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loner85
loner85 May 8 2013, 7:03am says:

Fen/Plavni? Interesting and bloodsucker/acid infested area, making it only suitable because of the 'cement' factory tower^^
Nice lighting and coloring :)

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xxVODKAxx Author
xxVODKAxx May 8 2013, 7:09am replied:

I put those bloodsuckers out of their misery a long time ago at Fen but I can not get rid of acid :D
Yeah sunset is my favorite part of the day really atmospheric :D

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loner85
loner85 May 8 2013, 7:47am replied:

But sunsets are also a sign to leave immediately...you don't want to go to Yanov at 12pm, right? :D

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xxVODKAxx Author
xxVODKAxx May 8 2013, 9:10am replied:

Yes sir :D

+3 votes   reply to comment
Kaveli
Kaveli May 8 2013, 9:48am replied:

It´s funny, you have some kind of "daily routine" in the STALKER games. Wake up at 6.00 - 7.00 and do your last tasks before 23.00 - 0.00 :D

I like that very much.

+3 votes     reply to comment
loner85
loner85 May 8 2013, 9:54am replied:

It is the very only game where you have this, because it is also the only game with a time where the playable area gets hostile as f*ck (best seen in Misery, I don't want to encounter mutants in MISERY in general, but at NIGHT?). You have to plan, think strategically, what your next actions will be. Misery continues this with adding more survival elements...if you choose to make everything alone (example: Mitays hostage), you can prepare for a VERY soon death. Or if you are still wandering around at Jupiter at 9pm, you are pretty f*cked.

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Kaveli
Kaveli May 8 2013, 10:40am replied:

I would say that's the unique feature of the STALKER games.

You have the same in other RPG games like Skyrim, but it doesn't feels so realistic, more simulated or it is only pretence. Drawn sword or Bow, run forward and kill.

Here you have to plan, think strategically, what your next actions will be.
Good explaining for it.

+3 votes     reply to comment
d4v33edz
d4v33edz May 8 2013, 11:29am says:

Nice capture, really like the dark and light in this one. And yes the nights of Stalker...the background noises and sounds would put you off from venturing far from safety.

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loner85
loner85 May 8 2013, 12:25pm replied:

It is not the sounds, it is also the mutant encounters you get there :D In Misery, they can be fatal at daytime already, so in the night, where you can only see sh*t...you're pretty damn f*cked.

+3 votes     reply to comment
xxVODKAxx Author
xxVODKAxx May 8 2013, 12:45pm replied:

I always try to avoid them its not that hard even in night only if you have a good nightvision installed on your helmet

+1 vote   reply to comment
loner85
loner85 May 8 2013, 12:48pm replied:

IF you have :D

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xxVODKAxx Author
xxVODKAxx May 8 2013, 12:50pm replied:

And if you do not have....well you will get raped by the mutants :D

+2 votes   reply to comment
xxVODKAxx Author
xxVODKAxx May 8 2013, 12:02pm says:

Well guys that is one of many reasons why we love STALKER that much!

+3 votes   reply to comment
d4v33edz
d4v33edz May 8 2013, 12:10pm replied:

True.

+3 votes     reply to comment
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May 8th, 2013
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