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all the textures were improved in 3.0, this is a more targeted improving of certain ones.
could use the alpha shotgun mod
was not a joke
belittling my work is not a joke.
really so I didnt do a **** load of work on all the models or the engine, no its not just textures.
trying to update this, seems to be a unknown pk4 size limitation giving me issues. guess I have to split it up.
in the forum I have a post to send screenshots of textures to improve and I will.
no idea, found this googling Forum.notebookreview.com
saboath has lights added from perfected doom 3, um cant remember the other like I said little things
exec doom3.cfg darkest version
next person that calls this a texture pack, I will come to your house and jay and silent bob you. lol
need more info like what the errors say
so much more than that.
He is. Last I knew anyway
mods get the textures from the main game, just run Immersive. Also I didnt make the Immersive mod, the voodoo did.
uploading, install gave me issues so just a 7zip file this time
right now 3.0 is 5.5 gigs 7zipped, looking into trimming it down
Guess I am forced to jump up to V3.0, considering the size of this thing right now.
massive texture overhaul coming next, learned a new trick lol
first 2 videos in the videos section are on a 9500 gt, so no idea whats going on with yours.
some people the soft shadows drag, did you exec the faster.cfg or the fast.cfg, faster and doom3.cfg are the fastest. I run faster on a 9500 gt and it runs like a champ.
Github.com of course does not have the content lol
you add exec name.cfg to the shortcut link I think, but once you exec a cfg file those settings stick so you only have to do it once in the console.
do you have a renderprogs folder in your base directory? if so delete it
do you have that bfg mod launcher crap?
let it load the one from the resource file instead
updated trouble shooting page here Moddb.com
screenshots please of said texture
Everyone delete the caverns2.map file in base/maps/game.