I've been programming games for more than 20 years. Previously I worked on the WORMS franchise for Team17. I currently teach game programming and design at the University of Bolton and run a small indie studio called MindFlock where we specialize in AI based gameplay.

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Some good news for HOPE
HOPE

Some good news for HOPE

May 15, 2013 HOPE 2 comments

A quick news update with news about artwork and some thoughts on systemic design.

Unity, Ludum Dare and Livestreaming
HOPE

Unity, Ludum Dare and Livestreaming

Apr 26, 2013 HOPE 0 comments

Quick bit of news about potential shift to Unity, taking part in Ludum Dare this weekend and Livestreaming as I develop.

Trade ships, debugging and art
HOPE

Trade ships, debugging and art

Apr 14, 2013 HOPE 0 comments

A fair bit of work done this week, but things have been going up and down a lot development wise.

HOPE Developer Diary #19 - Aka fun with foley!
HOPE

HOPE Developer Diary #19 - Aka fun with foley!

Apr 7, 2013 HOPE 4 comments

A quick video showing a recent foley recording session.

On the horns of a dilemma
HOPE

On the horns of a dilemma

Mar 24, 2013 HOPE 2 comments

This week has been a bit of a blur. Finally got a build together and out to a few people. Mainly just compatability testing, but still it feels good to...

Job offers, artwork, Ken Levine and Smart Bodies.
HOPE

Job offers, artwork, Ken Levine and Smart Bodies.

Mar 17, 2013 HOPE 2 comments

Another update with some new work-in-progress artwork and a little bit of information on the direction of the game.

Hope development update
HOPE

Hope development update

Mar 10, 2013 HOPE 2 comments

An update to show some work on the character design that has been going on this week. Lance did some concept work to try and nail the proportions of the...

Added some images and a feature about how HOPE started as a research project.
HOPE

Added some images and a feature about how HOPE started as a research project.

Mar 2, 2013 HOPE 3 comments

Added some new images to the gallery today showing some work-in-progress shots of housing modules and shacks. Plus a feature about how HOPE is a game...

HOPE Developer Diary #18
HOPE

HOPE Developer Diary #18

Feb 17, 2013 HOPE 3 comments

The latest developer video diary. Finally finishing off physics and on to more gameplay!

HOPE Developer Diary #17
HOPE

HOPE Developer Diary #17

Jan 31, 2013 HOPE 1 comment

The latest update on development of HOPE, with updates to physics and tools used in the game.

Work-in-progress concept art for engineer/worker
HOPE

Work-in-progress concept art for engineer/worker

Jan 26, 2013 HOPE 2 comments

Just a quick post to share some concept art for the engineer/worker that Lance has been working on.

Latest Hope developer diary
HOPE

Latest Hope developer diary

Jan 11, 2013 HOPE 3 comments

Latest developer diary video (#16) showing building a rig in timelapse. This is the "build drone" mode that allows you to build out the structure of the...

Lighting tests
Damzel

Lighting tests

Feb 23, 2011 Damzel 12 comments

I was working on a quick test with generating light maps for a test level called "Manchester". It turned out reasonably well, at least for a first test...

Shader work this week
Damzel

Shader work this week

Nov 27, 2010 Damzel 4 comments

Just a quick update with some shader work from this weekend. Trying to work out a nice cloaking shader. Have a look at the vid.

Why I think EA cut LMNO
Damzel

Why I think EA cut LMNO

Nov 7, 2010 Damzel 2 comments

Why I think EA and Speilberg's LMNO failed and what that means for Damzel and MindFlock and our efforts to make a game in a similar vein.

Getting some oversteer
Damzel

Getting some oversteer

Oct 27, 2010 Damzel 3 comments

This last month or so I’ve been working on squad control for Damzel. Squad control is perhaps the most important part of the game, because you spend most...

Analyzing the Squad control of Brothers In Arms
Damzel

Analyzing the Squad control of Brothers In Arms

Sep 16, 2010 Damzel 10 comments

Of all the things you will be doing in Damzel, the most important will be giving commands to your squad. Given the importance of that aspect of the gameplay...

Revisiting syndicate
Damzel

Revisiting syndicate

Sep 12, 2010 Damzel 3 comments

The roots of Damzel lie in squad based "protection". This week I've been looking at an old Dos game called Syndicate by Bullfrog (who then became EA who...

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