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Heh, it was tricky. I just had to point my camera in the general direction of the sun to avoid going blind, it turned out better than expected especially with the cloud in the way!
Looks great! I really like the way you guys are playing to the strengths of the HL1 engine (while avoiding the things it struggles with).
I'm looking forward to seeing how this turns out!
A very VERY old copy of 3DSMax, and Photoshop CS3 (also super old, lol)
Thanks! I'm not going to lie, this last year has sucked quite a bit at times; but I never let things get me down for long, I'm always hopeful that things will improve.
For now I'm just going to try and keep going and not let things stop me!
I followed the HL2 citizen proportions there - I'm not sure if it's the hands themselves, but more the sleeve (which might be a bit too tight on the wrist?)
Hmm yeah you might be right, ears shouldn't usually be longer than the bottom of the nose. I'll have to try and fix that (although there's a limit to what I can do with my laptop here).
Basically my house got broken into, and my PC was one of the things stolen. It's hugely frustrating to say the least, but on the plus side no files were really lost since I've been backing things up like crazy for a long time now.
I really love how that's looking, great to see the project still going :D
I'm progressing with Jake, it's just taking me a while to get around to things.
I'm hoping stuff like this could make it into Ch2, depends how much work it is to do LODs (which would be needed for something this wasteful :P)
It's a 'Kitchen Garden', a WIP portfolio piece. The idea is that you grow your fruit and veg there ;)
I would like for that to happen, but with time constraints and everything it'll probably end up being an edit of the previously used CSS model.
That looks a lot better, especially the broken wall; the lighting also looks a lot tighter now!
It's an early version of Jake. I've got a lot of stuff to do on it, at least for this 'casual' model.
It's done as far as I can take it, Jeremy wants to tweak it himself now. I don't know when it'll appear in a media update, but the last state it was in was better than the last update I put up here :P
I imagine that's probably down to the sheer volume of lines, trying to assign facial animation to all of them would be a huge task.
Certainly the plan will be to give characters facial animation- but how much of that turns up in game is another question!
It was when I was working on textures, right now I've finished the Hermit mesh and am in the process of UV mapping it.
Nah, nothing's getting remade. I just wanted to test stuff out in Marmoset as an alternative way of rendering things in the future.
The imperfection here is the broken smoothing :F
It's quite finished, and in game does look fantastic. Trust me on this!
Yep. I'm going through and replacing some of the most obvious "HL2" textures, Mxthe and I will also be replacing all the other 3rd party textures too :D
He can have a hook hand and the card trick can be changed to 52 card pick up ;V
I forgot to mirror it!
The whole model. The body should be easier to model (and I already have a rough thing for that blocked out), what I'm ultimately aiming for is consistent detail levels... I'll be trying to keep some of the look and feel of the originals (especially for how the heads look!).
We'll see how things turn out.
Yep, it's the Hermit. Jake won't be looking this old!
Yep, character models next ;)
I'll be trying to recapture some of the style of the originals when I'm modelling (but not absolutely). First up will be the Hermit...
Yep. It's the last weapon I'm modelling... for now!
I would like to see that, but it's not my call. New weapons have to wait until Chapter 2 (and I can't say more about that ;))
Well, not quite. It's a Polish knock-off that's more or less the same thing, but with a simpler pistol grip to model.
Well... I'll try and imagine you're saying something nice! Getting any feedback is always appreciated
The model's now finished, just gotta wait for Mxthe to put the render up :>
I'm sure I don't need to tell you guys what I'm working on next...