coder for stargate san andreas rebellion
not for the car for hill valley , i have it on my gta sa game because Gai-Sensei and me worked on it , the question is how you get that.
bon courage avec cet histoire sa craint mais meme s'il vous a tout volez il restera limiter par ce qu'il vous a volez , tout dépend de ses comptétence aussi mais s'il est tout seul et que vous , vous ete une équipe soudez et a fond dans ce que vous faite alors la différence se fere ressentir desuite , je suis de tout coeur avec vous continuez a nous faire revez ;)
c'est abusé ce qui vous arrive j'espere que sa s'arrangera bon courage et continué a nous faire révé avec vos création ;)
do you use a cleo 4 with your sanny builder?
it's on the scm on external part call offworld
that the reason i put a txt file of the scm , you can compile this one
Remove all colormap and normalmap where are the exe of gta sa, or if you talk about the stargate aura you can't remove it
VC Oo so many model can't go to VC due to the large number of face , and GTA united that i love made a very great work and they work hard to finish their mod , this mod it's unfinish that the reason it's unstable , and now we don't have time for continue that the reason we put it
anderius and united are a TC convertion , not that mod
maybe it's because you press action for that , don't press action key the menu show by itself
you can save using F8 yes
we don't really know about minimun spec because that version are not be tested on many computer , sorry about that
that depending of computers we can't fix all problem with all computer. that we suppose is there is too many model and map on it and that cause that random crash
that could happen sometimes it's an unfinish version so crash could happen , save when you are on a planet with F8 if my memory still good
you can't change it in game take a skin selector , all the model are in the gta3.img so transfer it from the gta3 to the skin.img
actually no with more time we maybe could be fix that but we don't have any time for modding now so that the reason all the code on the scm and cleo are on the pak , for those who can fix that
if it's during the game that could happen , this mod is kinda unstable but if it do during the load , try to reinstal and don't use your old savegame it will not work
That's also that we wanted but it's just not possible for us to continue this mod...
i don't know about that but i don't think is neccesary
not the same 0 , for use it is numpad 0 for the adress is the other 0
nope we stop modding after that , maybe we will publish some other stuff but we are not really sure about that.
not yet there are some bug that very annoying and we try to fix , without that we can't out the mod
So for the skirmish mod all is here , good to read that :)
when you saw the harpointdatafile.xml you see that many asuran unit are missing and the most important atlantis is missing , the model and the texture are here but not the unit shame , maybe it will come with the galactic campaign after :)
very good work i really enjoy that mod , the effect for the explosion and projectille and hyperspace as just awesone , however that kinda shame that only skirmish and shame too that missed many xml file , maybe it's a problem with the installer i don't really know
done , not bad at all :)
yes there is some mission , not many but with that you can unlock many things
not yet , we still working on it don't worry ;)
cela va dépendre des bug que l'on va rencontré mais je ne me prononce jamais sur une date de sortie
depending of bug we will meet , but i never say when it will out
forget that idea , not very difficult to made but the city himself is a problem , too much face for the SA engine ,and if you have a lower pc you will crash all the time so forget that