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zoonyarts
zoonyarts @ Brutal Half-Life

Yeah you're right. Is difficult to balance with the limits of the engine. Some mappers exploit these limits so if BHL is exploiting too... the result is the game don't run or some entities don't render. Anyway I'm constantly trying to take advantage of all resources in a more efficient way.

Reply Good karma+2 votes
zoonyarts
zoonyarts @ Brutal Half-Life

I'm working on some of the opposing force weapons (those that adding make sense in the original campaign like desert eagle, sniper rifle, new melee weapons...). About "Brutal Opposing Force", it would be awesome but there is a lot of features that I don't know how to recreate with mi actual skills (ropes, some creatures, etc.) so it's not in my plans right now

Reply Good karma+2 votes
zoonyarts
zoonyarts @ e1m1 bhl

I want to create a new campaign (and give the player the possibility to choose between it or the original maps) and now I'm working in some doom/doom II/quake maps... I don't know yet how the progression of the maps will be...

Reply Good karma+3 votes
zoonyarts
zoonyarts @ Brutal Half-Life

This is for you:
Imgur.com

Reply Good karma+11 votes
zoonyarts
zoonyarts @ Brutal Half-Life

I don't know because I'm working on the multiplayer and I want to release a solid version to get a good performance. I guess I will upload some progress soon.

Reply Good karma+13 votes
zoonyarts
zoonyarts @ Brutal Doom

An awesome update. This is THE MOD. Classic FPS reinvention at all levels.

Reply Good karma+2 votes
zoonyarts
zoonyarts @ Brutal Half-Life

It's a feature of the next version. I don't know yet when it will be released.

Reply Good karma+1 vote
zoonyarts
zoonyarts @ Brutal Half-Life

Thanks!

Reply Good karma+1 vote
zoonyarts
zoonyarts @ Brutal Half-Life

Type "cl_lw 0" in the console

Reply Good karma+1 vote
zoonyarts
zoonyarts @ Beta 2 Iron sights

I think the grenade reload animation delays the arcade gameplay style. That is like the feature of not-automatic reloading, wich I thought before but finally didn't make because of the vanilla gameplay...

Reply Good karma+4 votes
zoonyarts
zoonyarts @ Beta 2 Iron sights

Yeah, you know it is done in my free time but yes, I'll try to be more active.

Reply Good karma+6 votes
zoonyarts
zoonyarts @ Beta 2 Iron sights

You are right. I just change it.

Reply Good karma+5 votes
zoonyarts
zoonyarts @ Brutal Half-Life

cl_lw command. I don't know how to resolve it

Reply Good karma+1 vote
zoonyarts
zoonyarts @ Brutal Half-Life Animation Update Preview

Yes, I will include in next version

Reply Good karma+8 votes
zoonyarts
zoonyarts @ Brutal Doom v20 Official Trailer

Amazing. Best mod of a game ever. Thanks for this.

Reply Good karma+3 votes
zoonyarts
zoonyarts @ Brutal Half-Life

You are right. One more thing to do ;)

Reply Good karma+4 votes
zoonyarts
zoonyarts @ Brutal Half-Life

I'm trying to give more sense to this nightmare... but gore never lacks

Reply Good karma+2 votes
zoonyarts
zoonyarts @ Brutal Half-Life

Just delete de "bhl" folder inside "Half-Life" directory on steam

Reply Good karma+1 vote
zoonyarts
zoonyarts @ Brutal Half-Life

No! And I recommend to deactivate the 'hd models' option to avoid mixing the different 'styles'. I like HD models too, so in the future I want to implement them.

Reply Good karma+2 votes
zoonyarts
zoonyarts @ Brutal Half-Life

I tried to make a 'sprint' key instead of walk (like Doom), but I forgot to finalize it! What do you think about?

Reply Good karma+4 votes
zoonyarts
zoonyarts @ Brutal Half-Life

Thanks m82sniper. Known 'CTD': i.e. when hornets are killed, or when tripmines (and some explosive crates/barrels) are kicked and kill you. I'm trying to locate the mismatch

Reply Good karma+3 votes
zoonyarts
zoonyarts @ Brutal Half-Life

Sorry but, what is CTD?

Reply Good karma+1 vote
zoonyarts
zoonyarts @ Brutal Half-Life - beta 1

If you install it in your correct Steam / Half-Life directory it must appear on steam

Reply Good karma+2 votes
zoonyarts
zoonyarts @ Brutal Half-Life Beta 0.1

Still inspiring us with each new update.

Reply Good karma+11 votes
zoonyarts
zoonyarts @ Brutal Half-Life - beta 1

Yes :( it happens when monster / pushable is kicked very close to walls... Thanks for notice. I hope I'll solve it

Reply Good karma+4 votes
zoonyarts
zoonyarts @ Brutal Half-Life

I have planed to add it for the deathmatch. It is also in the 'zoo' demostration map.

Reply Good karma+2 votes
zoonyarts
zoonyarts @ Brutal Half-Life

Yeah!

Reply Good karma+1 vote
zoonyarts
zoonyarts @ Brutal Half-Life

Yeah it's a thing in my mind. Taking notes. Thanks!!!

Reply Good karma+2 votes
zoonyarts
zoonyarts @ Brutal Half-Life - beta 1

Thanks for test it! Well still considerable amount of work to get the whole idea of what must be a good Half-Life gore mod :D I like your ideas and probably try to develop them. New abilitys / weapons / behaviours for all enemies is the goal of future releases.

Reply Good karma+5 votes
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