The awesome one here
As do I. However I would like to see rotating turrets, is this possible?
has anyone figured out how to make mods run on 1.82? this one here happens to be my favorite
nice gong zeke, good to see you back in action. if you need any possible beta testers let me know. btw, did you ever compile that musicpack from reborn?
its been almost a year and a half. I enjoy the mod a lot but im wondering if the next major release will ever come?
question. why is it read that photon torpedoes do more damage than quantum torpedoes when the quantums are newer and do more damage? And why does the Excalibur (My favorite btw) read photon torpedo damage when it obviously fires Quantums?
A couple things I have noticed. Also, is there going to be a rework of the borg help text?
so does this mean that we can use the chopper with a spotter ability and give the base howitzers unlimited range with said ability?
great job on the mod although I found a bug. when I play as virons or Terrans with viron supports on Tranquility Base I have no helidynes or support powers.
id like to see the turrets rotate when they fire. and not just on this ship. or is that a limitation of the sins engine?
Still hard to believe the USA chickened out over a bunch of ocean-hoppers. That would seriously screw everything up in RL, as it did in ZH.
Hunter if you were to give a realistic percentage of completion for 1.85, what would that percentage be?
well im getting the technical error on startup. running as admin with win7 compat. extracted files as said and renamed scripts folder. wtf?
will this be translated over to English?
Man, are you ordering those things to fire from your mic? And if so, where did you come up with the orders on grid and authentication?
just a question, will everything be translated into English?
this mod is by far one of the best out there. Xitars should come back and make a 1.5. I love this mod and I can play it for days to weeks at a time.
this is badass!
well how do I capture them then?
im sure this has been answered elsewhere but I cant seem to figure out how to capture a planet..... any ideas? when I did it in the original complex mod i used carriers.
man what are your options on? mine are all maxed except for detail geometry..... that causes a shitload of lag for me zoomed in so i turn it off. try it
Are you also planning on releasing an updated manual due to the DLC?
ok my mistake. theres been talks about a prequel/sequel over at blackbox. im worried because blackbox has affiliated with EA and EA ***** everything up. CNC is done -_-
dude where are you from? you need some English work that I would be happy to provide (translations/error correcting)
Battlecry was the main guy for PDS, he implemented it into TFS IIRC
i got my maelstrom to run by putting vanilla sins on admin for win 8 then convert over to maelstrom. keep it up saose :D
it has worked for me on win xp, vista, 7, and 8 with no problems. the User Action Control allows you to do things as an admin automatically if you set it right. its under control panel.
great idea, would definitely help to not have descriptive text cut off
cheesecake will you be adding stuff for GCs later on down the road?
its called shadow of the empire, check it out. I know you are looking for realistic ships of the time period but it may also give you some fresh ideas.
one of the other mods I play if you play a GC, they have a ton of ships dived by category. one gives you the starfighters, another corvettes/frigs etc... it was a cool idea ill find out what mod and ill be back to tell you
sorry ive been away for a while tons of stuff I had to do. anyway I was playing a mod earlier, legacy I think and they had a ton of units. they hardcoded icons for different types of ships. its a great idea I think, maybe it will be put to use in here or in ascendency?