Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (300 - 330 of 550)
zahaqiel
zahaqiel Dec 22 2012 replied:

Open it with Notepad - anything in it?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 22 2012 replied:

Awesome. :D

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 22 2012 says:

Hi all, new hosting for 0.5b2 is up, news post to follow:

Tyranids.gameapollo.com

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 22 2012 replied:

You'll need to make sure there's a "tyranids.module" file in your Soulstorm folder. If that's missing, the Tyranid Mod won't show up in the list and GDM won't work.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 22 2012 replied:

Uploading a copy to the NidMod site...

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 22 2012 replied:

Uploading a copy to the NidMod site...

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 22 2012 replied:

Uploading a copy to the NidMod site...

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 22 2012 replied:

Uploading a copy to the NidMod site...

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 22 2012 replied:

Uploading a copy to the NidMod site...

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 19 2012 replied:

There's a patch for 0.5b2. It's linked in the news article above.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 17 2012 replied:

We're currently kicking around some ideas to beef up a few units, make them a bit more specialised. There may be a few public polls going up on our forum soon depending how what the mod team think of a few of the ideas.

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 17 2012 replied:

Ever notice how the gaunt hive looks like a tervigon without a head?

Me neither.

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 11 2012 replied:

We have it hosted at an alternate location as well if you want to try there too:
Dawnofwar.filefront.com

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Dec 9 2012 replied:

Biovores are in-game already. :)

Tactically, spore mines are good for storing up when you have excess Req. Since they can be placed inside spore chimneys for deployment, you can unload a whole lot of them on an enemy force to soften them up before hitting them with your troops.

+4 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Dec 5 2012 replied:

See the news post above. Bug #1. It's a known issue and we already know how to fix it. There's a temporary solution method available on our forum at the link provided in the news post.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Nov 30 2012 replied:

Working on it.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Nov 26 2012 replied:

Actually, there've been big discussions about the AI construction problems - turns out it's actually due to resource allocation, nothing to do with whether it's a flier or not. There's a bug which causes the AI to sometimes start the game with 0 Inf.

And as for tech trees and people getting mad, people didn't get mad with the Tau - and we're offering more flexibility, not less.

+7 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Nov 25 2012 replied:

I couldn't possibly ruin the surprise. :P

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Nov 24 2012 replied:

...Yes. :P

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Nov 24 2012 replied:

Sounds are on the list for 0.5b3 to work on.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Nov 23 2012 replied:

You will be seeing new units. Gargoyles are already prepped for 0.6. We have a few others that should be in the works soon.

The reason we're holding off until 0.6 is that for every unit we add, we remove or step down another unit; as well as add across-the-board tweaks - setting up a whole new playstyle tech-tree. So if you want to play a winged hive, you can do that but it'll have drawbacks that are different to a standard hive. Or if you want to have a massive gaunt swarm or focus on ranged units, you can do that but the downsides will be different again.

In the end, we expect 5 or 6 different playstyle options you can pick during T1, and that'll change what units, technologies, upgrades and so on are available for the rest of the game.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Nov 22 2012 replied:

Next release is going to be polish - bugfixes, balance tweaks, making the builder button a bit more obvious, sound and art, that sort of thing. Basically we want the core gameplay stuff to work well before we move onto the stage of varying up the tech-tree options.

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Nov 22 2012 replied: +3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Nov 11 2012 replied:

You're not meant to have one. Click the button in the top-middle of the menu across the bottom.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Nov 9 2012 replied:

We modelled them, animated them and put them in cold-storage for 0.6 when we start doing different fleet styles.

Sorry to disappoint, they're about 2 releases away.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 28 2012 replied:

Soonish. The mod team's taking a bit of downtime to assess what needs to be done in 0.5b3.

But I'm definitely going to start the runthrough process on that this week. It's one of those things that'll help us clarify balance as well, so worth doing on two fronts.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 24 2012 replied:

Yeah... you might need to hop on over to our forums to talk this over properly. There's certain things we don't let people do with our mod, so it needs a bigger discussion.

+4 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 22 2012 replied:

Depends how you want to do it (and to some degree, what your mod is).

+5 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 20 2012 replied:

Miros is out current coder. He is the brains behind the current incarnation of the Influence mechanic.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Oct 15 2012 replied:

Forgeworld's Heirophant kinda gives it a run for its money. :P

+4 votes   mod: Tyranid Mod
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