Hiya! Welcome all to my profile! Well, not really a lot can be say here, I mostly mod and map for the GoldSource engine, though I do mod other stuff here as well. Anyway, hope you enjoy your visit!

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Report RSS Chemical Existence | Remod Continues (view original)
Chemical Existence | Remod Continues
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SweetRamona
SweetRamona - - 5,114 comments

So it's almost ready for Release?

Awesome! :D

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Description

I think I can say now that the amount of changes done should now caught the 1.0 name.

- Models, sounds, and sprites replacements are complete.
Some models like boss, player, black, burned, and fly are a bit iffy due to either frankensteining them or simply reskinning them, sorry about that.

- Converted the single MP map in the mod (cedm2) to a short SP map, playable through the main menu, starts in the storage area, finishes when you climb the ladder in the other side of the vents.
Meant for people who have played the campaign first, due to the difficulty and enemies involved.

- A bunch of doors that lack sound when opened is now fixed.

- A bunch of doors that clip into the walls are given "lip" to prevent the good ol' Z-fighting.
Some doors are literally made inside the walls though, can't fix that.

- Music from OP4 implemented.

- Dream sequence fixed, originally there was a trigger_counter between the faces that would eventually open the door to the creature, that however causes players to trigger the voice that was meant to be spoken by the creature in the camera segment (that 15-20 seconds of awkward staring was meant to have something in them), the reason for this is not clear, so I turned the counter to a trigger_once, that should not only make the door appear immediately upon arriving, but also fix the creature talking in the camera and stuff.

- Added new skies.

- Added additional sounds to cutscenes, from the intro to the ending.

- Chapter 11 (Chemical plant, part deux) had its chapter title missing, fixed.

- Replaced ALL the chapter text in titles.txt.

- Duplicated some trigger_push brushes in the dream sequence fight to prevent players from camping.

- Found a complete lack of plasma rifle ammo in the mod, placed a couple in some areas, total 150.

- Chose to not remove the spawnflags of early enemies due to balancing issues.

- Fixed the timings on some env_fades.

- Replaced the hihihaha noise in the dream with something more lower pitched.