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Zoonyarts
Zoonyarts Jun 29 2015, 5:23am replied:

cl_lw command. I don't know how to resolve it

+1 vote   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Jun 18 2015, 2:26pm replied:

Yes, I will include in next version

+7 votes   news: Brutal Half-Life Animation Update Preview
Zoonyarts
Zoonyarts May 15 2015, 9:01am says:

Amazing. Best mod of a game ever. Thanks for this.

+3 votes   media: Brutal Doom v20 Official Trailer
Zoonyarts
Zoonyarts Apr 16 2015, 4:58pm replied:

You are right. One more thing to do ;)

+4 votes   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Apr 12 2015, 7:38am replied:

I'm trying to give more sense to this nightmare... but gore never lacks

+2 votes   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Apr 9 2015, 4:18am replied:

Just delete de "bhl" folder inside "Half-Life" directory on steam

+1 vote   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Mar 21 2015, 11:16am replied:

No! And I recommend to deactivate the 'hd models' option to avoid mixing the different 'styles'. I like HD models too, so in the future I want to implement them.

+2 votes   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Mar 20 2015, 11:45am replied:

I tried to make a 'sprint' key instead of walk (like Doom), but I forgot to finalize it! What do you think about?

+4 votes   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Mar 20 2015, 11:39am replied:

Thanks m82sniper. Known 'CTD': i.e. when hornets are killed, or when tripmines (and some explosive crates/barrels) are kicked and kill you. I'm trying to locate the mismatch

+3 votes   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Mar 20 2015, 11:19am replied:

Sorry but, what is CTD?

+1 vote   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Mar 19 2015, 10:03pm replied:

If you install it in your correct Steam / Half-Life directory it must appear on steam

+2 votes   download: Brutal Half-Life Beta 0.1
Zoonyarts
Zoonyarts Mar 19 2015, 5:29pm replied:

Still inspiring us with each new update.

+9 votes   news: Brutal Half-Life Beta 0.1
Zoonyarts
Zoonyarts Mar 19 2015, 5:08pm replied:

Yes :( it happens when monster / pushable is kicked very close to walls... Thanks for notice. I hope I'll solve it

+4 votes   download: Brutal Half-Life Beta 0.1
Zoonyarts
Zoonyarts Mar 19 2015, 2:26pm replied:

I have planed to add it for the deathmatch. It is also in the 'zoo' demostration map.

+2 votes   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Mar 19 2015, 2:11pm replied:

Yeah!

+1 vote   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Mar 19 2015, 2:09pm replied:

Yeah it's a thing in my mind. Taking notes. Thanks!!!

+2 votes   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Mar 19 2015, 2:02pm replied:

Thanks for test it! Well still considerable amount of work to get the whole idea of what must be a good Half-Life gore mod :D I like your ideas and probably try to develop them. New abilitys / weapons / behaviours for all enemies is the goal of future releases.

+5 votes   download: Brutal Half-Life Beta 0.1
Zoonyarts
Zoonyarts Mar 19 2015, 6:48am replied:

I took notes of all you say. Thanks!

+7 votes   download: Brutal Half-Life Beta 0.1
Zoonyarts
Zoonyarts Mar 18 2015, 5:39am replied:

Bosses in the first beta don't have 'gibeable' parts. Garg, gonarch and nihilanth stay same as vanilla. Next version will include all destructible world (including bosses, aflocks, trees, xenspores, etc), iron sights, and some stuff that needs more time to get part of this. Beta is coming very soon.

+6 votes   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Mar 16 2015, 1:48pm replied:

Not the first beta but yes, the goal is to make everything destructible

+5 votes   media: Bullsquid, barnacle & vortigaunt
Zoonyarts
Zoonyarts Mar 12 2015, 5:36pm replied:

The BFG can only be achieved with cheats (easter egg). The m249 is implemented to the grunts because I missed a powerful machinegun. Maybe in future versions.

+3 votes   media: Bullsquid, barnacle & vortigaunt
Zoonyarts
Zoonyarts Mar 12 2015, 4:17pm replied:

Classic brutal deathmatch will be included in future versions

+12 votes   media: Bullsquid, barnacle & vortigaunt
Zoonyarts
Zoonyarts Feb 23 2015, 5:44pm says:

Be patient. The work is almost finished.

+12 votes   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Mar 12 2014, 9:31am says:

I like it :)

+3 votes   media: Concept of secondary crowbar attack for BHL
Zoonyarts
Zoonyarts Mar 10 2014, 1:37pm replied:

The pic shows an old version of Brutal HL. Now it's the reload key like Brutal Doom. I'm thinking about secondary but not sure what kind of alternate attack can be useful and fun.

+1 vote   media: Berserk... (Old)
Zoonyarts
Zoonyarts Mar 9 2014, 11:05am replied:

Good one

+4 votes   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Mar 8 2014, 4:44am replied:

Yes, of course. You can revive old single mods.

+4 votes   media: Kick & gameplay
Zoonyarts
Zoonyarts Dec 22 2013, 6:14pm replied:

New updates coming soon. Sorry for the delay.

+9 votes   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Sep 18 2013, 5:28pm replied:

Thanks! I'm working hard now on the "fatalities". BHL release coming earlier than expected.

+1 vote   mod: Brutal Half-Life
Zoonyarts
Zoonyarts Sep 18 2013, 7:31am replied:

yiah

+3 votes   media: BFG
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