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0 comments by ZedMarine610 on Sep 16th, 2010

filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler filler

Report abuse Future Plans and More.

2 comments by ZedMarine610 on Sep 1st, 2010

Ok well I have plans for you guys. I am planning to release a pack of beta-ish and remade beta HL1 maps for you guys. I am btw remaking the Alien Grunt Lab (Damn, it's quite hard to remake), the beta Anomalous Materials map, and more.
Secondly, I plan on fixing up WC mappack maps, and releasing them, like the old City 17 levels, the old Prison, the old Kleiner's Lab, and more.
Now about Quiver. I will not steal anything from that mod to use in my HL1 Beta map remakes. Also, what I will create (hopefully with help from others) will also include remakes of Half-Life 1 Beta Models, and textures, that were deleted from the game (Like the whiter tile wall textures) and some that you see in the 1997 trailer (Like the panthereye scene, in which the panthereye jumps on a scientist and kills him)
but BTW, I am focusing on mapping.

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