media: New Minigun by Alexander Voysey
Swaggletooth
Swaggletooth Jul 4 2014, 6:30pm replied:

Yep. It's the last weapon I'm modelling... for now!

+1 vote     media: It's a thing.
Swaggletooth
Swaggletooth Jul 4 2014, 6:26pm replied:

I would like to see that, but it's not my call. New weapons have to wait until Chapter 2 (and I can't say more about that ;))

+1 vote     media: It's a thing.
Swaggletooth
Swaggletooth Jul 3 2014, 3:19pm replied:

Well, not quite. It's a Polish knock-off that's more or less the same thing, but with a simpler pistol grip to model.

+1 vote     media: It's a thing.
Swaggletooth
Swaggletooth Jul 3 2014, 12:22pm replied:

Well... I'll try and imagine you're saying something nice! Getting any feedback is always appreciated

+2 votes     media: It's a thing.
Swaggletooth
Swaggletooth Jun 26 2014, 2:54pm says:

The model's now finished, just gotta wait for Mxthe to put the render up :>

I'm sure I don't need to tell you guys what I'm working on next...

+2 votes     media: Burger Machine
Swaggletooth
Swaggletooth Jun 25 2014, 6:45am replied:

Yeah, everything's heavily optimized. Most "big" weapons are limited to a single 2048x2048 texture map, and the poly counts aren't too crazy :P

+3 votes     media: New Benelli M4 by Alexander Voysey
Swaggletooth
Swaggletooth Jun 14 2014, 6:32pm replied:

It's fixed. The point of it (IRL) is to help the shooter maintain control of the weapon when it kicks, so you wouldn't want it to be loose in any way.

+2 votes     media: New Benelli M4 by Alexander Voysey
Swaggletooth
Swaggletooth Jun 13 2014, 4:01am replied:

That's one of the problems. Fakefactory models definitely need replacing (for a variety of reasons)... once I get around to making the models I'll be aiming to make characters with consistent detail levels.

+4 votes     media: New Benelli M4 by Alexander Voysey
Swaggletooth
Swaggletooth Jun 11 2014, 3:05am replied:

Yep, they're on the "to-do" list too ;)

+10 votes     media: New Benelli M4 by Alexander Voysey
Swaggletooth
Swaggletooth Jun 10 2014, 3:41pm replied:

Just the Minigun and MGL. Melee weapons were already original models, so we don't need to remake them; as far as I know there aren't plans to remake the crossbow... so yeah, we're almost done with weapon modelling now!

+12 votes     media: New Benelli M4 by Alexander Voysey
Swaggletooth
Swaggletooth May 23 2014, 4:04am replied:

Hopefully it'll be enough to make it stand out, so that when people see it lying around they'll think "ah this is the auto-shotgun!"

+2 votes     media: M4. Not of the rifle variety.
Swaggletooth
Swaggletooth May 16 2014, 3:16am replied:

The stock won't be getting extended, it would cut into the viewport when you use ironsights. That and I already wasted a lot of polies modelling what you see above :P

+3 votes     media: New MP7 by Alexander Voysey
Swaggletooth
Swaggletooth May 15 2014, 5:56pm replied:

I'll be sure to see any dual wielded MP7s get 20 round magazines only :V

+5 votes     media: New MP7 by Alexander Voysey
Swaggletooth
Swaggletooth Apr 22 2014, 9:50am replied:

Heh, don't worry it wasn't forgotten at all! Everything has been made in a deliberate order (well, except for the RPG); this at least breaks up what we're showing to you ;)

+3 votes     media: Things that are easier to model than you'd think
Swaggletooth
Swaggletooth Apr 8 2014, 4:42am replied:

I may wrap the sling around the base of the gun for the world model. It'll be a different model though, lower poly

+1 vote     media: The sling took longer to model than the gun :F
Swaggletooth
Swaggletooth Mar 6 2014, 1:43pm replied:

It's very WIP, the finalized colours will be much more subdued! I was going for an HL1 style colour scheme, but I'm going to tone it down a bit from that.

+2 votes     media: RPG custom
Swaggletooth
Swaggletooth Feb 27 2014, 4:07pm says:

Thanks guys! It's the reason why my work output has been so slow lately, hopefully I can get back to a more regular work routine now.

+3 votes     media: Current Thing.
Level
Avatar
Avatar
Offline Since
Oct 23, 2014
Country
United Kingdom United Kingdom
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.5
Members
160
Games
17
Mods
381
Articles
149
Polls
2
Media
945
Downloads
33
Engines
1
Groups
17