I make computer games, mostly small ones, in Java. My favorite games to play are probably Armageddon Empires, Minecraft and Master of Orion II.

Post feature RSS Features
The many different things you can fire from a cannon
Airships: Conquer the Skies

The many different things you can fire from a cannon

Airships: Conquer the Skies 1 comment

Smashing, slicing, exploding and burning your enemies - a quick history of things shot from cannons.

Mod Example: Imperial Cannon
Airships: Conquer the Skies

Mod Example: Imperial Cannon

Airships: Conquer the Skies

In this second instalment of the Airships modding guide, I'll give you an explanation of how mods can override existing game functionality, and walk you...

Modding Setup
Airships: Conquer the Skies

Modding Setup

Airships: Conquer the Skies 2 comments

Want to make mods for Airships? Here's how to set everything up properly.

On Suspendium
Airships: Conquer the Skies

On Suspendium

Airships: Conquer the Skies 2 comments

A big backgrounder on the crystals that keep the airships flying.

Small ships are fun
Airships: Conquer the Skies

Small ships are fun

Airships: Conquer the Skies

Since the introduction of small modules in dev2, you can make some pretty small airships. Now air leviathans are impressive, but the manoeuvrability of...

Explaining the Fleet Reserve
Airships: Conquer the Skies

Explaining the Fleet Reserve

Airships: Conquer the Skies

Explaining why the game may put some of your ships into an inactive reserve.

Dev Blog: The Coming of the UniScreen
Airships: Conquer the Skies

Dev Blog: The Coming of the UniScreen

Airships: Conquer the Skies 1 comment

Or: How I componentised the Airships UI to reduce technical debt.

Dev Blog: Taming Garbage Collection to Prevent Stutter
Airships: Conquer the Skies

Dev Blog: Taming Garbage Collection to Prevent Stutter

Airships: Conquer the Skies

An in-depth post on how I made Airships run more smoothly with careful memory management.

The Making of the Airships Logo
Airships: Conquer the Skies

The Making of the Airships Logo

Airships: Conquer the Skies 2 comments

How I assembled the logo using GIMP and many many layers.

Airship Design Advice
Airships: Conquer the Skies

Airship Design Advice

Airships: Conquer the Skies

The basics of sound airship construction, to tide you over while I work on the next release.

Lighter-than-air
Airships: Conquer the Skies

Lighter-than-air

Airships: Conquer the Skies 1 comment

The airships in my game are held aloft by Suspendium, a made-up crystal that when electrically charged pulls against gravity (or something). That's partially...

Risks
Airships: Conquer the Skies

Risks

Airships: Conquer the Skies

A risk assessment for Airships - let's think about how the game might fail.

Heraldry
Airships: Conquer the Skies

Heraldry

Airships: Conquer the Skies

I always thought it'd be cool to be able to create your own coat of arms in a game. With Airships, this makes a fair amount of sense, as you play as one...

How I'm implementing multiplayer
Airships: Conquer the Skies

How I'm implementing multiplayer

Airships: Conquer the Skies 2 comments

Airships' multiplayer code is now working - and this is how.

What SE:SS isn't
Space Exploration: Serpens Sector

What SE:SS isn't

Space Exploration: Serpens Sector

As mentioned before, I do not have a release date or a regular update schedule, hence the recent silence. And on the topic of refusal, here is a list...

Creating a soundscape for the star map
Space Exploration: Serpens Sector

Creating a soundscape for the star map

Space Exploration: Serpens Sector

As part of creating the new, pretty star map for SE:SS, I wanted to have a set of subtle background sounds.

 House Hazards
Patent Blaster

House Hazards

Patent Blaster

The patents, having come to life by some mysterious process probably involving corporate personhood, waste no time infesting a grand decaying mansion...

Hovering: A History
Patent Blaster

Hovering: A History

Patent Blaster

Making a nice hover effect for Patent Blaster turned out to be tricky but ultimately satisfying. Warning: Includes pictures of screaming elephants.

The Many Moods of the Target Reticle
Patent Blaster

The Many Moods of the Target Reticle

Patent Blaster

I tried putting as much useful information into the target reticle as possible. Here's how it all works.

Nice business, would be a shame if something happened to it...
Patent Blaster

Nice business, would be a shame if something happened to it...

Patent Blaster

It's perhaps time for me to explain my particular animus against the patent system. There's a lot of rational arguments for why the system is broken...

Weapons Guide
Patent Blaster

Weapons Guide

Patent Blaster 1 comment

A guide to the different kinds of weapons you can get (or get killed by) in Patent Blaster - and what they're best used for.

Hallway Testing in the Cafeteria
Patent Blaster

Hallway Testing in the Cafeteria

Patent Blaster 4 comments

Today, I went to the cafeteria of the local university, which is open to non-students, and asked a bunch of people if they could play Patent Blaster...