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It's very WIP, the finalized colours will be much more subdued! I was going for an HL1 style colour scheme, but I'm going to tone it down a bit from that.
Thanks guys! It's the reason why my work output has been so slow lately, hopefully I can get back to a more regular work routine now.
BRB, making a killer rabbit to replace the headcrab ;V
I don't think anything has been decided upon yet, but it will most likely be on sale. It's way too early to call though, we have other stuff to focus on for the time being!
When I said "retail" I meant Greenlight. And yes, there most likely will be a pricetag attached of some kind.
I had nothing to do with the old models (and I don't animate either - that was another guy on the team). Basically I'm making all new weapon models myself to replace the old ones.
^ Basically what Strogglet said. Trying to use other people's models in a retail release would be a nightmare to arrange, this is a more straightforward way of doing things.
I have no idea what the literal meaning is... it's just meant to be a South Park reference, and a not at all subtle dig at the IRL weapon manufacturer. I was going to do their real logo, but the comedy option seemed like the easier choice =P
Uhh... whichever. Like I said this is based on the Rock Island M5, basically it'll be filling the spot of "shorty shotgun".
I'm basing it on the Rock Island M5, which looks to be a Benelli knock off
So basically this is a CS clone with nothing made for it?
Loosely. It's a pastiche of various customized Scouts and M24s
I intend to do that for all the weapons, it makes sense not to waste polys or texture memory.
It's been a while since I was last impressed by a modding team, but this really has a lot of potential. Hopefully the LUA will mean other modders can mod this mod too!
I've only just started getting back into it after the christmas break. The mesh is finished, I'm currently working on the textures.
There'll be pictures sometime next week ;)
Oh, that funny looking camo? I'm not planning to right now, but I'll talk with Mxthe about the finish I'll use for the body.
Honestly I'd like to just do single tone plastic (and I'm pretty sure that's what Mxthe wants too)
"Any similarity to persons or organizations is purely coincidental" :V
As for the type/calibre I just followed how that went on photographs.
The LAM is there on the front of the gun, I made a different one to the original model since that had a torch.
Yep. The plan is to make anew the things which will be in the Greenlight release.
Most of it's meant to be matt plastic, and we want our guns to look clean - so there isn't anything more to add there; although there is an irregularly greasy spec map (not so visible in the render) which will look pretty cool in game!
It's a crane stock. You can stick them on just about anything.
The main reason I went with that was because it helps to make the gun more distinct from the other MP5.
Well, this isn't ever meant to be a serious image dump. Normally I just mash the keys on the keyboard to give me a required name :P
Primarily view models, if there's time I hope to do lower poly world models.
Of course it's supported, breakable props have been in every version of Source. The problem is just that it would just be a humungous amount of work for the prop modellers - whether or not it happens is a question of time and availability.
Cheers pal! Really I'm just futzing at the moment, just so I can stick more detail in my maps :P
That's the plan, we just haven't got around to doing it yet!
That's just a reload animation, recoil on a .22 is negligible.
It's one single model with skingroups
Right now we're not planning to add free aiming since it gets a negative reception in other Source mods, it's generally a good idea to stay reasonably close to default control schemes for a mod so that you don't confuse (lazy!) players too much.