Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

Comment History  (1170 - 1200 of 1,347)
ZombiesRus5
ZombiesRus5 Mar 3 2011, 2:04am says:

It's a WIP article, I actually don't have a scout and siege lined up yet. It would be interesting to have the scout/lf combo but I don't think the AI would behave properly.

+1 vote   feature: Rogue Trader Race
ZombiesRus5
ZombiesRus5 Mar 2 2011, 11:23pm says:

So... Sins of a Solar Empire: Rebellion is adding Titan class ships, so this should make adding Titans much easier down the road. Plus the AI may actually use them...

+1 vote   download: Sins of the Fallen (D) Alpha 0.2.4
ZombiesRus5
ZombiesRus5 Mar 2 2011, 6:19pm says:

Here's the original texture... Moddb.com

+1 vote   media: Nephilim Carrier Concept Texture
ZombiesRus5
ZombiesRus5 Mar 2 2011, 6:02pm says:

I have a new download at the main project site (See description). I may add a new one here given the number of downloads...

+1 vote   download: Sins Editor: Eclipse Plugin
ZombiesRus5
ZombiesRus5 Mar 2 2011, 5:59pm says:

Yes! it will be a fully playable race including abilities, research trees, and icons. I don't have any voice scripting made yet so I'm not sure what I'll do in that regard.

+1 vote   feature: Rogue Trader Race
ZombiesRus5
ZombiesRus5 Mar 2 2011, 4:49pm says:

I've never played freelancer and the original modeller didn't put any restrictions on it's use.

+1 vote   media: Rogue Frigate
ZombiesRus5
ZombiesRus5 Mar 2 2011, 4:06pm replied:

Definitely is. SolCommand made this originally based off Freelancer is my understanding. But it does look tight in the game.

+1 vote   media: Rogue Frigate
ZombiesRus5
ZombiesRus5 Mar 2 2011, 3:53pm replied:

Only the expansions. Check out Maelstrom's mod if you only have original Sins.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 2 2011, 3:31pm says:

I'm changing this to a frigate class and smaller vessel.

+1 vote   media: Rogue Arcadia Class Capitalships
ZombiesRus5
ZombiesRus5 Mar 2 2011, 3:30pm replied:

Hehe, only thing I could find that matched furries... Nice thing about Sins is a lot of the races can be left to your imagination. There are some good shots of sample Uplifted on Eclipse phase's website.

+2 votes   news: Sins of the Fallen: Transhumans
ZombiesRus5
ZombiesRus5 Mar 1 2011, 10:49pm replied:

It's based off of Azrael's symbol from some Angel research I did...

Dl.dropbox.com

+1 vote   feature: The Nephilim Race
ZombiesRus5
ZombiesRus5 Feb 25 2011, 11:33pm says:

Cool, 100 members watching this mod!!! Must not dissappoint...

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 25 2011, 11:25pm replied:

I'm a big fan of these ships Can-O-Worms.

+1 vote   media: Classifaction Unknown designation SC-2D4
ZombiesRus5
ZombiesRus5 Feb 25 2011, 7:04pm says:

Sorry for the flurry of images... Working on the Plague and Nephilim articles under features.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 25 2011, 7:03pm replied:

Oh ya. I have a Distant Stars compatible version of Sins of the Fallen too but waiting for the Diplomacy patch to finish and permission from the DS mod team to release it.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 25 2011, 7:01pm replied:

I suppose I could give it a shot and see what people think. I could combine my strings with the German version included with Sins Plus to make a final version. A couple sentences at a time will take a while though.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 25 2011, 6:18pm says:

Updating the plague feature and needed these two images...

Moddb.com

+1 vote   media: Plague Frigate
ZombiesRus5
ZombiesRus5 Feb 24 2011, 3:38pm replied:

No, but that would be nice to have. I could pretty easily encorporate a german translation if someone was willing to do it. I'm afraid of what might come out of a translation software.

All my strings are in a bar delimited format so it wouldn't require hunting and searching through the English.str file.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 23 2011, 9:37pm says:

It appears to be one and the same, this is the concept art provided by CanadaMan for his Halo: Sins of the Prophet mod. I modeled the mesh in the other images and textured it based off this picture.

TBH I wasn't aware of Pliigi from Stellar Dawn, definately interesting will check it out.

+1 vote   media: Concept Flood Infector
ZombiesRus5
ZombiesRus5 Feb 23 2011, 8:30pm says:

Looks good, will it be moddable?

+1 vote   news: Multiple system maps
ZombiesRus5
ZombiesRus5 Feb 19 2011, 2:56pm says:

Not as of yet (I have models for Plague and Nephilim though). I have a concept that I'm testing with the core races, but super ships (titans, etc) are difficult to manage in Sins making it somewhat complicated to add and still have the AI be manageable and the game fun.

+1 vote   download: Sins of the Fallen (D) Alpha 0.2.4
ZombiesRus5
ZombiesRus5 Feb 19 2011, 12:09am says:

Ok, I need to add weapon points to this thing now. 56 weapon points alone just for the missles, this will look sweat firing in game :P

+1 vote   media: Rogue Mercenary
ZombiesRus5
ZombiesRus5 Feb 19 2011, 12:07am replied:

If you like extra planets and ship graveyards, try the sins plus mod and sins plus addon for sins of the fallen.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 18 2011, 10:05pm says:

There's actually nine, but you can't see the bottom two.

Alliance will be a hybrid race from the base game with atleast 4 new ships and abilities.

Plague/Nephilim from Sins of the Fallen

Archailect/Rogue/Uplifted are in the works for Transhumans

Hypercorps will be next Transhumans (i.e. human only faction)

Then the two yet to be named which will be a separate mod.

+1 vote   media: Soase Workspace
ZombiesRus5
ZombiesRus5 Feb 18 2011, 6:09pm replied:

There are actually three distinct levels of insurgency that act and operate independantly from the pirates. It would indeed be possible to have a research subject that sends covenant raiders to enemy planets.

+1 vote   mod: Sins of the Prophets
ZombiesRus5
ZombiesRus5 Feb 18 2011, 6:07pm replied:

revised as comment was put out of order.

+1 vote   mod: Sins of the Prophets
ZombiesRus5
ZombiesRus5 Feb 17 2011, 7:49pm replied:

Now :P

+1 vote   mod: Stars
ZombiesRus5
ZombiesRus5 Feb 17 2011, 6:28pm says:

No worries! Their economy is going to be driven more by raiding other planets then what they can develop with occupied planets. They will get some income from local planets but more like a protection racket than the full blown taxes the other races get.

They'll also get a very weak black market trading system. A lot more of their income will come from raiding other planets, salvaging, deals with the black market trading system and getting their hands into everyone elses business, and abilities that help drive income.

+1 vote   media: Game Shots
ZombiesRus5
ZombiesRus5 Feb 17 2011, 1:54pm says:

Have you picked out any base textures for your races?

+1 vote   mod: New Dawn
ZombiesRus5
ZombiesRus5 Feb 15 2011, 9:33pm says:

They are pirate raiders... Ships don't need to match. They use what suits them. In my lore only some of the ships originated from the pandora gate. The rest are added to the rogue fleet after arrival. Simple enough.

+1 vote   media: Game Shots
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