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Comment History
xiedongli
xiedongli - - 21 comments @ ROTR Mirage Tank Mod V2

Time to melt

Good karma+2 votes
xiedongli
xiedongli - - 21 comments @ GLA Recycler with EMP Cannon

Dat cannon....
Wondering what would the projectile be like... a ball of energy? XD

Good karma+2 votes
xiedongli
xiedongli - - 21 comments @ ROTR Mirage Tank Mod

I would more personally prefer to see it in campaign XD

Good karma+6 votes
xiedongli
xiedongli - - 21 comments @ China Tank General's Underlord

Then all the tank-damning RPG troopers shall screw :)

May be the TV screen can be attached with changeable textures showing different cartoons programs. And when you saw a tank like this on the field, drop your missile launcher, go get some pop corns, you shall know you can do nothing to kill dat tank but enjoy its tv shows :)

Good karma+3 votes
xiedongli
xiedongli - - 21 comments @ C&C: Tiberian Sun

This game is my sweet old memory...
The futurisitc and crysis atmosphere is the most immersing and best one I have ever experienced, so far even now I would vote for this game. Westwood at its best!

Good karma+6 votes
xiedongli
xiedongli - - 21 comments @ China Tank General's Underlord

More addons, more epics

How about giving this tank an addon like a TV screen showing cartoons, more fitting your description :) and have an effect similar to the ECM tanks.

Good karma+4 votes
xiedongli
xiedongli - - 21 comments @ China Tank General's Underlord

Great april fool presents for General Kwai :)

Good karma+6 votes
xiedongli
xiedongli - - 21 comments @ Generals Universe-GLA Buildings Done

Awesome desigin, the quad turret
is the tunnel network fully functional like they do in the Zero Hour?

Good karma+3 votes
xiedongli
xiedongli - - 21 comments @ Ammunition Stockpile

"We will have clearer sky, I guarantee it"
Wotan driver eating popcorns saying

Good karma+4 votes
xiedongli
xiedongli - - 21 comments @ Essence Engine

This engine is great

Good karma+3 votes
xiedongli
xiedongli - - 21 comments @ Rise of the Reds

instead i am seeking for the solution to counter artillery, let alone the harrier and tiger, they are just too weak in the front of tier2 anti air

Good karma+1 vote
xiedongli
xiedongli - - 21 comments @ Rise of the Reds

oh, and there is still something annoying, why can't it has a shortcut to use the howitzer emplacement barrage? I am also a modder, technically, i know it is tricky because each emplacement has its range, but even just add a shortcut to select all howitzer would be nice, it can reduce many unnecessary screen shifting.

Good karma+1 vote
xiedongli
xiedongli - - 21 comments @ Rise of the Reds

despite USA may use aircrafts as its main battle force, other factions should still let their air power to fill the support role, especially the eca

Good karma+1 vote
xiedongli
xiedongli - - 21 comments @ Rise of the Reds

After playing eca for a couple of matches, i think eca lacks a powerful mobile artillery, the motar track's firepower maybe too low although its sustainable fire is great in defensive role, but too weak in countering enemy artillery. As for Pandora, its slow rate of fire make it easy to be outnumbered by other long range fire from dispersed location.

Good karma+2 votes
xiedongli
xiedongli - - 21 comments @ Rise of the Reds

heavy anti air is just too powerful, rendering any air attack useful and effective in the early stage of the game the dat Ural... low tech look like with greatest firepower and armour...

Good karma+1 vote
xiedongli
xiedongli - - 21 comments @ ROTR ECA Beta 1.8

man, you make my day! Thanks!
I gonna enjoy my christmas gift an hour later when it is finished :D

Good karma+2 votes
xiedongli
xiedongli - - 21 comments @ ROTR ECA Beta 1.8

finally, long wait ECA!!

Good karma+7 votes
xiedongli
xiedongli - - 21 comments @ Tiberium Essence

I have seen AI building Banshees but not Orca Bombers. However, the AI is always more likely to spawn large numbers of Vertigos and Venoms.

Good karma+1 vote
xiedongli
xiedongli - - 21 comments @ Tiberium Essence

Totally agreed. A deployable Juggernaut will be of great help for the Jugg itself always keep themselves busy in stupid idle animations and do not fire at incoming enemies even when you set them as aggressive status.
And I think the Jugg can still keep their original deploy-then-fire mode and a specific toggle button for deploying like the NOD artillery and maybe gain some more benefits like range boost in the deploy mode and make the bombard ability available.

And BTW, I think the Orca Bomber should have more HP for it is very fragile and remove its chaingun upgrade, for I often see my Orca Bombers flying over the enemy but only firing its chaingun instead of bombing thus only making them a easier target for those AA.

Good karma-2 votes
xiedongli
xiedongli - - 21 comments @ TALON Mod

Hope this mod will have new high quality models.

Good karma+1 vote
xiedongli
xiedongli - - 21 comments @ TALON Mod

From the latest video, I think the defences is too tough....... A Rig solo beat all flame tanks......

Good karma+1 vote