In the Zone, looting your carcass... - Retired owner/leader of a competitive & prominent Wolfenstein: Enemy Territory Clan. - Former clan leader BF:BC2, CoD4 & BF3 clan - Current member (inactive): Comstar Irregulars - Now Playing: Fallout New Vegas (modded of course)
So I just finished my third play through of W:NO, and after sitting back and considering the over arching experience, I feel like my opinion is fully solidified.
Graphically, it's pretty good. Not the greatest I have seen by any means, but more than sufficient. The storyline is fairly immersive, and well written with some truly disturbing torture scenes (mostly due to how the antagonist seems to very much relish the idea of torturing their victims, to a truly unnatural level). And, the world is very well designed for what it is. Which, at it's most basic level, is another corridor style shooter.
I also have to add that it's refreshing to see a company that still believes that single player campaigns still have value. Much less, a SP campaign that is reasonably long winded, by most of today's extremely weak campaign standards.
Oh, and stealth actually works! Yeeeesss!!!!!!!!
Overall though, I am a bit disappointed at how easy it is on maximum difficulty. Although the enemy shottie wielding troops, as well as the rocket grenadiers are exceeding well armored...
Hold that thought. Let me phrase this a little differently.
Fact; the Uber Super Solodat's seem weak comparatively speaking. Actually, I think mayhap their armor values should be reversed. In my opinion, a giganto-sauras, genetically engineered, corn fed, inbred Super Solodat with 50-75mm of solid steel armor plate covering their entire body should, without question, definitely be more difficult to kill than some specialist line troops wearing what amounts effectively to EOD bomb disposal armor. Jus' saying...
The most disappointing part of the game though, is the end game. Frankly, it's ridiculously easy to kill either of your two former compatriots (either Wyatt or Fergus depending on your earlier moral choice). Worse, Deathshead himself is the most disappointing end boss fight in likely the entire history of gaming, and that is coming from someone who has been gaming since Atari's Pong console first hit the market.
All in all, it's a good purchase. However, with any future play through, I'll likely skip the end fights entirely & restart @ the beginning. Yeah, they're just that bad.