I am currently a Game Design student at the University of Advancing Technology in Tempe,AZ, (looking to graduate Fall 2008/Spring 2009. I am the Project Lead and Senior Designer, on the Zero Barrier Quake 4 total conversion team. I hope to one day work for id Software or an id Sofware affiliated company such as Splash Damage. I've grown up working with their engines and toolsets. From my first shareware copy of Wolfenstein 3d, to the latest and greatest Quake Wars, I will strive to become a member of the id software community. My passion for design (with anything), I feel is unrivaled, My love for creation, is what drives me and a day to day basis, and no matter how stressful things can become, I've always left for the night(morning) with a smile upon my face, because I know that I'm doing what I was born to do! and loving every minute of it!
This weekend we are having our final update before this years GDC events. The entire team will be going this year. The new update coming this weekend...
The Alpha Release (v. 1.01) of Zero Barrier is finally here at last
It has been a long time coming, but the pre-alpha release of Zero Barrier is just around the corner!
Just uploaded a new screenshot showing one of the many weapons people will be able to wield throughout their journey. Let the team know what you think!
We have an entire batch of Content ready for release, which we plan to unveil, in the coming weeks, yes I've said this before, but I've also...
As of last saturday our lead programmer has informed me, that the implementation of the lean function for the (player character) in the Quake IV engine...