Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

Comment History  (1170 - 1195 of 1,195)
ZombiesRus5
ZombiesRus5 Nov 1 2010, 10:30pm says:

Well, I wasn't sure when I would buy Fallout: New Vegas. I guess the decision has been made.

+1 vote     mod: World War Z - 30 Days
ZombiesRus5
ZombiesRus5 Nov 1 2010, 10:27pm says:

Thanks, It's a really simple model I created (less than 1.3k triangles), but it looks pretty mean in the game. Definately not a ship you want to come across.

+1 vote     media: Plague Heavy Frigate in game
ZombiesRus5
ZombiesRus5 Nov 1 2010, 10:21pm replied:

Exactly how many triangles is this model?

+1 vote     mod: New Dawn
ZombiesRus5
ZombiesRus5 Nov 1 2010, 10:20pm replied:

Thanks, I'm hoping to have all the plague ships we have created in the mod in the next week or so. The nephilim race is ready to play and will continue to be improved as well.

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 1 2010, 3:27pm says:

She's not going to win any beauty contests... That's for sure ;)

+1 vote     media: Plague Heavy Frigate
ZombiesRus5
ZombiesRus5 Nov 1 2010, 2:36pm says:

Love the descriptions on the ships! I wish I had the same creativity as you with your lore.

+1 vote     media: Mark 1 Longbow
ZombiesRus5
ZombiesRus5 Nov 1 2010, 1:56pm replied:

Thanks, glad you like it so far.

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Nov 1 2010, 12:50pm replied:

Freeze model is slightly different from freeze all transforms. You should do both, but the latter is required after scaling, rotating or translating the mesh. Make sure you only have the mesh selected too when you freeze all transforms or null points will shift when you start adding those in.

+1 vote     media: reason for the lack of regular updates
ZombiesRus5
ZombiesRus5 Nov 1 2010, 12:36pm replied:

I received the models.

And the good news is the problem is what I originally asked. "Did you freeze all transforms...?"

Here is your model I imported no changes. Dl.dropbox.com

Here is your model after freezing all transforms.
Dl.dropbox.com

There is an easy sign if you haven't frozen the transforms yet as the scale will not read 1, 1, 1. I've added "Freeze All Transforms" to a custom menu for easy access, but selecting Transform will get you there too. Dl.dropbox.com

+1 vote     media: reason for the lack of regular updates
ZombiesRus5
ZombiesRus5 Oct 31 2010, 12:44pm says:

Few if any non-infected, especially terrans, can fully understand the complexities associated with the Plague.

+1 vote     media: Plague Capital Carrier Ship
ZombiesRus5
ZombiesRus5 Oct 31 2010, 11:00am says:

Well, simple models are sometimes needed or design paralysis hits. This ship is slated to function as a siege frigate which aren't built much anyways except by the AI. If by 3 pics down you mean the Nephilim long range frigate, that is a model that many have liked and shown interest in (and requested to have in personal mods). I think it works quite nicely in the game too as the Alpha 0.2 screenshot shows in the download.

I can appreciate you saying you don't like it though. There are models in the base game I don't really care for. We all have our personal preferences and I think this will look fairly cool after I add more texturing. This is a stock 5 minute texture job.

+1 vote     media: Concept Ship
ZombiesRus5
ZombiesRus5 Oct 31 2010, 10:55am replied:

well... maybe. I've been very busy on the sins of a solar empire forum and only came to moddb after I was ready for an alpha release. Keep checking back, I have some interesting stuff I'll be posting about modding in Sins.

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 31 2010, 10:51am replied:

odd... well, I like ruling out the obvious first whenever I approach a problem. I haven't seen any pizza results like this either so I'm sorta at a loss. I see you have another modeller on your team, hopefully he has some experience importing into sins and can help you out. If not, you can message me a link to the xsi scene and I can take a look. I've had some success helping people with other issues in the past (on the sins forum) and wouldn't mind seeing if I can possibly help you and your impressive mod out.

+1 vote     media: reason for the lack of regular updates
ZombiesRus5
ZombiesRus5 Oct 31 2010, 8:02am says:

Did you freeze all transforms before exporting to dotxsi?

+1 vote     media: reason for the lack of regular updates
ZombiesRus5
ZombiesRus5 Oct 29 2010, 5:08pm replied:

The readme.txt references a link Soase.weebly.com that explains how to locate and install mods. Additionally, make sure you don't have a directory within a directory which sometimes happens when you unzip the contents. Also, this mod is only for Diplomacy 1.011 currently.

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 29 2010, 2:17pm replied:

lol, nope. This mod has been anything but fast :P I looked through my notes and I actually started around February of this year. The next releases will be much slower coming.

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 29 2010, 10:53am says:

Love seeing this with the Logo! Thanks for the nice compliments too!

+2 votes     media: Aphrodian Syndicate Capitolship
ZombiesRus5
ZombiesRus5 Oct 28 2010, 7:52pm says:

The current download is for Diplomacy 1.011 current. An Entrenchment 1.051 version will be released but the date for this is still TBD.

+1 vote     download: Sins of the Fallen (D) Alpha 0.2
ZombiesRus5
ZombiesRus5 Oct 28 2010, 7:25pm says:

Hehehe, I see!

It actually represents the Sigil of the Archangel Azrael based on Angelology I found.

+1 vote     media: Capital Nephilim Colony
ZombiesRus5
ZombiesRus5 Oct 28 2010, 7:22pm replied:

At the moment yes. A lot of work went into creating the Diplomacy release for the Nephilim race. I plan on release an Entrenchment version, but a release date is still TBD.

+2 votes     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 28 2010, 2:35pm says:

Hi and thanks for the interest!

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 28 2010, 2:33pm says:

Well... I've been working on the core of this mod for a while now and recently made quite a few advances with my own knowledge and acquiring a small team to help with providing some of the models.

+1 vote     media: Concept Ship
ZombiesRus5
ZombiesRus5 Oct 28 2010, 2:26pm says:

filterforge.com

+1 vote     media: Concept Ship
ZombiesRus5
ZombiesRus5 Oct 28 2010, 10:01am says:

Looks great! nice job so far. I'm intrigued to see how you will setup a campaign.

+1 vote     mod: New Dawn
ZombiesRus5
ZombiesRus5 Oct 28 2010, 9:55am says:

Thanks, all the models in this mod have been created from scratch. This one I did :P My texturing skills are still improving but I really like how this one turned out, plus it's a completely different look from the base game.

+1 vote     media: Concept Ship
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