Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

How to Install Sins of the Fallen

How to Install Sins of the Fallen

Installers Tutorial 0 comments

Installation Tutorial... Failure to follow these installation instructions will most likely result in a mini-dump.

Sins of the Fallen: Artifacts Addon

Sins of the Fallen: Artifacts Addon

Other Tutorial 0 comments

Artifacts are lost in space by Relic Civilizations and can be found orbiting distant gravity wells. Some Artifacts can be installed or attached to nearby...

Hypercorp Race

Hypercorp Race

Sins of the Fallen PR 7 comments

Sins of the Fallen: Transhuman Hypercorp Race Overview

Rogue Trader Race

Rogue Trader Race

Sins of the Fallen PR 28 comments

Sins of the Fallen: Transhuman Rogue Trader Race Overview

The Plague Race

The Plague Race

Sins of the Fallen PR 9 comments

This page will be updated with relevant facts related to the Plague Race in Sins of the Fallen.

The Nephilim Race

The Nephilim Race

Sins of the Fallen PR 14 comments

This page will be updated with relevant facts related to the Nephilim Race in Sins of the Fallen.

Fix for convertXSI Found duplicate vertex at Error

Fix for convertXSI Found duplicate vertex at Error

Sins of the Fallen Players Modelling 7 comments

This is a simple solution to fix a nagging problem when using convertXSI.

How to setup Subversion with Eclipse and code.google.com

How to setup Subversion with Eclipse and code.google.com

Sins of the Fallen Client Side Coding 0 comments

This is a visual article I have written previously on how to setup Subversion with Eclipse utilizing code.google.com as the mod repository.

General Mod Development with Eclipse

General Mod Development with Eclipse

Sins of the Fallen Client Side Coding 0 comments

For those that might be interested in adopting an IDE for their project development, I've highlighted some of the more useful features that would apply...

How to install Eclipse

How to install Eclipse

Sins of the Fallen Client Side Coding 1 comment

This is the first in a small series of articles centered around using Eclipse to manage your mod.

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