Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

Comment History  (1170 - 1200 of 1,364)
ZombiesRus5
ZombiesRus5 Mar 16 2011, 9:49am replied:

Just a title that they are being made for my mod and not ripped from somewhere else. The textures are being put together specifically for this mod and will be optimized to conserve memory.

+1 vote   media: Fallen Planets
ZombiesRus5
ZombiesRus5 Mar 14 2011, 2:15am replied:

Also, Transhumans will have it's own version too with the option to play standalone or with the Plague and Nephilim races.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 14 2011, 2:13am replied:

Thank you. Here's my reasoning though for the versioning.

Version 0.1 was private.
Version 0.2 was the initial Nephilim release with simple textures. Version 0.3 is to mark a fairly complete Plague release including sounds with simple textures.
Version 0.4 and 0.5 are slated for texture improvements.
Version 0.6 and 0.7 are slated for ability improvements and additional balancing or research tree items.
Version 0.8 and 0.9 are slated for particle improvements (maybe just refinements if I don't figure out how to make particles myself).
Version 1.0 should mean I'm basically done, excluding minor fixes, with the Entrenchment and Diplomacy versions and moving to Rebellion hopefully.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 10 2011, 10:25pm says:

Lots of missiles mainly, some lasers, maybe some auto-cannon.

Not sure on the big guns yet on the Arcadias. I have them firing the large laser effect from the Kol currently.

+1 vote   feature: Rogue Trader Race
ZombiesRus5
ZombiesRus5 Mar 10 2011, 5:20pm replied:

There will be a few custom buildings for Rogue. Any updates for Unit/Buildings will be put in the Rogue Feature... Moddb.com

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 10 2011, 4:17pm replied:

Well, worked on my Sins Editor so no progress on the mod today :(

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 9 2011, 5:52pm replied:

4 out of 6 capital ships complete... 2 more capitals to go (12 abilities)... Taking a break for the day.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 9 2011, 1:15pm says:

Quick little update - Rogues have six capital ships currently with 5 possible abilities which have been designed out (2 out of the 6 ship abilities are coded). Research tree's are about 50% finished.

The fifth ability on each capital ship is an optional passive that comes with both an upside and downside to the ability.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 7 2011, 5:32pm replied:

As I'm the only one working on this mod outside of model contributions it may take a bit longer. I may throw it to you to test some of the mechanics when I hit that point. As it stands I have all the ships in game and am working on abilities, research trees and icons.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 6 2011, 3:41pm replied:

Yes, you could. Existing meshes can be used in multiple places. 7DS does a lot of this by using the same model for it's new races versus adding in new models. I have a couple other options I'm considering for Rogue scouts though. I'm also thinking of using the siege AI type to cause ships to go on more regular raids against players similar to how they like to send siege ships in when you play the AI now.

+1 vote   feature: Rogue Trader Race
ZombiesRus5
ZombiesRus5 Mar 6 2011, 1:18pm replied:

Merging Maelstrom with anything will be chore from what I've seen. He is already at or close to the hardcode limits for most things.

For starters you have to compare what common files are between the two mods. Then I like to create a bridge mod instead of trying to physically merge the two mods together. Any common files are merged here or files you need to specifically overlay to resolve conflicts.

TBH, I'm not sure if you can merge Bailknight's with Maelstrom due to the previously stated concern. I do know from the sins forum that he is looking at adding more effects.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 5 2011, 8:19pm replied:

The base mod has limited effects mainly for the plague race (intentionally at the moment). However, the Nephilim Effects addon and SinsPlus addons both add additional effects. In fact the SinsPlus adds Bailknights graphic mod, in addition to the other mods, to the core races in Sins.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 4 2011, 9:40am says:

Not really my call... But from what I watched in some of the Halo shows is there are indeed small creatures like this that roam around for the flood.

+1 vote   media: Concept Flood Infector
ZombiesRus5
ZombiesRus5 Mar 3 2011, 10:19pm says:

Yes. Some use ZBrush... I couldn't afford that.

+1 vote   media: Various Models
ZombiesRus5
ZombiesRus5 Mar 3 2011, 10:18pm says:

All the races together will probably only be for Diplomacy with some form of TSOP and my own memory modifications and the last two mentioned are for a separate mod.

+1 vote   media: Soase Workspace
ZombiesRus5
ZombiesRus5 Mar 3 2011, 9:50pm says:

I contacted SolCommand and got them from the source.

+1 vote   media: Rogue Frigate
ZombiesRus5
ZombiesRus5 Mar 3 2011, 4:13pm says:

Borg - Check. Mon Calamari - Check. :P

It's tough to texture these rounded ships. This is fairly repeatable but still allows me to get some different looks on the capital ships. I have some variations for frigates so they are similar in design but not exactly the same that I'm trying out too.

+1 vote   media: Nephilim Carrier Concept Texture
ZombiesRus5
ZombiesRus5 Mar 3 2011, 2:04am says:

It's a WIP article, I actually don't have a scout and siege lined up yet. It would be interesting to have the scout/lf combo but I don't think the AI would behave properly.

+1 vote   feature: Rogue Trader Race
ZombiesRus5
ZombiesRus5 Mar 2 2011, 11:23pm says:

So... Sins of a Solar Empire: Rebellion is adding Titan class ships, so this should make adding Titans much easier down the road. Plus the AI may actually use them...

+1 vote   download: Sins of the Fallen (D) Alpha 0.2.4
ZombiesRus5
ZombiesRus5 Mar 2 2011, 6:19pm says:

Here's the original texture... Moddb.com

+1 vote   media: Nephilim Carrier Concept Texture
ZombiesRus5
ZombiesRus5 Mar 2 2011, 6:02pm says:

I have a new download at the main project site (See description). I may add a new one here given the number of downloads...

+1 vote   download: Sins Editor: Eclipse Plugin
ZombiesRus5
ZombiesRus5 Mar 2 2011, 5:59pm says:

Yes! it will be a fully playable race including abilities, research trees, and icons. I don't have any voice scripting made yet so I'm not sure what I'll do in that regard.

+1 vote   feature: Rogue Trader Race
ZombiesRus5
ZombiesRus5 Mar 2 2011, 4:49pm says:

I've never played freelancer and the original modeller didn't put any restrictions on it's use.

+1 vote   media: Rogue Frigate
ZombiesRus5
ZombiesRus5 Mar 2 2011, 4:06pm replied:

Definitely is. SolCommand made this originally based off Freelancer is my understanding. But it does look tight in the game.

+1 vote   media: Rogue Frigate
ZombiesRus5
ZombiesRus5 Mar 2 2011, 3:53pm replied:

Only the expansions. Check out Maelstrom's mod if you only have original Sins.

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Mar 2 2011, 3:31pm says:

I'm changing this to a frigate class and smaller vessel.

+1 vote   media: Rogue Arcadia Class Capitalships
ZombiesRus5
ZombiesRus5 Mar 2 2011, 3:30pm replied:

Hehe, only thing I could find that matched furries... Nice thing about Sins is a lot of the races can be left to your imagination. There are some good shots of sample Uplifted on Eclipse phase's website.

+2 votes   news: Sins of the Fallen: Transhumans
ZombiesRus5
ZombiesRus5 Mar 1 2011, 10:49pm replied:

It's based off of Azrael's symbol from some Angel research I did...

Dl.dropbox.com

+1 vote   feature: The Nephilim Race
ZombiesRus5
ZombiesRus5 Feb 25 2011, 11:33pm says:

Cool, 100 members watching this mod!!! Must not dissappoint...

+1 vote   mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Feb 25 2011, 11:25pm replied:

I'm a big fan of these ships Can-O-Worms.

+1 vote   media: Classifaction Unknown designation SC-2D4
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