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xilefian Jul 24 2014, 6:35pm says:

I enjoyed reading this, I'm a graphics engine programmer by profession and I use GL3.3 on desktop and GLES2.0 on mobile, it's definitely better to learn a hardware accelerated rendering API than to use 2D software rendering for any game, it makes me happy to see someone else find this out too.

For your video problem if you're willing to go hard-core you might want to look up the ARB_pixel_buffer_object extension, these days it is a widely available extension for GL1.5+ devices, the idea is that you use a generic video decoder to decode to a buffer that is directly uploaded to a GL texture quickly, it is hard-core stuff though so there are not many tutorials, but if you're willing to invest the time it's worth investigating.

Good luck with everything!

+2 votes     article: Rendering in Prisonscape
xilefian Apr 12 2014, 9:36am says:

I liked the concept, didn't like the engine it used though, it felt a bit too light and wobbly.

You really captured the art style nicely, though. It inspired me with a few of my projects, so thank you for showing us turbo-run and be proud that it inspired other developers with their projects.

0 votes     article: Cancelled
xilefian Nov 10 2013, 3:47pm says:

Oh god I thought this was a 'project abandoned' post my heart stopped there

+6 votes     media: hlw_abandoned
xilefian Nov 7 2013, 11:13am says:

I thought the internet had matured beyond the ignorant comments below. How wrong I was.

- Win/Lin/Mac developer.

+4 votes     poll: What version of Mac OS X do you use?
xilefian Nov 7 2013, 11:11am replied:

The thing is, the more we assist with accessing games on more platforms the more people play games on those platforms then the more traffic to modding websites and game development website from those people, just flat out ignoring a platform because of ~9% usage on a PC dominated website isn't smart, it's worth looking into and then judging where growth could happen.

As for Mac as a platform, more and more game development studios are using them now and I can't name a single studio I haven't worked at that didn't have a Mac in use as a development machine, xcode is a very powerful IDE and the tools is brings blows most choices out of the water, so Mac is a healthy place for code analysis and security testing.

+12 votes     poll: What version of Mac OS X do you use?
xilefian Apr 1 2013, 4:08am says:

April fool's, however it was a bit of an ambiguous one as some modders do have this mentality!

+1 vote     article: Happy April! :)
xilefian Sep 15 2012, 11:27am says:

Completed it. It's so amazing. Loved every moment.

There are two or three moments of not knowing where to go (Minefield one of them, highlight the overhanging rocks to the hatch a bit better?)

There are about 5 big graphical errors, the dam has a massive missing triangle on the back side of it, nearest the end where the player first walks onto the dam, I fell off the edge and saw a massive hole in the world, the other big one for me is the opening tram, the tram model clips very badly with the side of the wall on the first turning.
Turn your flashlight on at the cliff-edge in surface tension and the sky box itself lights up (Looks like the textures drop a resolution?).
I noticed some incorrect bump-mappings on signage, like a flat-sign has bump maps where someone has just grey-scaled out a height-map?
There's also a few texture Z fighting and models overlapping.
The FPS drops massively in some areas and in those areas you can murder your machine by turning on the flashlight.

Overall, it's the world's greatest mod. It still feels like old half-life, so I don't think people who haven't played the original will enjoy this, also the music didn't work in some areas, it felt like the action music came on but you're in an empty room with no action going on.

The voice acting was amazing, my only sadness with voices is Eli's having a completely different accent, I can understand his voice sounding cleaner (Less gruff than HL2), but he actually gained a different accent with his pronunciation? Eli as a whole felt like a completely different character than in HL2, he seemed very cold towards the player and his facial expression was just blank.

This gets a solid 150% score, absolutely fantastic.

+4 votes     article: Black Mesa v1.0 released
xilefian Jul 23 2012, 3:23am replied:

Does the lack of custom shader support not worry you? I can imagine this mod not really needing custom shaders, but if the need ever arose...

+1 vote     media: Missing Information @ ASW (Second video)
xilefian Feb 25 2012, 11:08am says:

After trying the demo I'm still very impressed, I have one gripe and that's the stream times for data, it's partly my fault though, I have a very slow hard drive and my CPU is getting old, the rendering on land is rather sluggish, my GPU is quite top-end so I'm guessing my CPU is bottle-necking me.
I can think of some great applications for this tech, it would be brilliant to see where this goes in the future.

+2 votes     engine: Outerra Engine
xilefian Feb 25 2012, 7:33am says:

Thank you for this demo, I've been interested in this engine for a while so this can finally give me a direct opinion on it :)

+3 votes     download: Outerra - Anteworld demo
xilefian Feb 22 2012, 6:09pm says:

Really can't wait :)

+1 vote     article: Cry of Fear - Released!
xilefian Feb 22 2012, 4:56pm says:

I may have been late to the party,
But my playing is full of my hearty,
On scoreboard I suck,
Head-shots are all luck,
...But if you give me a CS:GO key I can learn to play better, in that sense it's your fault I am bad because you haven't given me a key >:C

(Joke above in good spirits, unlike most players I don't mind waiting until full-release and I'm actually pretty good at CS, well, my mother says I'm good)

+2 votes     article: Counter-Strike: Global Offensive Beta Key Contest
xilefian Feb 22 2012, 7:39am says:

can't wait :D

+2 votes     game: Cry of Fear
xilefian Jan 30 2012, 3:03pm replied:

More than you think actually, Portal 2 uses them to build large levels, Marathon trilogy uses impossible spaces EVERYWHERE as it was a feature of the engine

+2 votes     media: Upper Stairwell
xilefian Jan 12 2012, 7:08am says:

I don't like how the shadows stack, I'm guessing you will fix this one day?

I think one method is to combine the solid shadows together and then apply transparency to the mass, or clip both the shadows onto a straight-plane central to where they intersect.

+1 vote     media: Desert pictures
xilefian Dec 30 2011, 6:03pm says:

Put it at the top, make the current selected choice a larger icon, at the moment it is simple and gives the impression of minecarft clone

+1 vote     article: Started coding the GUI tool-bar.
xilefian Dec 16 2011, 1:35pm says:

Night levels with super purple and blue colours with orange light would look bon

+2 votes     media: Water Tower
xilefian Dec 11 2011, 4:16pm says:

Not much bloom on the lava, I feel that lava looks pretty hot when it blooms quite heavily onto the surrounding darker colours, AlephOne engine's lava bloom on Marathon 2 looks really hot with it's bloom.

+9 votes     media: Picture of the Week: December 11th, 2011
xilefian Nov 25 2011, 7:06pm says:

I'd like to see more of the engine on the GPU, multi core support, soft shadows to replace the stencil shadows (At least soft edges) and anti aliasing support for AMD devices.

+1 vote     article: Doom 3 Source Code Released
xilefian Nov 6 2011, 4:24pm says:

I like it, but to be honest it doesn't feel like it touches on the Retro vibe the art style gives, perhaps it's because of the full 360 degree freedom of movement?

+2 votes     media: Pre-Alpha Engine Demonstration
xilefian Sep 24 2011, 7:26am says:

I'm a programmer and I'm having a hard time finding artists!

+3 votes     poll: It's hardest to recruit (or find) talented
xilefian Sep 14 2011, 7:48am replied:

Oh right I see now it was a theme they had to build around, how come some of them didn't even touch the theme?

+2 votes     article: Ludum Dare 21
xilefian Sep 14 2011, 5:45am says:

about 400 of the games are about escaping from things

+2 votes     article: Ludum Dare 21
xilefian Aug 25 2011, 5:28pm says:

Doesn't convert to DX10, it uses enb a DX9 only mod

+1 vote     mod: Rikintosh's Advanced Graphics Settings Mod
xilefian Aug 15 2011, 7:55am replied:

UE3 can definitely do volumetric light scattering (The technical name for it)

+2 votes     article: Codename: Area 3: Media & Poll
xilefian Aug 12 2011, 7:32am replied:


+2 votes     media: Far Cry 2010 Work in progress V0.15.55
xilefian May 29 2011, 6:52pm says:

Thank you very much for posting this I've been looking for a plugin like this for a while!

+2 votes     download: GIMP VTF plug-in 1.0.3
xilefian May 24 2011, 6:35am replied:

Little Big Planet, Grand Theft Auto, Tomb Raider

+1 vote     poll: Why do you pirate games?
xilefian May 19 2011, 8:29am says:

I saw the car model WIP on polycount, I'll be following here also

+1 vote     article: [Update]A bit of a road block...
xilefian May 11 2011, 7:34am says:

A space trade sim would be brilliant on this.

+4 votes     engine: Outerra Engine
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