An Australian who fucking loves his games. A massive fanboy of ID Software, Valve, and indie companies, who blogs like a crazy motherfucker. Also, I fucking love my soft drinks.

Report RSS A subject of movement.

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Making a game where you view your character from an isometric view has presented me with the problem of choosing the type of movement to use.
See, the game I'm making will employ sprites of a "retro" influence. But I'm stuck with whether to utilize traditional up down left right movement, or 8 directional.

Eight directions feels more free and seems more fluid. It was what I was going for originally. However, now I'm not so sure if that's the best choice. I'm starting to wonder if 4 directions would feel better to play with. While not as freeing when it comes to movement, it does feel more reminiscent of older games.

If you were playing a game from that point of view, what you prefer movement wise? Could you cope with or prefer a simple four direction movement scheme, or would a more free range of movement prove more fun to use?

Man I wish I could put polls on these blogs...or that people read/commented on them.

Dead.

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chase513
chase513 - - 74 comments

well hey man sorry i respawned to ur last blog with not the right answer so heres the rigt answer for this one ok from what i understond 4 is ike old stuff but then theres 8 which is more lke the new stuff so what i have assumed is what fits the game like a rpg might be a 4 but a war or tactical or sim wood be 8 so depending on what genre it is is what u should pick .......also and thanks for the advice on my last blog and if u havent noticed i have posted a new blog on about how when i get gmod i will need help and advice so maybe i can gt to the cool stuff like a see in videos so ur welcome and please help

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Zombie_James Author
Zombie_James - - 46 comments

Would that be to say though, that all RPG's should be 4 directions no matter what?

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