This member has provided no bio about themself...
you also lose higher poly versions of the models
nice job on the armor model better than mine. I did something similar on a lot of the models, it is the little things that can drive you nuts like the pop cans for me, which I failed at improving because of the collision model.
yep thats the barrel error go into base/generated folder and delete the folders named "collision" and "models"
in the single player game its a couple here and there, but yes it never stops totally. multiplayer its a ton of them
probably the barrel error go into base/generated folder and delete the folders named "collision" and "models".
you need to scroll up in the console to see the error
try deleting the folder base\generated\maps as well
no idea then, not a model i touched
should be a generated files issue, delete the models folder and collision folder in the generated folder in the base directory and any mod you are running directory
great glad that worked
actually I just found it he said "delete the "zombified_jumpsuit" texture folder in base/models/characters" try that
2.8d other people have said the same thing happens but does not happen to me so I cannot recreate it then I have no way to figure it out. somebody a while ago posted something to delete, cannot find it tho.
loads here, no idea
what is the error?
also I didnt make any shaders rbdoom3bfg added that
that does not run mods, this is for Hi Def. also is not mine, tho has my stuff in it.
sweetfx/reshade are made for doom 3 bfg.exe, not RBdoom3bfg.exe so going to be issues
set r_useFilmicPostProcessEffects 0 in console and run immersive's bat file
pretty sure its a HDR issue try turning it off
hopefully mr. beckeban fixes that issue you should post it there.
By how dark your screenshots are i am guessing you are trying to get it to look just like original doom 3, the Voodoo had some cfg files for that
set r_useHalfLambertLighting "0"
set r_lightScale "1"
set r_brightness "1"
set r_gamma "1.0"
set r_swapInterval "0"
set r_useSRGB "0"
set r_vidMode "13"
set r_multiSamples "0"
ssao 1 will cause some weird artifacts on ati cards
maybe kind of a pain tho
yes it contains all the changes. 2.7 is also 2.8 gb
No idea not happening to me
RBDOOM3BFG engine has added all my code changes to its engine, pretty cool and ends any confusion. Mr Beckebans may make a coder out of me yet lol
no idea then, another reason to hate windows 10 I guess
right click the rbdoom3bfg.exe and set compatibility to windows 8