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I run a amd, no issues
quake 4 evolved is in its own folder so this stuff would translate over the default textures, so should work together
I will look into those, thanks
mine is not steam so IDK about that, I have noticed mine being wonky with certain settings like AA
maybe try putting
seta r_customHeight "1080"
seta r_customWidth "1920"
seta r_mode "-1"
Quake4Config.cfg file directly
that should work, I dont know why it is not
try taking the seta r_mode "15" out of the auto.exec.cfg in q4base
real life has me busy right now but I will get back to this soon
press the "~" key to bring down the console, then type "exec faster.cfg" without quotes and hit enter
try exec faster.cfg or the fast2.cfg
for doom 3, IDK
download J and delete the sound folder in the base, back to H
the pistol and machine gun are from redux, the chaingun (mechanical) and extra sound in the rocket launcher are from a game I was making in the xreal engine way back when. was not going to do this then changed my mind.
trouble shooting Moddb.com
actually perfected is no long in here, my own
um nope. models, textures, tweaks whole package as is only. pull the models folder out if you want.
1. all the textures were replaced with with remade versions or improved versions. the filters can do more on top of that.
2. the read me is from RBDoom3bfg.exe. The bat files are used to launch the Mods, they just launch the RBdoom3bfg.exe with the option required to run that mod. Hi def includes a couple small mods with it as a extra, nothing to do with running stock Hi Def
real life has me busy for a while, someday
the japanese is a common issue with that version.
The red lines dont mean much, just some noise I need to clean up.
3.2 will be a combined build, I do patches until a point.
I seen wheree someone moved the dev menu, maybe I will do that
there is a vanilla doom 3 version Moddb.com, this is the bfg version
reshade is made for regular bfg, this is not. Rbdoom3bfg is a different engine at the end of the day. Reshade is your problem.
I had it working at one point but there was a annoying glitch, some day maybe I will figure it out
glad you got it working
are you sure the download is completing?
thats the problem. modlauncher is not needed, and uses older renderprogs which is not needed either delete that folder if its in your base. also comes with a old rbdoom3bfg.exe, use my newer one.