I make computer games, mostly small ones, in Java. My favorite games to play are probably Armageddon Empires, Minecraft and Master of Orion II.
Smashing, slicing, exploding and burning your enemies - a quick history of things shot from cannons.
the many different things you can fire from a cannon
In this second instalment of the Airships modding guide, I'll give you an explanation of how mods can override existing game functionality, and walk you...
mod example: imperial cannon
Want to make mods for Airships? Here's how to set everything up properly.
modding setup
A big backgrounder on the crystals that keep the airships flying.
on suspendium
Since the introduction of small modules in dev2, you can make some pretty small airships. Now air leviathans are impressive, but the manoeuvrability of...
small ships are fun
Explaining why the game may put some of your ships into an inactive reserve.
explaining the fleet reserve
Or: How I componentised the Airships UI to reduce technical debt.
dev blog: the coming of the uniscreen
An in-depth post on how I made Airships run more smoothly with careful memory management.
dev blog: taming garbage collection to prevent stutter
How I assembled the logo using GIMP and many many layers.
the making of the airships logo
The basics of sound airship construction, to tide you over while I work on the next release.
airship design advice
The airships in my game are held aloft by Suspendium, a made-up crystal that when electrically charged pulls against gravity (or something). That's partially...
lighter-than-air
A risk assessment for Airships - let's think about how the game might fail.
risks
I always thought it'd be cool to be able to create your own coat of arms in a game. With Airships, this makes a fair amount of sense, as you play as one...
heraldry
Airships' multiplayer code is now working - and this is how.
how i'm implementing multiplayer
As mentioned before, I do not have a release date or a regular update schedule, hence the recent silence. And on the topic of refusal, here is a list...
what se:ss isn't
As part of creating the new, pretty star map for SE:SS, I wanted to have a set of subtle background sounds.
creating a soundscape for the star map
The patents, having come to life by some mysterious process probably involving corporate personhood, waste no time infesting a grand decaying mansion...
house hazards
Making a nice hover effect for Patent Blaster turned out to be tricky but ultimately satisfying. Warning: Includes pictures of screaming elephants.
hovering: a history
I tried putting as much useful information into the target reticle as possible. Here's how it all works.
the many moods of the target reticle
It's perhaps time for me to explain my particular animus against the patent system. There's a lot of rational arguments for why the system is broken...
nice business, would be a shame if something happened to it...
A guide to the different kinds of weapons you can get (or get killed by) in Patent Blaster - and what they're best used for.
weapons guide
Today, I went to the cafeteria of the local university, which is open to non-students, and asked a bunch of people if they could play Patent Blaster...
hallway testing in the cafeteria
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