I make computer games, mostly small ones, in Java. My favorite games to play are probably Armageddon Empires, Minecraft and Master of Orion II.

Posted | Game Title | Type
 House Hazards
Patent Blaster

House Hazards

Jun 14, 2013 Patent Blaster Article 0 comments

The patents, having come to life by some mysterious process probably involving corporate personhood, waste no time infesting a grand decaying mansion...

Airship Design Advice
Airships

Airship Design Advice

Apr 8, 2014 Airships Article 0 comments

The basics of sound airship construction, to tide you over while I work on the next release.

Creating a soundscape for the star map
Space Exploration: Serpens Sector

Creating a soundscape for the star map

Jun 23, 2013 Space Exploration: Serpens Sector Article 0 comments

As part of creating the new, pretty star map for SE:SS, I wanted to have a set of subtle background sounds.

Hallway Testing in the Cafeteria
Patent Blaster

Hallway Testing in the Cafeteria

Mar 8, 2013 Patent Blaster Article 4 comments

Today, I went to the cafeteria of the local university, which is open to non-students, and asked a bunch of people if they could play Patent Blaster...

Heraldry
Airships

Heraldry

Dec 5, 2013 Airships Article 0 comments

I always thought it'd be cool to be able to create your own coat of arms in a game. With Airships, this makes a fair amount of sense, as you play as one...

Hovering: A History
Patent Blaster

Hovering: A History

Mar 27, 2013 Patent Blaster Article 0 comments

Making a nice hover effect for Patent Blaster turned out to be tricky but ultimately satisfying. Warning: Includes pictures of screaming elephants.

How I'm implementing multiplayer
Airships

How I'm implementing multiplayer

Nov 25, 2013 Airships Article 2 comments

Airships' multiplayer code is now working - and this is how.

Lighter-than-air
Airships

Lighter-than-air

Jan 13, 2014 Airships Article 1 comment

The airships in my game are held aloft by Suspendium, a made-up crystal that when electrically charged pulls against gravity (or something). That's partially...

Nice business, would be a shame if something happened to it...
Patent Blaster

Nice business, would be a shame if something happened to it...

Mar 15, 2013 Patent Blaster Article 0 comments

It's perhaps time for me to explain my particular animus against the patent system. There's a lot of rational arguments for why the system is broken...

Risks
Airships

Risks

Dec 27, 2013 Airships Article 0 comments

A risk assessment for Airships - let's think about how the game might fail.

The Many Moods of the Target Reticle
Patent Blaster

The Many Moods of the Target Reticle

Mar 18, 2013 Patent Blaster Article 0 comments

I tried putting as much useful information into the target reticle as possible. Here's how it all works.

Weapons Guide
Patent Blaster

Weapons Guide

Mar 11, 2013 Patent Blaster Article 1 comment

A guide to the different kinds of weapons you can get (or get killed by) in Patent Blaster - and what they're best used for.

What SE:SS isn't
Space Exploration: Serpens Sector

What SE:SS isn't

Aug 10, 2013 Space Exploration: Serpens Sector Article 0 comments

As mentioned before, I do not have a release date or a regular update schedule, hence the recent silence. And on the topic of refusal, here is a list...

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Popular Features
Weapons Guide
Weapons Guide Article - Mar 11, 2013
Airship Design Advice
Airship Design Advice Article - Apr 8, 2014
Lighter-than-air
Lighter-than-air Article - Jan 13, 2014
 House Hazards
House Hazards Article - Jun 14, 2013
Risks
Risks Article - Dec 27, 2013
Hovering: A History
Hovering: A History Article - Mar 27, 2013
How I'm implementing multiplayer
How I'm implementing multiplayer Article - Nov 25, 2013
What SE:SS isn't
What SE:SS isn't Article - Aug 10, 2013