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Swaggletooth
Swaggletooth Mar 20 2015, 7:09pm replied:

Heh, it was tricky. I just had to point my camera in the general direction of the sun to avoid going blind, it turned out better than expected especially with the cloud in the way!

+2 votes   media: Tortilla Clips
Swaggletooth
Swaggletooth Mar 3 2015, 5:38am says:

Looks great! I really like the way you guys are playing to the strengths of the HL1 engine (while avoiding the things it struggles with).

I'm looking forward to seeing how this turns out!

+4 votes   media: A fresh start... (WIP)
Swaggletooth
Swaggletooth Feb 26 2015, 3:18am replied:

A very VERY old copy of 3DSMax, and Photoshop CS3 (also super old, lol)

+1 vote   media: Street scene cont.
Swaggletooth
Swaggletooth Jan 16 2015, 11:05am replied:

Thanks! I'm not going to lie, this last year has sucked quite a bit at times; but I never let things get me down for long, I'm always hopeful that things will improve.

For now I'm just going to try and keep going and not let things stop me!

+3 votes   media: Yep.
Swaggletooth
Swaggletooth Jan 16 2015, 11:00am replied:

I followed the HL2 citizen proportions there - I'm not sure if it's the hands themselves, but more the sleeve (which might be a bit too tight on the wrist?)

+1 vote   media: Yep.
Swaggletooth
Swaggletooth Jan 16 2015, 10:58am replied:

Hmm yeah you might be right, ears shouldn't usually be longer than the bottom of the nose. I'll have to try and fix that (although there's a limit to what I can do with my laptop here).

Basically my house got broken into, and my PC was one of the things stolen. It's hugely frustrating to say the least, but on the plus side no files were really lost since I've been backing things up like crazy for a long time now.

+2 votes   media: Yep.
Swaggletooth
Swaggletooth Jan 13 2015, 5:31am says:

I really love how that's looking, great to see the project still going :D

+1 vote   media: Train series
Swaggletooth
Swaggletooth Jan 5 2015, 4:33pm replied:

I'm progressing with Jake, it's just taking me a while to get around to things.

+1 vote   media: More re-renders
Swaggletooth
Swaggletooth Dec 11 2014, 4:46am replied:

lol, thanks!

I'm hoping stuff like this could make it into Ch2, depends how much work it is to do LODs (which would be needed for something this wasteful :P)

+2 votes   media: Don't ask about the poly count :P
Swaggletooth
Swaggletooth Nov 27 2014, 11:23am replied:

It's a 'Kitchen Garden', a WIP portfolio piece. The idea is that you grow your fruit and veg there ;)

+1 vote   media: 1
Swaggletooth
Swaggletooth Nov 10 2014, 10:12am replied:

I would like for that to happen, but with time constraints and everything it'll probably end up being an edit of the previously used CSS model.

+3 votes   mod: Underhell
Swaggletooth
Swaggletooth Oct 27 2014, 11:22am says:

That looks a lot better, especially the broken wall; the lighting also looks a lot tighter now!

+1 vote   media: Water tunnel, then and now
Swaggletooth
Swaggletooth Oct 23 2014, 5:20am replied:

It's an early version of Jake. I've got a lot of stuff to do on it, at least for this 'casual' model.

+2 votes   media: Jeb Tallfeld
Swaggletooth
Swaggletooth Oct 23 2014, 5:16am replied:

It's done as far as I can take it, Jeremy wants to tweak it himself now. I don't know when it'll appear in a media update, but the last state it was in was better than the last update I put up here :P

+2 votes   media: Jeb Tallfeld
Swaggletooth
Swaggletooth Sep 22 2014, 11:09am replied:

I imagine that's probably down to the sheer volume of lines, trying to assign facial animation to all of them would be a huge task.

Certainly the plan will be to give characters facial animation- but how much of that turns up in game is another question!

+1 vote   media: Thing.
Swaggletooth
Swaggletooth Sep 11 2014, 3:22am replied:

It was when I was working on textures, right now I've finished the Hermit mesh and am in the process of UV mapping it.

+2 votes   media: Playing around in marmoset
Swaggletooth
Swaggletooth Sep 10 2014, 5:17pm replied:

Nah, nothing's getting remade. I just wanted to test stuff out in Marmoset as an alternative way of rendering things in the future.

The imperfection here is the broken smoothing :F

+2 votes   media: Playing around in marmoset
Swaggletooth
Swaggletooth Sep 2 2014, 7:34am replied:

It's quite finished, and in game does look fantastic. Trust me on this!

+3 votes   media: New hands model
Swaggletooth
Swaggletooth Aug 23 2014, 7:31am replied:

Thanks pal!

+3 votes   member: Swaggletooth
Swaggletooth
Swaggletooth Aug 14 2014, 2:43pm replied:

Yep. I'm going through and replacing some of the most obvious "HL2" textures, Mxthe and I will also be replacing all the other 3rd party textures too :D

+4 votes   media: Stuff that's also happening
Swaggletooth
Swaggletooth Aug 10 2014, 4:05pm replied:

He can have a hook hand and the card trick can be changed to 52 card pick up ;V

0 votes   media: Needs puffing out a bit
Swaggletooth
Swaggletooth Aug 7 2014, 11:54am replied:

I forgot to mirror it!

0 votes   media: Needs puffing out a bit
Swaggletooth
Swaggletooth Jul 25 2014, 2:03pm replied:

The whole model. The body should be easier to model (and I already have a rough thing for that blocked out), what I'm ultimately aiming for is consistent detail levels... I'll be trying to keep some of the look and feel of the originals (especially for how the heads look!).

We'll see how things turn out.

+2 votes   media: Mr "needs more polies"
Swaggletooth
Swaggletooth Jul 25 2014, 1:39pm replied:

Yep, it's the Hermit. Jake won't be looking this old!

+1 vote   media: Mr "needs more polies"
Swaggletooth
Swaggletooth Jul 19 2014, 4:48am replied:

Yep, character models next ;)

I'll be trying to recapture some of the style of the originals when I'm modelling (but not absolutely). First up will be the Hermit...

+5 votes   media: New Minigun by Alexander Voysey
Swaggletooth
Swaggletooth Jul 4 2014, 6:30pm replied:

Yep. It's the last weapon I'm modelling... for now!

+1 vote   media: It's a thing.
Swaggletooth
Swaggletooth Jul 4 2014, 6:26pm replied:

I would like to see that, but it's not my call. New weapons have to wait until Chapter 2 (and I can't say more about that ;))

+1 vote   media: It's a thing.
Swaggletooth
Swaggletooth Jul 3 2014, 3:19pm replied:

Well, not quite. It's a Polish knock-off that's more or less the same thing, but with a simpler pistol grip to model.

+1 vote   media: It's a thing.
Swaggletooth
Swaggletooth Jul 3 2014, 12:22pm replied:

Well... I'll try and imagine you're saying something nice! Getting any feedback is always appreciated

+2 votes   media: It's a thing.
Swaggletooth
Swaggletooth Jun 26 2014, 2:54pm says:

The model's now finished, just gotta wait for Mxthe to put the render up :>

I'm sure I don't need to tell you guys what I'm working on next...

+2 votes   media: Burger Machine
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