Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

Comment History  (1170 - 1200 of 1,324)
ZombiesRus5
ZombiesRus5 Feb 18 2011, 10:05pm says:

There's actually nine, but you can't see the bottom two.

Alliance will be a hybrid race from the base game with atleast 4 new ships and abilities.

Plague/Nephilim from Sins of the Fallen

Archailect/Rogue/Uplifted are in the works for Transhumans

Hypercorps will be next Transhumans (i.e. human only faction)

Then the two yet to be named which will be a separate mod.

+1 vote   media: Soase Workspace
ZombiesRus5
ZombiesRus5 Feb 18 2011, 6:09pm replied:

There are actually three distinct levels of insurgency that act and operate independantly from the pirates. It would indeed be possible to have a research subject that sends covenant raiders to enemy planets.

+1 vote   mod: Sins of the Prophets
ZombiesRus5
ZombiesRus5 Feb 18 2011, 6:07pm replied:

revised as comment was put out of order.

+1 vote   mod: Sins of the Prophets
ZombiesRus5
ZombiesRus5 Feb 17 2011, 7:49pm replied:

Now :P

+1 vote   mod: Stars
ZombiesRus5
ZombiesRus5 Feb 17 2011, 6:28pm says:

No worries! Their economy is going to be driven more by raiding other planets then what they can develop with occupied planets. They will get some income from local planets but more like a protection racket than the full blown taxes the other races get.

They'll also get a very weak black market trading system. A lot more of their income will come from raiding other planets, salvaging, deals with the black market trading system and getting their hands into everyone elses business, and abilities that help drive income.

+1 vote   media: Game Shots
ZombiesRus5
ZombiesRus5 Feb 17 2011, 1:54pm says:

Have you picked out any base textures for your races?

+1 vote   mod: New Dawn
ZombiesRus5
ZombiesRus5 Feb 15 2011, 9:33pm says:

They are pirate raiders... Ships don't need to match. They use what suits them. In my lore only some of the ships originated from the pandora gate. The rest are added to the rogue fleet after arrival. Simple enough.

+1 vote   media: Game Shots
ZombiesRus5
ZombiesRus5 Feb 15 2011, 10:45am says:

I'm sorry, I like all of them ;)

+1 vote   media: T.E.F. Skirmisher Mark 8 (Rework)
ZombiesRus5
ZombiesRus5 Feb 15 2011, 10:43am says:

You are probably right. I never played Freelancer, but I believe some of SolCommands models are used there. I'm the first one to seek permission to include some of his work in Sins though.

+1 vote   media: Rogue Mercenary
ZombiesRus5
ZombiesRus5 Feb 14 2011, 9:28pm says:

Any textures yet? Did fred ever come through on Can-O-Worms' model?

+1 vote   media: T.E.F Mark 1 Helios (Rework)
ZombiesRus5
ZombiesRus5 Feb 14 2011, 8:46pm says:

It will be released before DOW, Halo:SOTP, 7DS, Vermillion...

Seriously though, probably in March for the Rogue race. I've been researching the research tree's and need to put them to code and nearly have a complete ship lineup I'm working on importing into the game now.

+1 vote   media: Game Shots
ZombiesRus5
ZombiesRus5 Feb 14 2011, 5:40pm replied:

Does this mod have or plan to have new meshes for the new factions/races?

The particle effects look cool so far...

+1 vote   mod: Black Sol
ZombiesRus5
ZombiesRus5 Feb 14 2011, 3:16pm says:

I like TLA's, voting for option #3 too.

+1 vote   news: Update #3
ZombiesRus5
ZombiesRus5 Feb 9 2011, 12:46pm says:

Nice concepts. Check out my eclipse plugin and wiki sight for some useful Sins modding stuff.

Code.google.com

The soase weebly is also a good sight if your not familiar with it...

Soase.weebly.com

+2 votes   mod: Black Sol
ZombiesRus5
ZombiesRus5 Feb 8 2011, 9:00pm says:

I agree, it reminded me of Matrix too. It will function as a support capital ship.

+1 vote   media: Rogue Ghost Class Capitalship
ZombiesRus5
ZombiesRus5 Feb 8 2011, 8:59pm replied:

Yes, it looks the same on both sides.

+1 vote   media: Rogue Ghost Class Capitalship
ZombiesRus5
ZombiesRus5 Feb 8 2011, 3:04pm says:

They are actually based off Captain Harlock a cartoon anime.

+1 vote   media: Rogue Arcadia Class Capitalships
ZombiesRus5
ZombiesRus5 Feb 8 2011, 2:38pm says:

This is what the blue arcadia looks like :-/

+1 vote   media: Rogue Arcadia Class Capitalships
ZombiesRus5
ZombiesRus5 Feb 8 2011, 2:37pm says:

eh, I like the blocky form.

+1 vote   media: Rogue Ghost Class Capitalship
ZombiesRus5
ZombiesRus5 Feb 8 2011, 2:37pm says:

Why? it looks like a pirate to me :P

+1 vote   media: Rogue Min's Wind Capitalship
ZombiesRus5
ZombiesRus5 Feb 3 2011, 11:33am says:

Work is progressing. I'm focusing on Plague and Rogue right now building and encorporating models from other sources.

As with other modders I'm using the pending Sins patch to focus on improvements to the mod and then will need to see what needs to change to support the new patch.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 1 2011, 1:51pm says:

hehe, the kids left their gun sitting on my desk and I thought it would look cool as a ship.

+3 votes   media: Nerf Gun
ZombiesRus5
ZombiesRus5 Feb 1 2011, 11:22am replied:

Not intentional... Which two sayings? Most of my sayings were modified from various books or made up.

+1 vote   feature: Nephilim Dialogue
ZombiesRus5
ZombiesRus5 Jan 31 2011, 8:36am replied:

Inconceivable!

+1 vote   mod: New Dawn
ZombiesRus5
ZombiesRus5 Jan 29 2011, 2:32pm says:

If you mean people who fanatically dress up like animals then no :(

The uplifted are advanced sentient animals possibly cybernetically enhanced but still very similar to their original form.

+1 vote   news: Sins of the Fallen: Transhumans
ZombiesRus5
ZombiesRus5 Jan 28 2011, 1:26pm says:

Looks nice. I really like the lines of this ship and think it will be epic when it is textured.

+1 vote   media: Can-O-worms ship ingame
ZombiesRus5
ZombiesRus5 Jan 27 2011, 1:54pm says:

Cool. I can see it!

+1 vote   media: (WIP)Carrier for the new race.
ZombiesRus5
ZombiesRus5 Jan 27 2011, 1:25pm says:

I see, nice! But I was thinking Colonizer Capital ship so lots of weapons are still needed :P

Colonizer capitals are my favorite cap ships in Sins, so I want them to be bad *** looking and functional.

+1 vote   media: Model By Can-O-Worms
ZombiesRus5
ZombiesRus5 Jan 27 2011, 11:08am says:

Wow, nice job Can-o-worms. It's a cool look. Whats the intention for a ship like this? Colonizer was my first thought. Kind of had a protected city look.

+1 vote   media: Model By Can-O-Worms
ZombiesRus5
ZombiesRus5 Jan 26 2011, 2:01pm replied:

Cool!

+1 vote   mod: New Dawn
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