Modder currently developing Sins of the Fallen, a mod for Sins of a Solar Empire.

Comment History  (1170 - 1185 of 1,185)
ZombiesRus5
ZombiesRus5 Oct 31 2010, 11:00am says:

Well, simple models are sometimes needed or design paralysis hits. This ship is slated to function as a siege frigate which aren't built much anyways except by the AI. If by 3 pics down you mean the Nephilim long range frigate, that is a model that many have liked and shown interest in (and requested to have in personal mods). I think it works quite nicely in the game too as the Alpha 0.2 screenshot shows in the download.

I can appreciate you saying you don't like it though. There are models in the base game I don't really care for. We all have our personal preferences and I think this will look fairly cool after I add more texturing. This is a stock 5 minute texture job.

+1 vote     media: Concept Ship
ZombiesRus5
ZombiesRus5 Oct 31 2010, 10:55am replied:

well... maybe. I've been very busy on the sins of a solar empire forum and only came to moddb after I was ready for an alpha release. Keep checking back, I have some interesting stuff I'll be posting about modding in Sins.

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 31 2010, 10:51am replied:

odd... well, I like ruling out the obvious first whenever I approach a problem. I haven't seen any pizza results like this either so I'm sorta at a loss. I see you have another modeller on your team, hopefully he has some experience importing into sins and can help you out. If not, you can message me a link to the xsi scene and I can take a look. I've had some success helping people with other issues in the past (on the sins forum) and wouldn't mind seeing if I can possibly help you and your impressive mod out.

+1 vote     media: reason for the lack of regular updates
ZombiesRus5
ZombiesRus5 Oct 31 2010, 8:02am says:

Did you freeze all transforms before exporting to dotxsi?

+1 vote     media: reason for the lack of regular updates
ZombiesRus5
ZombiesRus5 Oct 29 2010, 5:08pm replied:

The readme.txt references a link Soase.weebly.com that explains how to locate and install mods. Additionally, make sure you don't have a directory within a directory which sometimes happens when you unzip the contents. Also, this mod is only for Diplomacy 1.011 currently.

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 29 2010, 2:17pm replied:

lol, nope. This mod has been anything but fast :P I looked through my notes and I actually started around February of this year. The next releases will be much slower coming.

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 29 2010, 10:53am says:

Love seeing this with the Logo! Thanks for the nice compliments too!

+2 votes     media: Aphrodian Syndicate Capitolship
ZombiesRus5
ZombiesRus5 Oct 28 2010, 7:52pm says:

The current download is for Diplomacy 1.011 current. An Entrenchment 1.051 version will be released but the date for this is still TBD.

+1 vote     download: Sins of the Fallen (D) Alpha 0.2
ZombiesRus5
ZombiesRus5 Oct 28 2010, 7:25pm says:

Hehehe, I see!

It actually represents the Sigil of the Archangel Azrael based on Angelology I found.

+1 vote     media: Capital Nephilim Colony
ZombiesRus5
ZombiesRus5 Oct 28 2010, 7:22pm replied:

At the moment yes. A lot of work went into creating the Diplomacy release for the Nephilim race. I plan on release an Entrenchment version, but a release date is still TBD.

+2 votes     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 28 2010, 2:35pm says:

Hi and thanks for the interest!

+1 vote     mod: Sins of the Fallen
ZombiesRus5
ZombiesRus5 Oct 28 2010, 2:33pm says:

Well... I've been working on the core of this mod for a while now and recently made quite a few advances with my own knowledge and acquiring a small team to help with providing some of the models.

+1 vote     media: Concept Ship
ZombiesRus5
ZombiesRus5 Oct 28 2010, 2:26pm says:

filterforge.com

+1 vote     media: Concept Ship
ZombiesRus5
ZombiesRus5 Oct 28 2010, 10:01am says:

Looks great! nice job so far. I'm intrigued to see how you will setup a campaign.

+1 vote     mod: New Dawn
ZombiesRus5
ZombiesRus5 Oct 28 2010, 9:55am says:

Thanks, all the models in this mod have been created from scratch. This one I did :P My texturing skills are still improving but I really like how this one turned out, plus it's a completely different look from the base game.

+1 vote     media: Concept Ship
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