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TS already has a great atmosphere but TI takes and intensifies it a lot by keeping its own style. This Mod is an astonishing piece of work!
And every time I visit your mod page the TI team surprises me. Yeay base props!
One of the coolest TS-Mods. I'm really looking forward to the new version.
Great. It's solaris time! ^^
George Ledoux commentating for the solaris matches in MW4 was awesome. Sometimes I played the matches just to hear his comments :)
I stored all money in front of my house please don't steal it XD
No really if you don't want that other user give your work out to anyone: don't upload it.
Of course all the evil indie-pirates will now visit moddb and vote truthfully.
Nice skins indeed.
Btw: It's called "Allgemeine SS" not "Allgermiene SS"
"This mod requires Texmod to run, as Mass Effect 2 is not mod-friendly."
There would be a point of making it then and the answer is simple: practice und learning.
Quote:Damn, I'm getting skewered again. Still learning guys.
Indeed and its obvious isn't it? Yes it is and that's why you should consider uploading only pictures, ask for improvements and not releasing every pratice piece immediately for rating/downloading. Nobody will like or download it anyway if you are far below the quality of the original game.
Great mod indeed. I really like the style of this mod (graphics, unit-ideas, details and so on).
Great news and screenshots!
This already really impressive even for programmers art. Now I'm really curious what a bunch of professional scenery designers can do with this engine ;)
Cool. I never really played such a hardcore strategy game. Only hardcore shooter, simulations and tatic games. Time to change this. I'm a patient gamer who likes also complex games (hope I can compete with hardcore-ness of this game XD).
I already downloaded 0.1.0 but had no time and patience to setup the controlls and everything. Now I finally had and it's great :D !
Btw I just got bombed out of my madcat by an aircraft. This also bombed me out of the game. Most funny crash I ever had ^^
I just waited for that comment XD But it's a w3d game with a C&C like MP mode. You can't deny that. These mods are at least to 1/3 CCR and 1/3 is not zero.
Don't understand me wrong. AR and APB are great w3d engine mods. Especially APB: You can really see how much work and dedication is in there. Anyway the gameplay and the map size is nothing for me.
Very nice models here.
Anyway nothing for me :/ Like APB it has these large scaled maps...
Remember: Renegade is not Battlefield.
I don't play CS - too boring for me XD
Very nice model!
Just one thing: Why do the empty shells come out on the side where the players body is? I always thought they have come out on the other other side?
I think you should drop the idea with the egyptian roots when this means that the obelisk needs be made of stone.
As far as I see here, this mod recreates the ol TD stuff in very realistic and believable way. An obelisk made of stones in the metal/concrete world of buildings really doesn't fit.
Make a metal texture and bake some structures into the normal which underline the general form of the obelisk. As I already mentioned: try to make it a bit thiner/higher. In combination with a new texture it should fine then.
I don't really like the obelisk too. Don't understand me wrong - I really like the oldschool-style of this mod - every building looks like its original but I think this goes to far for the obelisk. It looks not just bad - it looks horrible in comparison to the other buildings.
Yea it looks blocky/fat - the proportions are too toyish. Make it a bit smoother or at least thiner+higher. The texture should look like metal and not like stone in my eyes.
Great stuff especially the turret. The atmosphere of the night mission (or whatever) is great.
Great work! I like this old-styled models!
I wish I would own RA3 to play it...
Ohhh very nice especially the multi-core options. Great for my quadcore!
Great details and nice Prism Tower. I modeled also one some months after ChronoWar died.
Here is it (click link)
Mine is bigger XD
Great work and very interesting... I'm not a battletech expert but why are there two joysticks inside the cockpit?
In addition what is controlled by the pedals? Of course a mech has no rudders like a plane but maybe it is a replacement for the missing speed control wheel at the joystick(s) - something like the accelerator pedal in cars? Or for turning the torso left/right?
I can hardly believe that the mech will survive. Maybe the soldier should shoot with the left hand (or with the right if he's left-handed). This would be more fair.
Really impressive. Great designs here!
Great work! The realistic rotation brings this scene really to life.
Ah the forest scenes are great! Lots of trees to hide behind... >:)