I make computer games, mostly small ones, in Java. My favorite games to play are probably Armageddon Empires, Minecraft and Master of Orion II.

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Hallway Testing in the Cafeteria
Patent Blaster

Hallway Testing in the Cafeteria

Mar 8, 2013 Patent Blaster Article 4 comments

Today, I went to the cafeteria of the local university, which is open to non-students, and asked a bunch of people if they could play Patent Blaster...

Weapons Guide
Patent Blaster

Weapons Guide

Mar 11, 2013 Patent Blaster Article 1 comment

A guide to the different kinds of weapons you can get (or get killed by) in Patent Blaster - and what they're best used for.

Nice business, would be a shame if something happened to it...
Patent Blaster

Nice business, would be a shame if something happened to it...

Mar 15, 2013 Patent Blaster Article 0 comments

It's perhaps time for me to explain my particular animus against the patent system. There's a lot of rational arguments for why the system is broken...

The Many Moods of the Target Reticle
Patent Blaster

The Many Moods of the Target Reticle

Mar 18, 2013 Patent Blaster Article 0 comments

I tried putting as much useful information into the target reticle as possible. Here's how it all works.

Hovering: A History
Patent Blaster

Hovering: A History

Mar 27, 2013 Patent Blaster Article 0 comments

Making a nice hover effect for Patent Blaster turned out to be tricky but ultimately satisfying. Warning: Includes pictures of screaming elephants.

 House Hazards
Patent Blaster

House Hazards

Jun 14, 2013 Patent Blaster Article 0 comments

The patents, having come to life by some mysterious process probably involving corporate personhood, waste no time infesting a grand decaying mansion...

Creating a soundscape for the star map
Space Exploration: Serpens Sector

Creating a soundscape for the star map

Jun 23, 2013 Space Exploration: Serpens Sector Article 0 comments

As part of creating the new, pretty star map for SE:SS, I wanted to have a set of subtle background sounds.

What SE:SS isn't
Space Exploration: Serpens Sector

What SE:SS isn't

Aug 10, 2013 Space Exploration: Serpens Sector Article 0 comments

As mentioned before, I do not have a release date or a regular update schedule, hence the recent silence. And on the topic of refusal, here is a list...

How I'm implementing multiplayer
Airships

How I'm implementing multiplayer

Nov 25, 2013 Airships Article 2 comments

Airships' multiplayer code is now working - and this is how.

Heraldry
Airships

Heraldry

Dec 5, 2013 Airships Article 0 comments

I always thought it'd be cool to be able to create your own coat of arms in a game. With Airships, this makes a fair amount of sense, as you play as one...

Risks
Airships

Risks

Dec 27, 2013 Airships Article 0 comments

A risk assessment for Airships - let's think about how the game might fail.

Lighter-than-air
Airships

Lighter-than-air

Jan 13, 2014 Airships Article 1 comment

The airships in my game are held aloft by Suspendium, a made-up crystal that when electrically charged pulls against gravity (or something). That's partially...

Airship Design Advice
Airships

Airship Design Advice

Apr 8, 2014 Airships Article 0 comments

The basics of sound airship construction, to tide you over while I work on the next release.

The Making of the Airships Logo
Airships

The Making of the Airships Logo

Apr 16, 2014 Airships Article 2 comments

How I assembled the logo using GIMP and many many layers.

Dev Blog: Taming Garbage Collection to Prevent Stutter
Airships

Dev Blog: Taming Garbage Collection to Prevent Stutter

Apr 23, 2014 Airships Article 0 comments

An in-depth post on how I made Airships run more smoothly with careful memory management.

Dev Blog: The Coming of the UniScreen
Airships

Dev Blog: The Coming of the UniScreen

May 17, 2014 Airships Article 1 comment

Or: How I componentised the Airships UI to reduce technical debt.

Explaining the Fleet Reserve
Airships

Explaining the Fleet Reserve

Jun 18, 2014 Airships Article 0 comments

Explaining why the game may put some of your ships into an inactive reserve.

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Explaining the Fleet Reserve
Explaining the Fleet Reserve Article - Jun 18, 2014
Dev Blog: The Coming of the UniScreen
Dev Blog: The Coming of the UniScreen Article - May 17, 2014
Lighter-than-air
Lighter-than-air Article - Jan 13, 2014
Risks
Risks Article - Dec 27, 2013
The Many Moods of the Target Reticle
The Many Moods of the Target Reticle Article - Mar 18, 2013
How I'm implementing multiplayer
How I'm implementing multiplayer Article - Nov 25, 2013
Heraldry
Heraldry Article - Dec 5, 2013
Hovering: A History
Hovering: A History Article - Mar 27, 2013
Airship Design Advice
Airship Design Advice Article - Apr 8, 2014