Red Alert 3 (AI) programmer.

Comment History  (0 - 30 of 76)
ZeroMD
ZeroMD - - 76 comments @ I lost a bomb. Do you have it?

This is a static image. The animated explosion looks even better :)

Good karma+2 votes
ZeroMD
ZeroMD - - 76 comments @ Tiberian Sun Rising

They have something to replace the cirlces.

AssassinCS Oct 11 2013, 1:33pm: "We do have something that will be replacing building housecolor rings that's very cool but we're focusing efforts on more important area's right now. But we'll try to give you a glimpse of whats coming with that soon ;)"

I'm just not sure what te definition of soon is ;)

Good karma+3 votes
ZeroMD
ZeroMD - - 76 comments @ Soviet Cerberus Flame Tank

The mod description already hinted that way: "The setting of the mod will take place after the events of YR, with Yuri in the psyonic prison. This allows us the create a whole new story continuation, with a lot of new content."

Good karma+5 votes
ZeroMD
ZeroMD - - 76 comments @ Allied Hornet Drone

It looks huge in this picture. :D

Good karma+6 votes
ZeroMD
ZeroMD - - 76 comments @ Seeking Team Members

Isn't it possible to re-use RA3 and TW animations? Those animations should work for most of the units.

Good karma+2 votes
ZeroMD
ZeroMD - - 76 comments @ Allied Aircraft Carrier

Pride of the allied navy :)

Good karma+4 votes
ZeroMD
ZeroMD - - 76 comments @ CnC: Condition Red

I don't see why not. The engine supports it (The RA3 allied engineer and Tankbuster have deploy abilities)

Good karma+1 vote
ZeroMD
ZeroMD - - 76 comments @ Allied Power Plant

If I'm not mistaken, the original powerplant had a more metalic parts.

Good karma+1 vote
ZeroMD
ZeroMD - - 76 comments @ Welcome back Commander

Nice to see that the mod is still alive.
Having worked on TRA myself, I know that Tsumetai can create very good skins.

Good karma+1 vote
ZeroMD
ZeroMD - - 76 comments @ The Red Alert

Nope, this mod is for RA3

Good karma+4 votes
ZeroMD
ZeroMD - - 76 comments @ CnC: Condition Red

Nice; Keep it up!

Good karma+2 votes
ZeroMD
ZeroMD - - 76 comments @ AMV • Summer Time!

Avatar The Last Airbender is not a real anime ;-)

Good karma-1 votes
ZeroMD
ZeroMD - - 76 comments @ The Red Alert

Are there supposed to be support powers in the game?
Only Russia has support powers ( paradrop, parabombs, spyplane )

I noticed that the AI no longer expands its bases across the map The AI still uses expansion bases, but in a different way. Expansion code is very difficult to use with the new oresystem. I tuned it down a bit in v1.2 to prevent the AI to invest all it's money on expansions.

They also don't use Tesla and Chrono Tanks
The AI still uses Tesla and Chrono Tanks, but not as much as before v1.2

Good karma+1 vote
ZeroMD
ZeroMD - - 76 comments @ The Red Alert

Condition Red is a RA3 to RA2 conversion mod Moddb.com

Good karma+1 vote
ZeroMD
ZeroMD - - 76 comments @ The Red Alert v1.1 Full Version

Yes you'll still be able to play the original RA3 game. When you start the game normally the mod won't be loaded. Only when you start it with the new shortcut or the mod option in the start screen

Good karma+3 votes
ZeroMD
ZeroMD - - 76 comments @ The Red Alert

Did you place the AI in your team?

Good karma+2 votes
ZeroMD
ZeroMD - - 76 comments @ The Red Alert

The full patch description has been added to the comments of the 1.1 post.

@ApornasPlanet: The AI manages it's harvesters better and only expands to a new location when there is a high chance that the expansion will actually succeed.

Good karma+3 votes
ZeroMD
ZeroMD - - 76 comments @ The Red Alert v1.1 Released

I had to split this post because of the 2000 character limit.

Allies:
- Spain now correctly receives its country bonuses
- Medium tanks are less effective against infantry because of a small scatter radius
- Increased Chrono tank health from 350 to 375
- Decreased Chrono tank damage from 75 to 65
- Increased Artillery range from 240 to 300
- Artillery does less damage the further it shoots (damage decreases from 150 close to 90 far)
- Increased Turret damage from 40 to 50
- Decreased the Navalyard ship repair rate from 10%/s to 5%/s

Soviet:
- Greece now correctly receives its country bonuses
- Heavy tanks are less effective against infantry because of a small scatter radius
- Increased Mig ammunition from 3 to 4
- Decreased Mig damage from 60 to 55
- Grenadiers no longer clear garrisoned buildings
- Increased Grenade damage from 50 to 55
- Decreased Spy plane Reveal range from 350 to 300
- Increased Tesla coil health from 400 to 450
- Decreased the Subpen ship repair rate from 10%/s to 5%/s

Other:
- Fixed build problems for easy and medium AI
- Increased max zoom from 550 to 680
- Ore fields have more ore, but grow slower
- Added some small economy tweaks to the AI

Good karma+4 votes
ZeroMD
ZeroMD - - 76 comments @ The Red Alert v1.1 Released

Music:
- TRA no longer has music issues when playing with low model details
- Fixed bug that prevented the RA1 music from playing after loading a level
- Added a simple dynamic music script (works only in skirmish games against AI).

All factions:
- Added "Return to Refinery" button to Ore Miners (they won't resume harvesting until the player gives them the correct instruction)
- Added reload sounds to all airplanes and helicopters
- Command Centers can now repack into an MCV
- Increased Wall health from 200 to 300
- Set infantry shroud clearing range to 300
- Set tank shroud clearing range to 400
- Set ship shroud clearing range to 400
- Set siege (artillery, v2, missile sub, cruiser) range to 600
- Crushing infantry gives the tank a 33% rate of fire debuff and a 10% armor debuff for 3 seconds on top of the 33% speed debuff
- Rocket Soldier weapon against ground targets no longer track targets
- Changed Rocket Soldier rocket model

Good karma+4 votes
ZeroMD
ZeroMD - - 76 comments @ The Red Alert 1.1 Released Date Announced

Yep, the build problem with the easy and medium AI is fixed

Good karma+1 vote
ZeroMD
ZeroMD - - 76 comments @ The Red Alert 1.1 Changelog Released--Patch Coming

We are not able to reproduce this problem.

Good karma+2 votes
ZeroMD
ZeroMD - - 76 comments @ The Red Alert

Lol, that's not how I programmed it :-)

Good karma+2 votes
ZeroMD
ZeroMD - - 76 comments @ Red Alert 3: Transcending

The tesla tank can be found in crates. It's not buildable

Good karma+1 vote
ZeroMD
ZeroMD - - 76 comments @ The Red Alert

The latest, 1.12 afaik

Good karma+2 votes
ZeroMD
ZeroMD - - 76 comments @ The Red Alert

Actually I'm going to France tomorrow :)

Good karma+2 votes
ZeroMD
ZeroMD - - 76 comments @ The Red Alert v1.0 Released!

Don't try to start the campain. To fix the skirmish games, remove skirmish.ini

Good karma+1 vote
ZeroMD
ZeroMD - - 76 comments @ The Red Alert v1.0 Released!

#3: Read the readme file: Set your Model Detail level to High in the Red Alert 3 Options menu and restart the game.

Good karma+1 vote
ZeroMD
ZeroMD - - 76 comments @ The Red Alert

Set your Model Detail level to High in the Red Alert 3 Options menu and restart the game.

Good karma+2 votes
ZeroMD
ZeroMD - - 76 comments @ The Red Alert

True, but if you leave the turtle AI alone, it could become very scary

Good karma+3 votes
ZeroMD
ZeroMD - - 76 comments @ The Red Alert

Turkish units build faster.
Greek units can see and fire further.
Ukrainian units move faster.
Russian units are cheaper.
French units shoot faster.
Spanish infantry receive a strong boost.
German units have more attack power.
England gets a greater return on ore than the other countries.

Good karma+6 votes