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Zombine64
Zombine64 Mar 9 2014, 5:59pm replied: +2 votes   media: GDI Harvester
Zombine64
Zombine64 Feb 28 2014, 6:39pm replied:

You could set the resolution in your shortcut, try putting " -width 1920 -height 1080 " in the target box after everything else (This might not work on this because different games have different formats they need it in, another one you could try is -r1920x1080)

+2 votes   article: Renegade X - Download Today!
Zombine64
Zombine64 Jan 14 2014, 8:27am says:

Seems promising, I'll have to keep my eye on this.

+2 votes   game: WAGAKKIWA
Zombine64
Zombine64 Jul 16 2013, 9:31am says:

Idk man...everyone was doing it...i felt like i had to join in...

+1 vote   media: C&H - Hurry
Zombine64
Zombine64 Jul 1 2013, 8:40pm says:

Oh wow...928mb? Ill have to come back to it later tonight

+1 vote   article: Final Alpha Release
Zombine64
Zombine64 Jun 23 2013, 3:57am says:

I must agree i do love hand made maps alot...But i love it even more when the procedural generation gets buggy...Seen some good minecraft terrain in my time :P

+2 votes   poll: You prefer game levels to be
Zombine64
Zombine64 Apr 21 2013, 4:33am says:

Oh my..... Those models are very nice

+2 votes   media: Apex Studios Update 19/04/2013
Zombine64
Zombine64 Mar 3 2013, 10:12am replied:

Awesome. Can't wait to see some game play videos of all these features. Perhaps we could have an addon to water squares that make them infested with certain things? (I'm thinking sharks) To prevent the unwanted from sneaking in of course. xD

+2 votes   article: Irrigation and Emotes!
Zombine64
Zombine64 Mar 2 2013, 6:06am says:

Firstly, great job, the game is coming along very nicely. On a side note, any plans for swimming?

+2 votes   article: Irrigation and Emotes!
Zombine64
Zombine64 Feb 12 2013, 1:34am says:

This one's better, would make good menu music

+1 vote   media: Darkskies Soundtrack - Star Travel - Slow
Zombine64
Zombine64 Nov 26 2012, 10:31pm replied:

Can't wait. Any hints as to what enemies we could be seeing?

+2 votes   game: Attack of the Gelatinous Blob
Zombine64
Zombine64 Nov 24 2012, 7:57pm says:

It looks awesome so far. I see great potential for this game.

+5 votes   game: Attack of the Gelatinous Blob
Zombine64
Zombine64 Aug 6 2012, 8:56am replied:

Can someone help this guy? He clearly isn't your average "Its not working!!!!!!!" He's gone to a great deal of trouble to get the info so i think it would be nice if someone helped him get this epic mod working.

+2 votes   mod: GTA IV: San Andreas
Zombine64
Zombine64 Jan 8 2012, 6:52pm says:

Oh for gods sake, it wasnt that shameless. Everyone advertises THIER websites on THIER moddb page.

+1 vote   article: P:SI News Update #004--We're Back
Zombine64
Zombine64 Jan 8 2012, 2:36am says:

Wow.... I was very suprised when i saw this mod. Usually mods like this are either dead or very early in production. Overall, very well done

+2 votes   mod: Contingency
Zombine64
Zombine64 Jan 2 2012, 1:28am says:

Gunna be a epic mod :)
Have you thought of giving the rebels reprogrammed hopper mines and floor turrets? Like the ones in the antlion tunnels in EP2

+1 vote   article: New Years Progress Report & Video
Zombine64
Zombine64 Nov 8 2011, 7:18am says:

I see great potential for this game

+3 votes   game: Boom Agent
Zombine64
Zombine64 Oct 13 2011, 6:45am says:

Interesting indeed. However it bears a striking resemblence to many tower defence games, i wonder why? :)

+2 votes   game: Tower Wars
Zombine64
Zombine64 Sep 18 2011, 6:34am says:

Has alot of potential. Keep up the good work.

+3 votes   mod: Dark Powers
Zombine64
Zombine64 Sep 7 2011, 8:42am says:

Pretty :D

+1 vote   media: Creating Prelude of the Chambered
Zombine64
Zombine64 Nov 11 2010, 2:53am replied:

Well my friend i dont even think the DEVS know how to awnser that question but i do know they are preparing the game to support aircraft (Change to unreal engine (So ive heard))

+1 vote   download: ARCHIVED: Empires v2.29 Client Patch
Zombine64
Zombine64 Oct 5 2010, 3:52am says:

Well the mod looks REALY good so far guys (Good job :P)
But i have a question about the "Eleged" titan docks, arent they allways on cliffs or bays of sorts?? i just thought to bring up this issue i was think about. and once again great mod. looking forward to it :)

+1 vote   mod: Command & Conquer 2142
Zombine64
Zombine64 Aug 28 2010, 3:31am says:

Download is at 99% cant wait!! Looks like an awsome mod guys, you did a great job!!

+1 vote   article: First Strike 1.5 Released!
Zombine64
Zombine64 Jul 26 2010, 1:50am says:

Hey merlin im having a small issue with the sound it is still playing the origonal EAW ones. could you put up a fix? (And yes i have read the other posts your link in those dosent work)
well if you could it would be a whole lot more "Stargatey" for me. thanks!

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
Zombine64
Zombine64 Jul 24 2010, 11:04am says:

Guys im wondering does it over wright the origonal files? because if it does i may have to create a back up D:

+1 vote   download: Stargate - EaW Final 1.1 (English)
Zombine64
Zombine64 Jul 24 2010, 7:31am says:

Hey guys i realy like the mod, and i also have an idea about some units for the replicators (In space mainly but) you could have like a Captured Ha'tak and stuff like that. Because i think that would work realy well.

+1 vote   mod: Stargate - Empire at War: Pegasus Chronicles
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