Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (300 - 330 of 525)
zahaqiel
zahaqiel Oct 28 2012, 2:08am replied:

Soonish. The mod team's taking a bit of downtime to assess what needs to be done in 0.5b3.

But I'm definitely going to start the runthrough process on that this week. It's one of those things that'll help us clarify balance as well, so worth doing on two fronts.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 24 2012, 6:26am replied:

Yeah... you might need to hop on over to our forums to talk this over properly. There's certain things we don't let people do with our mod, so it needs a bigger discussion.

+4 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 22 2012, 4:26am replied:

Depends how you want to do it (and to some degree, what your mod is).

+5 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 20 2012, 2:50am replied:

Miros is out current coder. He is the brains behind the current incarnation of the Influence mechanic.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 15 2012, 2:44am replied:

Forgeworld's Heirophant kinda gives it a run for its money. :P

+4 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 15 2012, 2:42am replied:

That sort of information would probably be best obtained from our coder. If you hop on over to our forum, you can ask him directly there.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 15 2012, 2:29am replied:

What in particular's going on? It shouldn't have any issues with Steam copies of SS.

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Oct 15 2012, 2:22am replied:

Sure thing.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Oct 5 2012, 2:58am replied:

That's a known issue we're looking into, so far not many people have experienced it though so we're not sure what's causing it.

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Oct 5 2012, 2:53am replied:

Are you talking for your own use? Because if so, go nuts.

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 5 2012, 2:52am replied:

Update: Check the Reclamation Pools.

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 3 2012, 5:23am replied:

>_>
<_<
>_>
Huuuuuh... That might have been an accident after a discussion about what building should be used to spawn them which came to no clear conclusion... Little fellas are so short, they're easy to miss...

+1 to you sir.

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 2 2012, 3:56am replied:

There isn't meant to be one. Click the button in the top middle of the bottom bar. That'll open up your build options.

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Sep 28 2012, 11:05am replied:

Later. :P

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 27 2012, 2:59am replied:

That's the plan.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 26 2012, 5:19am replied:

Apparently you're not the only one, so it looks to be an issue we're gonna have to address for 0.5b3.

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Sep 25 2012, 8:46am replied:

When you say you can't build... is the menu not there, or what's happening?

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Sep 25 2012, 8:44am replied:

They have the mod installed, right?

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Sep 25 2012, 8:44am replied:

Did you try the button in the middle of the menu along the button? Opens the build menu.

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Sep 25 2012, 8:43am replied:

Yes, you might find there are file conflict issues if you don't uninstall 0.5b1 first.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Sep 25 2012, 2:52am replied:

We'll have to get the AI team to have a look then. I can guarantee that the AI does not have a problem with there not being a builder unit.

I won't say why, but that is not an issue. :P

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 24 2012, 4:39pm replied:

We can pretty much guarantee that the AI won't have problems with the build system.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 24 2012, 4:06am replied:

What setting do you have it on?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 24 2012, 3:28am replied:

We're having trouble replicating the issue. Would you be willing to hop onto our forums and post about it in our tech support board?

We'll probably need to look at your log files to figure out the issue.

+1 vote   news: 0.5b2: Hivefleet Now In Orbit
zahaqiel
zahaqiel Sep 24 2012, 3:27am replied:

We're trying to steer away from turret buildings - but there has been talk that if we were to add [++REFERENCES TO XENOTYPE DELETED++] that it might work as a mobile substitute, but it'd be a 0.6 thing.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 24 2012, 3:25am replied:

Yeah, I did talk to Miros about that. We'll try and make it a bit more obvious. :)

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 24 2012, 3:24am replied:

Pop open the Tyranids_GDM.module file in notepad. See the last line? If you put that into the PoK module file (update it for whatever number it goes up to), then PoK will always load the Tyranid Mod with it.

She would have to do the same to hers for it to work for multiplay though.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 23 2012, 8:20am replied:

Hmmm... I'll get our guys looking into it.

+1 vote   news: 0.5b2: Hivefleet Now In Orbit
zahaqiel
zahaqiel Sep 23 2012, 5:22am replied:

Check the news post. :)

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Sep 23 2012, 5:22am replied:

Did you make sure to uninstall any previous Soulstorm version of the Tyranid Mod before installing?

+1 vote   news: 0.5b2: Hivefleet Now In Orbit
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