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"Any similarity to persons or organizations is purely coincidental" :V
As for the type/calibre I just followed how that went on photographs.
The LAM is there on the front of the gun, I made a different one to the original model since that had a torch.
Yep. The plan is to make anew the things which will be in the Greenlight release.
Most of it's meant to be matt plastic, and we want our guns to look clean - so there isn't anything more to add there; although there is an irregularly greasy spec map (not so visible in the render) which will look pretty cool in game!
It's a crane stock. You can stick them on just about anything.
The main reason I went with that was because it helps to make the gun more distinct from the other MP5.
Well, this isn't ever meant to be a serious image dump. Normally I just mash the keys on the keyboard to give me a required name :P
Primarily view models, if there's time I hope to do lower poly world models.
Of course it's supported, breakable props have been in every version of Source. The problem is just that it would just be a humungous amount of work for the prop modellers - whether or not it happens is a question of time and availability.
Cheers pal! Really I'm just futzing at the moment, just so I can stick more detail in my maps :P
That's the plan, we just haven't got around to doing it yet!
That's just a reload animation, recoil on a .22 is negligible.
It's one single model with skingroups
Right now we're not planning to add free aiming since it gets a negative reception in other Source mods, it's generally a good idea to stay reasonably close to default control schemes for a mod so that you don't confuse (lazy!) players too much.
Thanks! I wanted to go for 2 types of camo since it made the model stand out more and look a bit more interesting.
There are also legit reasons for wearing camo like that: your lower body matches scrub/brush, while your torso matches leaves which are higher up.
Interesting! There are a lot of variants around that I'm not aware of. Decisions decisions...
The PMC will mostly use high end weaponry (SIGs etc), generally speaking the thugs will use the old / civvie weapons. I don't really plan on giving many NPCs bolt-rifles, so they'll make do with this or that Media.moddb.com
I would love to do one at some point in vanilla form, but we already have loads of 556/223 arms for our first release. It's certainly high up on the list of firearms that I'd like to see too!
10k, which is about normal for Source.
201X. Or sometime sort of near the present.
I would love to add it, but I don't think there's any plan to do so at the moment. If it makes any difference, we have an AR180 which the L85 is largely derived from Media.moddb.com (though it should be noted that the two look quite unalike)
I'd certainly like to see a bullpup of some kind at some point such as the Chinese made VHS-D, I guess we'll see how things go... anyhow, for a British weapon to be proud of we have the AWC lined up and ready to go.
Thanks! The ear isn't actually textured yet, but once it is it should look a bit better :P
These are completely original, but were inspired by the look of the CS1.6 gloves.
It is on his elbow :|
Hey pal, hope you had a good Christmas! Have a happy new year ;)
Just noticed the speedo is backwards X)
I wouldn't mind throwing some polies around the dashboard there if you guys feel it would benefit from it ;)
Love the effect all the same!
Thanks! Yeah I probably just applied a symmetry modifier to the boots (though the individual boots will be asymmetrical)
It would be nice if we could! I guess we'll see how we feel about doing that down the line.
First and foremost we'd need someone to handle marketing and promotion for us (something we badly need anyway).
It's a large open map, if they add grass sprites performance will take a huge hit.
Definitely a very cool feature to have working! To get a "good look" with colour correction, take a screenshot then edit that in photoshop - note down how much you alter hue/saturation, and paste those values into your CC file.