Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

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Report RSS Riot in Progress | Remod Continues (view original)
Riot in Progress | Remod Continues
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ZikShadow Author
ZikShadow - - 506 comments

Also, an addon for the ones who think there's not enough save gems in the mod.

I.imgur.com

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FlippedOutKyrii
FlippedOutKyrii - - 3,501 comments

Save Gems, anti-cheat in a Single Player game, puzzles based entirely on luck rather then critical thinking, progress dependent on the smallest details in the environment only the mapper himself would find?

I'm glad whoever made this never got into actual game development. Thanks for making this mod playable.

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SweetRamona
SweetRamona - - 5,114 comments

Is it almost done?

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Description

- Altered some model colors to fit their original colors, except the hornetgun, due to personal preference.

- Most models done, only 3 left.

- Map alterations:

| Removed all cheater map triggers, both for remodding purposes and allowing players to skip maps if necessary.

| Made all the floating rocks in the lava section of ahriot2d no longer move, the floating rocks were too slow and increasing the speed only made things harder to jump from rock to rock, also, I can't be arsed to move the path_corners one by one, ended up just turning the func_trains to func_walls.

| Made the chessboard that blocks the key in ahriot2g transparent, the placement of the button that leads to the thief's hideout was ridiculous, but at least you can still spot it with a good eye, this however was just plain mind boggling.

| Reduced the spawn count on the islaves at ahriot2g to not be unlimited.

| Made Colin's key opens the backdoor as well in ahriot2, the button under the desk thing is a bit unnoticeable for first time players.

| Made it clearer in the game_text on ahriot2v that the code breaking puzzle is a trial-and-error one and not a find-the-note one.

| Made all the pressure pad sewer gates in ahsew1b uncloseable after opening them, should help with the Luther escort.

| Placed a 9mmhandgun slightly earlier in ahsew1c, the crate with the islave and hole is easily missable when you're rushing to escape on Hard.

| Placed a couple of colored weeds in the underwater maze section of ahsew1c (couldn't add more due to map limit), should help with navigation a bit.

| Made a breakable more obvious in ahsew1c, bit cheap since it's glowing, but it beats getting lost with only a tiny thing being a hint.

| Made the hay the hides the trap in ahriot5 transparent.

| ahriot8c was a mistake.

Placed flare sprites above the pillars you need to jump to, made the pillars stay in place after you jumped on them, and then slowed down the giant hammers to help you jump.