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As for yavanna, i might include her as a unit that cannot attack, or be attacked. I agree with allowing the eldar to build ents and other things through her. And as for the hall of mandos, have actually thought about, because that would be awesome :)
Thank you, i appreciate the support :)
Like walroth? If you mean awesome, yes. :) if you are referring to the fact that it will be taken down like walroth did (for stealing others work), then absolutely not :)
Youre looking for an INI coder? Perhaps we can help each other out? Message me.
P.s. I know you said to PM you, but the send message button seems to be hidden on your profile.
Aule will be the silmaril hero for the khazad, he created them. Varda will probably be added as a special summon by the eldar. Although, I am not sure on where yavanna will fit in multiplayer; although, all of the valar will appear at one time or another through trigger maps, or cinematic maps.
First beta is expected july
Seeing as i dont have a modeler for my team, i do not have a whole lot of time for making every model from scratch, seeing there are so many other models that require it. But if he is a model you believe deserves one, i will make one to release after my model this coming saturday ;)
We are not about to stop! The website has just been updated in appearance, and with new units/structures for the Angband Faction.
You can view that here - Warofthevalar.net
PM me if you have anything you would personally like to see in this mod. ;)
The silmaril heroes will actually start level 10 and cap at level 20. Some of them will have multiple command sets, for example, manwe is the valar of wind. He will have an ability turning him into an eagle, then have abilities for him in that form ;)
Also, I have debated on the leveling of morgoth/melkor because as at the beginning of time he Was the most powerful of the ainur, namely the valar. But as the first age went on it states that even Sauron became more powerful than morgoth. In the book "morgoths ring" it states his power went into ea creating all things evil to contest with manwe, actually making him weaker. I feel this could add more strategic play for him, because you will want to "preserve" his power for the later battles when you need it.
If you have any opinions on this I'd love some input on what the fans say! Thanks guys :)
Sounds like a good idea :)
It took me a minute to remember what you were referring to, until I realized you meant the maia that took the form of orcs.. With them being maia, maybe I should I could have a shape shifting ability :)
Variag, that was one of the huge reasons I decided this mod would be such a great idea. The Four Ages mod was one of my favorite mod ideas. So the goal is to do what they did, only better. Thank you for the support guys! :)
Also for further information on units that will be added to the factions etc, feel free to visit our site "www.warofthevalar.net". If you click factions, you will have an option for each team with units and buildings idealized for that team ;)