Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.
There's actually nine, but you can't see the bottom two.
Alliance will be a hybrid race from the base game with atleast 4 new ships and abilities.
Plague/Nephilim from Sins of the Fallen
Archailect/Rogue/Uplifted are in the works for Transhumans
Hypercorps will be next Transhumans (i.e. human only faction)
Then the two yet to be named which will be a separate mod.
There are actually three distinct levels of insurgency that act and operate independantly from the pirates. It would indeed be possible to have a research subject that sends covenant raiders to enemy planets.
revised as comment was put out of order.
No worries! Their economy is going to be driven more by raiding other planets then what they can develop with occupied planets. They will get some income from local planets but more like a protection racket than the full blown taxes the other races get.
They'll also get a very weak black market trading system. A lot more of their income will come from raiding other planets, salvaging, deals with the black market trading system and getting their hands into everyone elses business, and abilities that help drive income.
Have you picked out any base textures for your races?
They are pirate raiders... Ships don't need to match. They use what suits them. In my lore only some of the ships originated from the pandora gate. The rest are added to the rogue fleet after arrival. Simple enough.
I'm sorry, I like all of them ;)
You are probably right. I never played Freelancer, but I believe some of SolCommands models are used there. I'm the first one to seek permission to include some of his work in Sins though.
Any textures yet? Did fred ever come through on Can-O-Worms' model?
It will be released before DOW, Halo:SOTP, 7DS, Vermillion...
Seriously though, probably in March for the Rogue race. I've been researching the research tree's and need to put them to code and nearly have a complete ship lineup I'm working on importing into the game now.
Does this mod have or plan to have new meshes for the new factions/races?
The particle effects look cool so far...
I like TLA's, voting for option #3 too.
Nice concepts. Check out my eclipse plugin and wiki sight for some useful Sins modding stuff.
The soase weebly is also a good sight if your not familiar with it...
I agree, it reminded me of Matrix too. It will function as a support capital ship.
Yes, it looks the same on both sides.
They are actually based off Captain Harlock a cartoon anime.
This is what the blue arcadia looks like :-/
eh, I like the blocky form.
Why? it looks like a pirate to me :P
Work is progressing. I'm focusing on Plague and Rogue right now building and encorporating models from other sources.
As with other modders I'm using the pending Sins patch to focus on improvements to the mod and then will need to see what needs to change to support the new patch.
hehe, the kids left their gun sitting on my desk and I thought it would look cool as a ship.
Not intentional... Which two sayings? Most of my sayings were modified from various books or made up.
If you mean people who fanatically dress up like animals then no :(
The uplifted are advanced sentient animals possibly cybernetically enhanced but still very similar to their original form.
Looks nice. I really like the lines of this ship and think it will be epic when it is textured.
Cool. I can see it!
I see, nice! But I was thinking Colonizer Capital ship so lots of weapons are still needed :P
Colonizer capitals are my favorite cap ships in Sins, so I want them to be bad *** looking and functional.
Wow, nice job Can-o-worms. It's a cool look. Whats the intention for a ship like this? Colonizer was my first thought. Kind of had a protected city look.