Yeah, I get that, and it's highly commendable. I just wish that I could get a better grip on what a complete game of DSS would be like, if you understand what I'm saying.
To give you a good example of how not having that can screw you over, you may or may not have tried a game called Banished (it's out on steam). It looked really cool from the outset, a solid strategic survival simulator on a more macro scale, but it lacked deep progression and end-game content. Once you had moved past the initial stage of getting all amenities up and running, there was nothing new to do, except expand your village, and that only entailed repeating the same thing you already had done once. This is the kind of scenario that scares me away from preordering, at least.
I get that the game isn't done, and thus that you can't provide a video of how the finished game will play. That is not what I'm asking for. A mere concept of how it will be would be enough to reinforce my belief in the game enough that I'd toss my money your way and shout from the rooftops about it's glory :P
Say, for instance, if you released a unified design document with the concept for the different systems you'll have in play when playing, or even better a narrated video explaining through examples how different choices and actions develop the gameplay in different ways, that'd be enough to convince me :)
xxhellspawnedxx
joined
This member has provided no bio about themself...