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xxhellspawnedxx
xxhellspawnedxx - - 3 comments @ Open for Pre-Orders now + Greenlight launch!

Yeah, I get that, and it's highly commendable. I just wish that I could get a better grip on what a complete game of DSS would be like, if you understand what I'm saying.

To give you a good example of how not having that can screw you over, you may or may not have tried a game called Banished (it's out on steam). It looked really cool from the outset, a solid strategic survival simulator on a more macro scale, but it lacked deep progression and end-game content. Once you had moved past the initial stage of getting all amenities up and running, there was nothing new to do, except expand your village, and that only entailed repeating the same thing you already had done once. This is the kind of scenario that scares me away from preordering, at least.

I get that the game isn't done, and thus that you can't provide a video of how the finished game will play. That is not what I'm asking for. A mere concept of how it will be would be enough to reinforce my belief in the game enough that I'd toss my money your way and shout from the rooftops about it's glory :P

Say, for instance, if you released a unified design document with the concept for the different systems you'll have in play when playing, or even better a narrated video explaining through examples how different choices and actions develop the gameplay in different ways, that'd be enough to convince me :)

Good karma+1 vote
xxhellspawnedxx
xxhellspawnedxx - - 3 comments @ Open for Pre-Orders now + Greenlight launch!

It's looking great! And don't get me wrong, I have all the hopes in the world that you'll finish the game in a good and concise manner, but...

It's been in development now for at least 2 years (judging by your news feed here), and we're yet to see much actual gameplay. It has mostly been (albeit awesome) snippets of the really good stuff - Dare I say vertical cuts? - but not much in the sense of proper, coherent gameplay videos. I think a lot more people would be willing to fork over those $50 if you provided something tangible, a proof that the game isn't just a couple of well thought-out, loosely knit-together systems with no real synergy between them, that the game has longevity past building awesome-looking ships and so on.

There have been a fair few early access games that showed promise in concept and in early development, but didn't deliver, all those promises never coming together in a coherent manner, and that has put a lot of people (including me) on edge against investing in such products. I hope that I'm making sense here.

Hoping for a more complete view on what you're gunning for in the sense of game flow and longevity, so that I can invest my $50 with confidence that they don't just go into fueling a pipe dream or an eternal project.

Good karma+1 vote
xxhellspawnedxx
xxhellspawnedxx - - 3 comments @ Deep Space Settlement

Holy ****, this game looks like an awesome marriage of several games I love!

Say, I'm a 3d artist who currently have no projects going on, and I'd love to get some solid experience in on developing something real, something proper. How would you feel about some pro-bono outside help? Send me a mail if you have the time and are interested, and we'll talk!

tomas.je.landberg@gmail.com

Good karma+2 votes