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glad you got it working
are you sure the download is completing?
thats the problem. modlauncher is not needed, and uses older renderprogs which is not needed either delete that folder if its in your base. also comes with a old rbdoom3bfg.exe, use my newer one.
yeah 7+gigs just for a few door's, and a whole lot of my time for free. I dont know what to tell you, there is no textures more HD than this. maybe buy some glasses. good luck
it could be, by adding bfg's spec mapping to the engine (out of my league) vanilla doom 3 spec mapping is more like gloss mapping.
my card sucks geforce 8800 gtx
and the map folder in the base/generated folder.
goto your base/maps/game directory and deleted caverns2.map if that is there that is why
purple effect? exec in the console doom3.cfg or faster.cfg
rbbdoom 3 has bloom, my version as well. exec the faster.cfg or doom3.cfg to get back to doom 3 style settings.
You need rbdoom 3 to run it.
I have a vanilla doom 3 version of this mod as well. Moddb.com
I'll look into it
been meaning to tweak that more
working on a custom engine for this, one that does not break mod compatability like dhewm.
those are the new stock bfg textures, in bimage. so not compatible and nobody knows how to convert them
in the config you'll need to turn use precompressed textures back on
I believe that error means there is not enough memory on your video card, try lowering the settings down to high if you are using ultra.
nvidia card? certain drivers cause that
ok, finally updated. I am off to finish quake 4 HiDef
I dont think it does on both questions
doom 3 folder
glad it worked
or this one Moddb.com
this one does Moddb.com
seta sys_lang "english" - add this to default.cfg with notepad
was planning on putting back the missing maps sections from roe
disabling the soft shadows should return to the stencil shadows. try executing faster.cfg
one at a time, you want them together you have to combine them, if they have the same files in them you need to edit them.