What? No.

Comment History
lZoeyl
lZoeyl Nov 8 2011, 3:24am says:

STG44 From DOD:S with a reskin?

Not a good v_model choice.

The hud looks a little rucked, But the mapping of the overall mod looks nice.

+1 vote   media: HUD and STG44 ... "in action"
lZoeyl
lZoeyl Oct 27 2011, 12:50am replied:

Because the developer doesnt even want to consider it, He obviouslly has money to throw away and really couldnt give a ****. x-x

+3 votes   mod: The Rising
lZoeyl
lZoeyl Sep 25 2011, 6:07pm replied:

Well, Porting to orange box isnt really that hard.

I just wish the resources/models/materials/sounds and what not where actually thrown to a place we can get them, I would love to start on working on this myself :/

+1 vote   mod: The Rising
lZoeyl
lZoeyl Sep 18 2011, 3:57pm says:

I would love to get my hands on the resources to continue, But sadly i doubt the developers would even consider it :/

+1 vote   mod: The Rising
lZoeyl
lZoeyl Dec 20 2010, 10:51am replied:

Well it depends. If you do in the way crysis did it. And that is...

Force the player to crouch.
Remove the left hand off your current v_model.
Create the next v_model, or.. Second v_model, Its seperate from the one we have currently.
Set the angle markers to the gun where picking up off the floors Position, Minus our position. This gives us the angle.
Play the animation.
Remove the weapon model from the world. and create it again as a c_model. Position and place it onto our second v_model.
Play the retract animation.
After the animation is complete, Give the player that weapon, Or ammo, Then return the other arm to your first v_model.

Its alot easier than it looks.

+1 vote   mod: The Rising
lZoeyl
lZoeyl Dec 17 2010, 1:18pm says:

Each morning i check to see if theres news. But there persists to be any! ;-;

+1 vote   mod: The Rising
lZoeyl
lZoeyl Dec 16 2010, 5:33pm replied:

Winrar

It works.

+2 votes   mod: The Rising
lZoeyl
lZoeyl Dec 15 2010, 6:27am replied:

1 Pistol, 1 Primary.

Thats the way i see it.

I dont want to be running around and saying to myself, Oh its ok if i run out of buckshot. I have an ak on my back aswell.... hurhruhuedeprpderp

+1 vote   article: The Rising MOD - Beta Gameplay Part 2 of 3
lZoeyl
lZoeyl Dec 14 2010, 4:47pm says:

cl_gammacontrol 0.805

+1 vote   article: The Rising MOD - Beta Gameplay Part 2 of 3
lZoeyl
lZoeyl Dec 14 2010, 4:37pm says:

Gah... that TBD needs to a date... NEEDS A DATE! ;-;

+1 vote   article: The Rising MOD - Beta Gameplay Part 2 of 3
lZoeyl
lZoeyl Dec 14 2010, 5:23am replied:

Goodie! :3

+1 vote   mod: The Rising
lZoeyl
lZoeyl Dec 13 2010, 11:59am replied:

The animation is fine in my eyes, I see nothing wrong, Its just the timing thats way off.

+1 vote   mod: The Rising
lZoeyl
lZoeyl Dec 12 2010, 5:13pm says:

I know im late.

Points Required to Unlock: 25
Name: Cleaning Kit
Description: Having a clean weapon decreases your chance for weapons to jam.

Derp :v

+1 vote   article: The Rising MOD - Update 8: Resistance Upgrades
lZoeyl
lZoeyl Dec 12 2010, 4:56pm replied:

So true.

But he needs to add a timer to the throwing function. It looks a little fake to have the flare be thrown AS hes doing the animation, Not when the animation hits the key pars.

+1 vote   mod: The Rising
lZoeyl
lZoeyl Dec 12 2010, 1:00pm replied:

Thats a pretty old video HWG, he using css hands back then, im sure hes using the new cool ones :3

+1 vote   mod: The Rising
lZoeyl
lZoeyl Dec 11 2010, 1:33pm says:

The mod looks Near finished.

I hope this is true... I cant wait for a release.

+3 votes   mod: The Rising
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