Hey all, I'm the current Tyranid Mod administrator. Just so's you know, I don't check my personal page regularly so I am liable to miss any comments you leave me here. Anyone wanting to give feedback on or ask questions about the Tyranid Mod should do so at the Tyranid Mod page or the Tyranid Mod forum (check my homepage link). :)

Comment History  (300 - 330 of 477)
zahaqiel
zahaqiel Aug 8 2012, 9:59am replied:

He actually offered them for our use, so you might see them ingame at some point.

+5 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Aug 2 2012, 2:55am replied:

Probably a week or two after 0.5b2 - once our coder isn't quite so busy fixing all the little stuff.

+2 votes     media: Unit booklet sneak peek
zahaqiel
zahaqiel Aug 2 2012, 2:54am replied:

It'll only be available online unfortunately, but we'll be sure to include lots of links to it. :P

+3 votes     article: 0.5b2: The Inbetweenering
zahaqiel
zahaqiel Jul 31 2012, 2:44am replied:

At the moment Tyranids but only because they're getting too much Req. :P

+5 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 29 2012, 9:07am replied:

Will of the Hive is gone. It was only a stand-in until we could remove builders entirely (previously it was Rippers, which just doesn't make sense).

If you have a look in the pics up top you'll see the basic outline of the new build menu. Yes, it is a bit like the Dark Eldar.

+3 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 28 2012, 8:13am replied:

We'll release it when it's ready. Don't know when that is, there are still issues to work out.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 25 2012, 10:40am replied:

If you've got another computer (a friend's maybe?), you could always install it there and then copy the files across.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 25 2012, 12:20am replied:

What happens?

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 22 2012, 2:07am replied:

Which this is not.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jul 20 2012, 4:08am replied:

Soon?

+5 votes     article: 0.5b2: THE TESTENATING
zahaqiel
zahaqiel Jul 20 2012, 4:08am replied:

Have a look at the HD view - it's a lot easier to make out.

+1 vote     media: Hive Tyrant
zahaqiel
zahaqiel Jul 20 2012, 4:07am replied:

I did say not to read too much into the UI. :P

Non-weapon biomorphs are researches, weapon biomorphs for the most part are like standard weapons upgrades. Unfortunately the HT has to work a little differently because of the way weapon-upgrades work, so they're on-Tyrant researches that are specific to that Tyrant.

+1 vote     media: Hive Tyrant
zahaqiel
zahaqiel Jul 19 2012, 1:48am replied:

I've uploaded a pic of the Hive Tyrant next to a Warrior for you. :P

+4 votes     article: 0.5b2: THE TESTENATING
zahaqiel
zahaqiel Jul 19 2012, 1:44am replied:

There's a news topic to say we started testing, try there. :P

+3 votes     article: 0.5b2: THE TESTENATING
zahaqiel
zahaqiel Jul 19 2012, 1:44am replied:

Yep, those are ours. :P

+4 votes     mod: Tyranid Mod
zahaqiel
zahaqiel May 3 2012, 12:04am replied:

Should do.

+3 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Apr 28 2012, 1:20am replied:

No. We're not doing any Dark Crusade work until we've completed the mod. It'd be like creating two separate mods otherwise and we're having a hard enough time just doing the one.

+2 votes     article: 0.5b2: Doing the thing
zahaqiel
zahaqiel Apr 28 2012, 1:19am replied:

Not sure on the release date as yet, but hop on our forums and talk to Miros. He's the genius who has the ability/build bar working.

+4 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Apr 22 2012, 1:50am replied:

That would probably be it not working, because it's not designed to function on Dark Crusade.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Mar 27 2012, 4:31am replied:

It's partially done, but not enough for that.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Mar 21 2012, 3:15am replied:

Depends on your video card(s).

We've done stress tests on that. :P

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Mar 18 2012, 6:29am replied:

We talked the Malanthrope over a lot, along with two kinds of Heirodules. We came to the conclusion that they were not as widely known as the Trygon (even before the Trygon was re-introduced in Apocalypse), and that the Trygon filled the same sort of position in the tech tree the Malanthrope and the Heirodules would - and there's only so many relic units we can put in. :P

It's a cool model though.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Mar 16 2012, 9:24am replied:

I have no idea who you're referring to, but there's a certain point at which (a) we're just stressing out people's video cards (and Soulstorm does that enough already), and (b) we'd be making every other model in the game look bad.

Our models for the most part are at a higher polycount and skinning quality than the average models Relic put in the game. We're quite comfortable with that. We're not making Dawn of War 2, nor are we attempting to compete with it. We're attempting to make a race that fits in with the game as is.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Feb 29 2012, 12:51am replied:

We could, but a) we prefer to have one race be confusing rather than all of them, and b) we're not using Ork Resource in 0.5b2. So releasing an update to fix it would be relatively pointless, since our next update will replace it entirely.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Feb 21 2012, 11:58pm says:

Intentional. Due to a bug, when enabled it becomes enabled for every race regardless of whether they use it or not. The next release shouldn't have that issue, we're using a different method for creating Influence.

+2 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Feb 19 2012, 9:15am replied:

Don't have anything new to post. I've had more than a fortnight without internet (ISP changeover) and most of the code has already been done. With the amount of preview stuff for 0.5b2 that went up before we'd even released 0.5b1, you've pretty much seen most of the new things that are gonna be in it.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Feb 2 2012, 11:43pm replied:

Q: When will it come out?
A: When it's done.

For further information, I refer you to our FAQ:
Tyranids.gameapollo.com

Historically our suggested dates have always been wrong, sometimes by as little as half a week, sometimes by as much as two years.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jan 17 2012, 9:48am replied:

HT is still in progress. It has something like 5 or 6 hardpoints which makes it probably the most difficult model to animate that we've got.

+1 vote     mod: Tyranid Mod
zahaqiel
zahaqiel Jan 17 2012, 9:48am replied:

I intend to, but I'ma give them some time to be able to read this first.

+4 votes     mod: Tyranid Mod
zahaqiel
zahaqiel Jan 16 2012, 5:57am says:

This goes for both of you - can you not post video links unless they're Tyranid Mod related?

By continuously posting links to videos that don't really have anything to do with us, you're pushing down comments where people ask actual questions. So when new people come here with questions, you're making it harder for them to see whether their questions have already been answered.

+3 votes     mod: Tyranid Mod
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