Graduated from the University of Advancing Technology in 2010 with a degree in Game Design/Project Management. Worked with the Iphone developer TMsoft as a project manager/lead designer, in a project porting the Quake 3 Engine over to the I-phone, for a game called BarFight. I am the Project Lead and Senior Designer, on the Zero Barrier Quake 4 total conversion team. I've grown up working with the radiant engines and toolsets. From my first shareware copy of Wolfenstein 3d, to the latest and greatest Cod MW2. Yes MW2 was built using radiant! :) My passion for design (with anything), I feel is unrivaled, My love for creation, is what drives me and a day to day basis, and no matter how stressful things can become, I've always left for the night(morning) with a smile upon my face, because I know that I'm doing what I was born to do!
This weekend we are having our final update before this years GDC events. The entire team will be going this year. The new update coming this weekend...
zero barrier update!
The Alpha Release (v. 1.01) of Zero Barrier is finally here at last
zero barrier alpha release 1.01
It has been a long time coming, but the pre-alpha release of Zero Barrier is just around the corner!
alpha release
Just uploaded a new screenshot showing one of the many weapons people will be able to wield throughout their journey. Let the team know what you think!
in game weapon screenshot
We have an entire batch of Content ready for release, which we plan to unveil, in the coming weeks, yes I've said this before, but I've also...
new media content
As of last saturday our lead programmer has informed me, that the implementation of the lean function for the (player character) in the Quake IV engine...
new features
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