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OK I will try to play thru that section and see what is happening.
Hmmm, I will check that out. Which version do you have? 1.2 fixes a couple of bugs.
It will be here when Moddb allows it Moddb.com
I will write a tutorial later today and post the link on here when its up. Not enough room in a comment post lol.
No it does not work that way, you would have to edit the files that came with each. Files with the same names would have to be edited to contain both mods info. The engine cannot run two of the same named files it would be a conflict. Also you would have to put the together in there own folder then either create a bat or a shortcut to RBDoom3BFG.exe with +set fs_game yourmodsname +set fs_resourceLoadPriority 0
You would have to combine them by hand, 99% of the time requires editing material, def, script files, etc. There are a few such combo's on here the trentphrozo and the ultimate BFG mod which is a combo of most the mods. The 3 you listed would be fairly easy.
you have to run the Ungibbable mod launch.bat file or create a shortcut to RBDoom3bfg.exe with +set fs_game ungibbable +set fs_resourceLoadPriority 0 in its properties under target. Old school mod launching until someone figures out a mod menu.
No problem, glad its working.
Did you have a version before 2.0? If you did delete the models, materials, scripts, def and generated folders out of the base directory and reinstall 2.2. Or install 2.0 which removes those folders. Check our trouble shooting page also here for more known issues Moddb.com Let me know.
Sikkpin i mean.
You mean sikmod's effects, yeah they do not work for BFG as BFG has a newer shader system. Actually a better one but nobody has tweaked it to add those effects. The guy who made RBDoom3BFG says he is working on parallax mapping so thats a start. Would love for Sikpin to convert his stuff to this.
If you have "render progs" folder in your base folder delete it. Its not needed anymore and old versions cause issues.
you can rename the generate folder also
Bizarre but ok. You would either have to delete or rename the textures and models folders in base directory to get it back to crap quality and run mods with rbdoom3bfg. Oh and delete the generated folder. You can just run mods with the high quality textures and models in there but you asked.
I am rude lol. Thanks for the heads up.
I'll dig into it
Yeah you have to do it the hard way, something that ran multiple bats would just crash because of differences in def, Material, script files, etc. Game does not work that way.
its uploaded here Moddb.com
Yeah cut and paste screw up and 20 tries to upload it, site wouldn't let me for some reason. I had to use google drive and then upload from that.
Right click RBDoom3BFG.exe select properties, then the compatibility tab. Tick "run this program in compatibility mode for" then select windows 8 and click apply. Then run it.
They are resized using a bicubic smoother at a 300 dpi, then sharpened a bit to compensate. Works pretty good adding detail to pixelated edges.
I added a version with my generated folder, didn't include it because of the over all download size combined with everything. Now I know what I need to do and how.
I have been digging into bots, most bot mods have a dll and will not work. I have my own idea and will work on it for this.
Yeah trying to add mods that are easy to do that with. Small doom 3 mods are pretty easy also. If you come up with something cool add it to the addons section.
Great! I will have to add that in a autoexe.cfg of something.
Great, glad its working. Yeah the load times first run will be slower as it generates all the new textures and models. Once its done that for a map it should load pretty quick after and as it goes. +set fs_resourceLoadPriority 0 will help because it wont be looking in the resource files first. I have an idea to replace all the content directly into the resource files but not sure how to do it yet.
try adding +set fs_resourceLoadPriority 0 to the shortcut.
Makes all the textures higher res, a lot of the same textures as Absolute HD mod and others. Has higher poly models than stock bfg and most mods. The lighting and shadowing is better (RBDoom3bfg). Effects like Absolute HD runs like Sikkmod and such will not work with this engine. BFG is a different engine and uses different shader system, actually a better one... but aside from the maker of RBDoom3bfg nobody has modded the shaders because there was no madding bfg until RBDoom3Bbfg. The creator of RBDoom3bfg said he may try to get parallax mapping working so that would be cool.