When I say game engine, this one is very basic. It has been developed from the ground-up multiple times using C++ and DirectX and now, it's moving over to just C and OpenGL. This is mostly because of easier compatibility with other platforms porting would be easier).
Now why am I making a game engine? A long time ago I posted up a hobbyist project named Hanako Dash on this very site. While it got a decent amount of attention, this soon died out due to my inability to continue. Life issues, work, family and friends were more important. Now that things have settled down, instead of resuming the game, or even starting it over, I'm rewriting it's engine and making it fully open source. This way, other beginner programmers can see some basic detail in creating something that could possibly be the heart of their game.
Aside from the engine itself and all the coding, there will be utilities included with this engine allowing games to be put together without the need to do much (if any) coding at all. Once this project is complete, Hanako Dash will be re-made using these methods and this engine and be given the same name as this project.
Until then, you can follow development on my site at Forum.ikezawa-project.com under the official development news section. The site is still new and there is not that much activity just yet, but I hope for it to grow and perhaps maybe even become useful to others. All releases can be downloaded (as well as the old Hanako Dash) from there. The engine is built using MinGW on Windows and the utilities with Delphi 7 Personal Edition (so you might want to freshen up on pascal if you're a programmer ;))
Anyways, there's my announcement in all its glory! Hope to see more members on the site and for those of you who were following Hanako Dash, just so you know, that's no longer what this project is all about. This is for all game developers, Hanako Dash will merely be ONE of the possible outcomes of this engine.