Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.
It's a WIP article, I actually don't have a scout and siege lined up yet. It would be interesting to have the scout/lf combo but I don't think the AI would behave properly.
So... Sins of a Solar Empire: Rebellion is adding Titan class ships, so this should make adding Titans much easier down the road. Plus the AI may actually use them...
Here's the original texture... Moddb.com
I have a new download at the main project site (See description). I may add a new one here given the number of downloads...
Yes! it will be a fully playable race including abilities, research trees, and icons. I don't have any voice scripting made yet so I'm not sure what I'll do in that regard.
I've never played freelancer and the original modeller didn't put any restrictions on it's use.
Definitely is. SolCommand made this originally based off Freelancer is my understanding. But it does look tight in the game.
Only the expansions. Check out Maelstrom's mod if you only have original Sins.
I'm changing this to a frigate class and smaller vessel.
Hehe, only thing I could find that matched furries... Nice thing about Sins is a lot of the races can be left to your imagination. There are some good shots of sample Uplifted on Eclipse phase's website.
It's based off of Azrael's symbol from some Angel research I did...
Cool, 100 members watching this mod!!! Must not dissappoint...
I'm a big fan of these ships Can-O-Worms.
Sorry for the flurry of images... Working on the Plague and Nephilim articles under features.
Oh ya. I have a Distant Stars compatible version of Sins of the Fallen too but waiting for the Diplomacy patch to finish and permission from the DS mod team to release it.
I suppose I could give it a shot and see what people think. I could combine my strings with the German version included with Sins Plus to make a final version. A couple sentences at a time will take a while though.
Updating the plague feature and needed these two images...
No, but that would be nice to have. I could pretty easily encorporate a german translation if someone was willing to do it. I'm afraid of what might come out of a translation software.
All my strings are in a bar delimited format so it wouldn't require hunting and searching through the English.str file.
It appears to be one and the same, this is the concept art provided by CanadaMan for his Halo: Sins of the Prophet mod. I modeled the mesh in the other images and textured it based off this picture.
TBH I wasn't aware of Pliigi from Stellar Dawn, definately interesting will check it out.
Looks good, will it be moddable?
Not as of yet (I have models for Plague and Nephilim though). I have a concept that I'm testing with the core races, but super ships (titans, etc) are difficult to manage in Sins making it somewhat complicated to add and still have the AI be manageable and the game fun.
Ok, I need to add weapon points to this thing now. 56 weapon points alone just for the missles, this will look sweat firing in game :P
If you like extra planets and ship graveyards, try the sins plus mod and sins plus addon for sins of the fallen.
There's actually nine, but you can't see the bottom two.
Alliance will be a hybrid race from the base game with atleast 4 new ships and abilities.
Plague/Nephilim from Sins of the Fallen
Archailect/Rogue/Uplifted are in the works for Transhumans
Hypercorps will be next Transhumans (i.e. human only faction)
Then the two yet to be named which will be a separate mod.
There are actually three distinct levels of insurgency that act and operate independantly from the pirates. It would indeed be possible to have a research subject that sends covenant raiders to enemy planets.
revised as comment was put out of order.
No worries! Their economy is going to be driven more by raiding other planets then what they can develop with occupied planets. They will get some income from local planets but more like a protection racket than the full blown taxes the other races get.
They'll also get a very weak black market trading system. A lot more of their income will come from raiding other planets, salvaging, deals with the black market trading system and getting their hands into everyone elses business, and abilities that help drive income.
Have you picked out any base textures for your races?
They are pirate raiders... Ships don't need to match. They use what suits them. In my lore only some of the ships originated from the pandora gate. The rest are added to the rogue fleet after arrival. Simple enough.