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Yep, character models next ;)
I'll be trying to recapture some of the style of the originals when I'm modelling (but not absolutely). First up will be the Hermit...
Yep. It's the last weapon I'm modelling... for now!
I would like to see that, but it's not my call. New weapons have to wait until Chapter 2 (and I can't say more about that ;))
Well, not quite. It's a Polish knock-off that's more or less the same thing, but with a simpler pistol grip to model.
Well... I'll try and imagine you're saying something nice! Getting any feedback is always appreciated
The model's now finished, just gotta wait for Mxthe to put the render up :>
I'm sure I don't need to tell you guys what I'm working on next...
Yeah, everything's heavily optimized. Most "big" weapons are limited to a single 2048x2048 texture map, and the poly counts aren't too crazy :P
It's fixed. The point of it (IRL) is to help the shooter maintain control of the weapon when it kicks, so you wouldn't want it to be loose in any way.
That's one of the problems. Fakefactory models definitely need replacing (for a variety of reasons)... once I get around to making the models I'll be aiming to make characters with consistent detail levels.
Yep, they're on the "to-do" list too ;)
Just the Minigun and MGL. Melee weapons were already original models, so we don't need to remake them; as far as I know there aren't plans to remake the crossbow... so yeah, we're almost done with weapon modelling now!
Hopefully it'll be enough to make it stand out, so that when people see it lying around they'll think "ah this is the auto-shotgun!"
The stock won't be getting extended, it would cut into the viewport when you use ironsights. That and I already wasted a lot of polies modelling what you see above :P
I'll be sure to see any dual wielded MP7s get 20 round magazines only :V
Heh, don't worry it wasn't forgotten at all! Everything has been made in a deliberate order (well, except for the RPG); this at least breaks up what we're showing to you ;)
I may wrap the sling around the base of the gun for the world model. It'll be a different model though, lower poly
It's very WIP, the finalized colours will be much more subdued! I was going for an HL1 style colour scheme, but I'm going to tone it down a bit from that.
Thanks guys! It's the reason why my work output has been so slow lately, hopefully I can get back to a more regular work routine now.
BRB, making a killer rabbit to replace the headcrab ;V
I don't think anything has been decided upon yet, but it will most likely be on sale. It's way too early to call though, we have other stuff to focus on for the time being!
When I said "retail" I meant Greenlight. And yes, there most likely will be a pricetag attached of some kind.
I had nothing to do with the old models (and I don't animate either - that was another guy on the team). Basically I'm making all new weapon models myself to replace the old ones.
^ Basically what Strogglet said. Trying to use other people's models in a retail release would be a nightmare to arrange, this is a more straightforward way of doing things.
I have no idea what the literal meaning is... it's just meant to be a South Park reference, and a not at all subtle dig at the IRL weapon manufacturer. I was going to do their real logo, but the comedy option seemed like the easier choice =P
Uhh... whichever. Like I said this is based on the Rock Island M5, basically it'll be filling the spot of "shorty shotgun".
I'm basing it on the Rock Island M5, which looks to be a Benelli knock off
So basically this is a CS clone with nothing made for it?
Loosely. It's a pastiche of various customized Scouts and M24s
I intend to do that for all the weapons, it makes sense not to waste polys or texture memory.
It's been a while since I was last impressed by a modding team, but this really has a lot of potential. Hopefully the LUA will mean other modders can mod this mod too!