I am zippy a bi polar code nawer, game and anime nazi...er...fan =^^=
Zippys Wolfenstein mod
A lot of crazy stuff going on first off solider HP is tripled from 20-40 to 40-80, heavy trooper has 60 or 70 a part, elite troopers and scribes have 80+ HP sniffers have 200 or so, despoiled has 200+ HP other tweaks here and there.
Player has 50 less max HP, starts with 6 grenades and upgrades to 9, up’d the FOV on most weapons, doubled it for scopes, lowered max ammo for both MP40 and karl98 both get ammo upgrades with their clip upgrades. Changed prices of most items, trying to add upgrades until then nothing is finished or finalized.
Player is lighter and faster and so are grenades I might fix their mass later on but I think it’s funny you can lob one across a level
Can’t find re fire rate or corpse stay info, lowered bobbing some, you can sprint for longer distances, lowered or tried to lower what veil powers consume and raised the regeneration rate as much as I could.
This is a mess and I am forgetting stuff I want to do a lot more with it and rebalance things out but everything kind of hinges on getting new upgrades in the store so I can add, edit and get things better balanced , so this will be a work in progress but it’s a fun messy work in progress IMO.
Just figured out how to add upgrades to the store, but I still need to change fire rate which aludes me for now as well as change the resell price for upgrades.
I am gearing up to redo my mod, but so far it seems resale prices for upgrades are hard coded and other things I want to do just limit the balancing gimmicks I have in mind, not to mention refire rate seems to be hard coded as well.. quite annoyed, anyone have any suggestions other than mien god zippy no please do not mod no more!!! :P
PS:this is a glorified test mod so don;t be alarmed soem thigns are out of whack...
It seems gametrailers.com has a decent fanvid system I'll be using it until I get off my ass and do mew site.
nothign new just yet....but to fckered to do much of anything the last 3 ish months......
And it seems theres some new minim post rule now.....o'rly?
SO youtube been fcking with my account's', I switched to veoh but good lord the qaulity is worse, had computer issues that ate half of my projects and sht, put off starting up my site and I have been to sick to sit down and figure out Uscript tuts, basically been fcked of late.
The Humper/Thmuper beta
DBZ shell glow and trail
Pink guns(AR/shield gun) because I was bored.
Stoner:Waring the use of this weapon leads ro a increase of appetite....
Most vids of my "works" can be found on my youtube page.
My current UT projects
Shield gun replacement
just finished a shield gun replacement beta, it now dose lil damage but kicks like a mule in momentum, has 500 shield points for the shield, to start it uses 10 ammo, it recharges fast so you can use it almost freely.
Besides the shield it now acts as a jump device had to double the range on the fire mode so you can use it to land safely, it knocks targets 20ish feet but lets you jump to a max of 60 I think still working out what feels right, since you can quick charge it you can use it for keeping your momentum up and climb the spires in Antalus.
Assault rifle replacement
Z.A.R Beta 6
The new zar balance is as strong as the minigun if not more so but has ammo issues ,if you do not fire in control well aim shots you’ll run out of ammo with a living pissed target to deal with.
ZAR grenade is 2-3X more powerful than the normal grenade and has a longer clock on it and a faster rate of fire.
Warning you can wind up dying on your own grenade if you spam and run, it dose not blow up on contact but the radius will get you!
Currently the linkgun fires 2 faster small “Bouncing harmful to player projectiles” shots at a high rate of speed they do about 6 points of damage each so its killer short to mid range and can be used to hose a target long range but between ammo use and aim error its more useful in short to mid range
Alt fire is a shotgun spread of bigger more powerful Bouncing harmful to player projectiles with a longer trail they are slow in my speed and refire rate but pack 15 damage points each, its best for spam shots and short to barely mid range I dunno tho it seems to slow, ammo is 5 a shot, would really liek it to be 10 but I cannot limit the projectile per fire code ,ammo per fire wants to multiply the ammo used..
Flack cannon replacement
Deathballz launcher beta 4
Replace the flack with grenades and you get something like it, primary fire is a shotgun spread o small lite grenades, your own fire dose not damage the you directly but only when they explode(glitch in how I have canhitowner, projectile start, and collision radius set).
Alt fire is bigger grenades fired in the flack shell it’s a cluster grenade because of my inane coding skill I cannot get it to hurt you with on ballz but the radius damage from 9 grenades is more than enough to kill most things with 2 or 3 hits.
Hellfire cannon beta 1
Using explosive rounds the primary fire peppers a area its moderately more powerful than the minigun and as the mini explode effect the altfire the normal mini gun alt fire dose.
Alt fire mode is a rocket in the form of a bullet slow refire rate long wind up time and about 10 bullets a shot, the up side 1-4 hits and most targets die in…. pieces…..
can’t really perfect this till I get full radius damage to work currently it only damages player targets but not the player.
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Cleaned up the Punisher some needs more work
Punisher beta 2
Stronger but slower primary fire at 5 bullets a shot, full auto alt fire, max ammo is 100 starts with 100.
Stinger minigun replacement
Forgot what I did to primary fire mode LOL
Stinger alt fire now dose like the flack fire still have a lot to do on it
Befor the new alt fire mode I had it as a instant on ammo eating monster it was nearly instant gib but ate a ton of ammo and had a pause between firing phase, the alt fire was more like a fast radius damaging mini rocket at a slightly higher fire rate than the normal alt fire.
Zippylabs mascot pic(still working on it)
DBZ weapon textures video.
AR color textures videos
Donate to the cause of zippy!
I am thinking of starting up/maintaining some stuff here ,here are some of my mods on my youtube page.
I label my projects Zippy labs, think of it as if Monty Python ran a inter dimensional weapons labs filled with crazy fools who build and redesign weapons no matter the cost in lives reason or sanity :P
First zippylabs UT3 prototype!
Zippys labs bio to follow
UT3 Enfocer Replacement Prototype
Zippylabs Proudly presents
UT3 Enfocer Replacement Prototype
Code name: Punisher
Again it is a sad day, as is all days when a prototype moves from the fields of massacre...er... umm...weapons development to the final stages of testing and bloodletting.
Using the enforcer as a base we have remolded it using heaver materials making it slightly slower in terms of loading once the user is accustomed to the weight aiming is a breeze, using one of zippy labs "unique" weapon breakthroughs the mini weapon engine that uses micro rail and fusion based technologies to enhance and change ballistic... and just about any other kind of weaponry the labs gets their meaty paws on.
(Disclaimer: causes tendentious in flesh based appendages or tendentious like symptoms in gear and or synthetic muscle systems)
Using the enforcers own bullets we have managed to enhance the primary fire mode almost tripling its power and accuracy at the cost of speed.
Using the micronized ZW engine the 2 bullets are merged and energized charged with mass and practical force this combines the puny nature of a single enforcer bullet into a powerful shot. The down side it takes time to prepare the system for each heavy shot because of this the primary fire mode is much like a rifle shot and almost as deadly.
Secondary fire(Alt Fire)
On the flip side the alt fire mode is about unloading all available ammo into a nearby fleshy foe(fleshy targets optional),changing the cumbersome burst shot into a steady rain of bullets akin that of a minigun .Its power is halved due bugs in the ZW engine that and the bastard in charged decided after the thousandth death..er "accident" er "problem" that further development in that direction needed to end, suffice to say it uses 1 bullet per shot at half power of a normal enforcer bullet spat out rapidly like the drool on our feral squirrel mascot.
Dual Akimbo mode
And no not quadro but dual wielded the Punishers tended to force each other 4 feet apart after some tweaking the energies cancel out some of the weight aiding accuracy to the slightly unwieldy weapon. (Disclaimer : cancer causing status unknown test subjects...er...weapon testers don't live long enough.)
Berserk warning: Not to the user but to anything moving, perforation and death will come like reaping death lemmings from the sky, this cannot be said about Udamage the boosting effect is ok...but not anything like reaping death lemmings from the sky.
This prototype was made with the assistance of this tut