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y2keeth
y2keeth @ Quake 4 Hi Def

I run a amd, no issues

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y2keeth
y2keeth @ Quake 4 Hi Def

quake 4 evolved is in its own folder so this stuff would translate over the default textures, so should work together

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y2keeth
y2keeth @ Quake 4 Hi Def v0 70

I will look into those, thanks

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y2keeth
y2keeth @ Quake 4 Hi Def v0 70

mine is not steam so IDK about that, I have noticed mine being wonky with certain settings like AA

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y2keeth
y2keeth @ Quake 4 Hi Def v0 70

maybe try putting

seta r_customHeight "1080"
seta r_customWidth "1920"
seta r_mode "-1"

Quake4Config.cfg file directly

Reply Good karma+1 vote
y2keeth
y2keeth @ Quake 4 Hi Def v0 70

that should work, I dont know why it is not

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y2keeth
y2keeth @ Quake 4 Hi Def v0 70

try taking the seta r_mode "15" out of the auto.exec.cfg in q4base

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y2keeth
y2keeth @ Quake 4 Hi Def v0 70

thanks

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y2keeth
y2keeth @ Quake 4 Hi Def

real life has me busy right now but I will get back to this soon

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y2keeth
y2keeth @ Doom 3 BFG Hi Def

press the "~" key to bring down the console, then type "exec faster.cfg" without quotes and hit enter

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y2keeth
y2keeth @ Doom 3 BFG Hi Def

try exec faster.cfg or the fast2.cfg

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y2keeth
y2keeth @ y2keeth

should work

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y2keeth
y2keeth @ y2keeth

for doom 3, IDK

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y2keeth
y2keeth @ Doom 3 BFG Hi Def

download J and delete the sound folder in the base, back to H

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y2keeth
y2keeth @ doom 3 bfg Hi def 3.1j weapon sound changes

the pistol and machine gun are from redux, the chaingun (mechanical) and extra sound in the rocket launcher are from a game I was making in the xreal engine way back when. was not going to do this then changed my mind.

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y2keeth
y2keeth @ Doom 3 bfg hi def patch 3.1j

trouble shooting Moddb.com

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y2keeth
y2keeth @ Doom 3 bfg hi def patch 3.1j

actually perfected is no long in here, my own

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y2keeth
y2keeth @ Doom 3 BFG Hi Def

um nope. models, textures, tweaks whole package as is only. pull the models folder out if you want.

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y2keeth
y2keeth @ Doom 3 BFG Hi Def

1. all the textures were replaced with with remade versions or improved versions. the filters can do more on top of that.
2. the read me is from RBDoom3bfg.exe. The bat files are used to launch the Mods, they just launch the RBdoom3bfg.exe with the option required to run that mod. Hi def includes a couple small mods with it as a extra, nothing to do with running stock Hi Def

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y2keeth
y2keeth @ Doom 3 BFG Hi Def

real life has me busy for a while, someday

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y2keeth
y2keeth @ Doom 3 BFG Hi Def

the japanese is a common issue with that version.

The red lines dont mean much, just some noise I need to clean up.

3.2 will be a combined build, I do patches until a point.

I seen wheree someone moved the dev menu, maybe I will do that

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y2keeth
y2keeth @ Doom 3 BFG Hi Def

there is a vanilla doom 3 version Moddb.com, this is the bfg version

Reply Good karma+1 vote
y2keeth
y2keeth @ Doom 3 BFG Hi Def

reshade is made for regular bfg, this is not. Rbdoom3bfg is a different engine at the end of the day. Reshade is your problem.

Reply Good karma+1 vote
y2keeth
y2keeth @ Doom 3 bfg Hi Def 3.1h

I had it working at one point but there was a annoying glitch, some day maybe I will figure it out

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y2keeth
y2keeth @ Doom 3 BFG Hi Def

glad you got it working

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y2keeth
y2keeth @ Doom 3 BFG Hi Def

are you sure the download is completing?

Reply Good karma+1 vote
y2keeth
y2keeth @ Doom 3 BFG Hi Def

thats the problem. modlauncher is not needed, and uses older renderprogs which is not needed either delete that folder if its in your base. also comes with a old rbdoom3bfg.exe, use my newer one.

Reply Good karma+1 vote
y2keeth
y2keeth @ Doom 3 Hi Def

if possible

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