Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (300 - 330 of 513)
zahaqiel
zahaqiel Feb 22 2015, 8:50pm replied:

There is a known AI issue which shouldn't exist in our next release.

Can you be more specific about your reclamation pool issue?

+1 vote   article: 0.5b3: More Developing
zahaqiel
zahaqiel Oct 2 2012, 3:56am replied:

There isn't meant to be one. Click the button in the top middle of the bottom bar. That'll open up your build options.

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Sep 28 2012, 11:05am replied:

Later. :P

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 27 2012, 2:59am replied:

That's the plan.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 26 2012, 5:19am replied:

Apparently you're not the only one, so it looks to be an issue we're gonna have to address for 0.5b3.

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Sep 25 2012, 8:46am replied:

When you say you can't build... is the menu not there, or what's happening?

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Sep 25 2012, 8:44am replied:

They have the mod installed, right?

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Sep 25 2012, 8:44am replied:

Did you try the button in the middle of the menu along the button? Opens the build menu.

0 votes   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Sep 25 2012, 8:43am replied:

Yes, you might find there are file conflict issues if you don't uninstall 0.5b1 first.

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Sep 25 2012, 2:52am replied:

We'll have to get the AI team to have a look then. I can guarantee that the AI does not have a problem with there not being a builder unit.

I won't say why, but that is not an issue. :P

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 24 2012, 4:39pm replied:

We can pretty much guarantee that the AI won't have problems with the build system.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 24 2012, 4:06am replied:

What setting do you have it on?

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 24 2012, 3:28am replied:

We're having trouble replicating the issue. Would you be willing to hop onto our forums and post about it in our tech support board?

We'll probably need to look at your log files to figure out the issue.

+1 vote   article: 0.5b2: Hivefleet Now In Orbit
zahaqiel
zahaqiel Sep 24 2012, 3:27am replied:

We're trying to steer away from turret buildings - but there has been talk that if we were to add [++REFERENCES TO XENOTYPE DELETED++] that it might work as a mobile substitute, but it'd be a 0.6 thing.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 24 2012, 3:25am replied:

Yeah, I did talk to Miros about that. We'll try and make it a bit more obvious. :)

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 24 2012, 3:24am replied:

Pop open the Tyranids_GDM.module file in notepad. See the last line? If you put that into the PoK module file (update it for whatever number it goes up to), then PoK will always load the Tyranid Mod with it.

She would have to do the same to hers for it to work for multiplay though.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 23 2012, 8:20am replied:

Hmmm... I'll get our guys looking into it.

+1 vote   article: 0.5b2: Hivefleet Now In Orbit
zahaqiel
zahaqiel Sep 23 2012, 5:22am replied:

Check the news post. :)

+1 vote   download: Tyranid Mod v0.5b2 for Soulstorm
zahaqiel
zahaqiel Sep 23 2012, 5:22am replied:

Did you make sure to uninstall any previous Soulstorm version of the Tyranid Mod before installing?

+1 vote   article: 0.5b2: Hivefleet Now In Orbit
zahaqiel
zahaqiel Sep 22 2012, 11:49pm replied:

They should be able to - I believe it applies them as a chitin patterning.

+1 vote   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 22 2012, 10:32pm replied:

There's a news item currently waiting approval... ^_^

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 22 2012, 7:47am replied:

We're just making sure the installer works okay.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 22 2012, 7:47am replied:

Next update should fix this issue, since we're not using WAAAGH anymore.

+4 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 21 2012, 3:18am replied:

You'll have to wait and see. :P

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 19 2012, 7:15am replied:

It's very rare that I get to do that, so I enjoy being able to give a certainty when I can. :D

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 18 2012, 10:04pm replied:

At this point, I can pretty much guarantee you will see it in September.

...Possibly this coming weekend.

+4 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 18 2012, 4:53am replied:

We're looking at them for 0.6.

+4 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 14 2012, 11:35pm replied:

DC version is post-1.0, if it happens. Otherwise we'd basically be developing two different mods at the same time, and we're slow enough as it is. :P

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Sep 14 2012, 11:34pm replied:

New FX for a lot of things, I don't have the specifics but I believe so. I know the heavier weapons certainly got new stuff.

+2 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Aug 30 2012, 3:15am replied:

It's a post-1.0 plan. We want to finish the race before we do, otherwise things will be even slower. :P

+3 votes   article: 0.5b2: The Inbetweenering
zahaqiel
zahaqiel Aug 18 2012, 12:09pm replied:

Hahahaha. Tier 3. :P

+3 votes   mod: Tyranid Mod
zahaqiel
zahaqiel Aug 14 2012, 10:17am replied:

We actually got Influence working on Faith, which is awesome. It also makes it non-transferrable in co-op games (which is what we want).

And we seem to have the economy rebalanced properly so Tyranids don't get to uberspam everything at T2.

At the moment, Miros is on holidays for a month, but we've got a rebalanced version in testing, and we may be able to release before he gets back.

+7 votes   mod: Tyranid Mod
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