This member has provided no bio about themself...

Comment History  (0 - 30 of 66)
xenoargh
xenoargh Jul 4 2011, 8:50am says:

Mmm, tasty explosions :-)

+3 votes     game: Island Defense
xenoargh
xenoargh Jul 1 2009, 7:09pm says:

Can you play the single-player campaign with this mod? Haven't played the good 'ol single-player through in ages, hoping to test this, looks wonderful :-)

+1 vote     article: Discovery Freelancer 4.85: Reunion Release
xenoargh
xenoargh Jun 27 2009, 9:27pm replied:

Please let us know if there are any bugs, we're working on 1.3 now but we'll put out another patch if we need to!

+1 vote     article: P.U.R.E. Demo 1.2b
xenoargh
xenoargh Jun 24 2009, 4:28pm replied:

The Linux Demo's up, btw. Please let us know how it works for you :-)

+1 vote     article: P.U.R.E. 1.2 Released!
xenoargh
xenoargh Jun 24 2009, 3:37am says:

Yup, sure is. It's part of the World Builder content. Cremuss's work is Public Domain :-)

+1 vote     media: Screens from 1.2
xenoargh
xenoargh Jun 24 2009, 3:36am says:

Play the Demo and see :-)

+1 vote     media: Screens from 1.2
xenoargh
xenoargh Jun 24 2009, 3:35am replied:

It's not Earth :-)

+1 vote     media: Screens from 1.2
xenoargh
xenoargh Jun 24 2009, 3:19am replied:

You can use the arrow keys, pageup / pagedown zooms, middle-mouse on minimap moves to location, etc.

It's all in the manual :-)

Oh, and it might... barely... work on a EEE, depending on which EEE. But that's a "barely", and you won't get the OpenGL 2.0 shader goodness.

+1 vote     article: P.U.R.E. 1.2 Released!
xenoargh
xenoargh Jun 24 2009, 2:37am replied:

It's probably that the other camera settings aren't available to end-users unless they have read the Spring guides.

My Options Menu gets around that problem by providing a simple UI for these things.

+1 vote     article: P.U.R.E. 1.2 Released!
xenoargh
xenoargh Jun 23 2009, 6:13pm replied:

To add further to this... let's put it into perspective, guys.

If you have a job anywhere in the First World, $20 isn't a big deal. I admit, it's totally out of the reach of folks in really poor countries, but they don't have computers that can run the game anyhow.

After I pay distributors / credit-card processors and taxes, that $20 is more like $10.

So, if I sell 1,000 copies, on a game that took 2 years to build, and make $10, I made $5,000 a year. This math is just how things work, folks. Game designers have to eat and pay the rent just like anybody else.

+1 vote     article: P.U.R.E. 1.2 Released!
xenoargh
xenoargh Jun 23 2009, 6:05pm replied:

The camera system is really flexible, and all of the major options are supported- traditional RTS camera, free camera, and "Total War" camera views.

+1 vote     article: P.U.R.E. 1.2 Released!
xenoargh
xenoargh Jun 23 2009, 6:04pm replied:

Find me any full-fledged RTS game that sells for $5 and doesn't suck, and I'll show you a RTS by a major game company that has hit rock-bottom bargain-bin pricing, and it's 5 years old.

+1 vote     article: P.U.R.E. 1.2 Released!
xenoargh
xenoargh Jun 23 2009, 4:01pm replied:

Thanks :-)

Oh, and btw, the Linux version will be offered for $14.95. We're going to have the e-commerce stuff finalized over the next few days.

+1 vote     article: P.U.R.E. 1.2 Released!
xenoargh
xenoargh Jun 23 2009, 1:38am says:

Awesome. Sounds like a real improvement to the system!

+1 vote     article: Smart download system deployed
xenoargh
xenoargh May 24 2009, 2:46pm replied:

Those have been deleted. However, the Demo is essentially the same thing with further bug-fixes and improvements, and a new Demo will be available fairly soon :-)

+3 votes     game: P.U.R.E.
xenoargh
xenoargh May 22 2009, 1:13am says:

That is really incredible tech, moving the projection around like that from world-mesh to the placed stuff so seamlessly. Very cool :-)

+1 vote     article: HD Video - Initial decal editor
xenoargh
xenoargh May 20 2009, 12:50pm says:

We'll have some good news about that very soon. We think we're going to be available to Linux customers on Friday.

+1 vote     article: P.U.R.E. News, Post-Release
xenoargh
xenoargh May 18 2009, 2:21pm replied:

I've been in crunch for the the last month and a half, and resources in terms of time have been scarce. I'm borrowing a test machine soon, to test our new GLSL stuff with, which will also be suitable for making new FMVs.

+1 vote     article: P.U.R.E. 1.0 Is Now Available!
xenoargh
xenoargh May 18 2009, 2:19pm replied:

Probably something like that, yes. We just don't have delivery set up, instructions on how to get various Linux builds of the Spring Engine, etc.

+1 vote     article: P.U.R.E. 1.0 Is Now Available!
xenoargh
xenoargh May 18 2009, 2:00pm replied:

We're working on it. This will happen. We're just not there yet.

+1 vote     article: P.U.R.E. 1.0 Is Now Available!
xenoargh
xenoargh May 18 2009, 1:44pm replied:

It's fraps + my development box isn't exactly state-of-the-art. I barely meet my own minimum specs, lol. One of the many hazards of indie dev.

+1 vote     article: P.U.R.E. 1.0 Is Now Available!
xenoargh
xenoargh May 18 2009, 1:40pm replied:

Hey, we totally understand the "no money to spend thing". The Demo's fun, and has several hours of single-player gameplay and full working multiplayer, though.

+2 votes     game: P.U.R.E.
xenoargh
xenoargh May 18 2009, 12:31pm replied:

You can build the engine from source, yes, but we haven't decided how to deliver a Linux version of the commercial package yet.

+1 vote     article: P.U.R.E. 1.0 Is Now Available!
xenoargh
xenoargh Apr 30 2009, 6:09pm replied:

*most* of P.U.R.E. is GPL. The content is not.

+1 vote     game: P.U.R.E.
xenoargh
xenoargh Apr 29 2009, 4:22pm replied:

Nope. Our video guy had issues, unfortunately :-P Maybe next time.

+1 vote     article: Some big, good news!
xenoargh
xenoargh Apr 28 2009, 1:43pm replied:

Oh, those are shots of players for the most part. I think Eman's in a shot or two. Overall it was a great event, given the incredibly short notice, and we were somewhat surprised (and happy) with the attendance. No giant crowds of adoring fanbois, though- we'll have to work on that ;-)

+1 vote     article: Some big, good news!
xenoargh
xenoargh Apr 27 2009, 8:15pm replied:

Our source code always has been and always will be GPL. Our EULA only applies to our content.

We know that a lot of people believe the GPL means, "you can't make money", but that's absolutely not the case. You just have to follow the license. What we're doing is no different than taking Quake 3's source and making a commercial FPS.

+3 votes     article: Some big, good news!
xenoargh
xenoargh Apr 23 2009, 10:24pm replied:

You can destroy just about everything you see. The engine supports terrain morphs, but we do not use that feature, because it's a performance hog if you use it for anything but infrequent events. We may have things that can "dig" or "raise hills" in a later release.

+2 votes     game: P.U.R.E.
xenoargh
xenoargh Apr 23 2009, 12:18pm replied:

Heh! Don't watch, come play- open betas are available right here on ModDB :-)

+1 vote     article: P.U.R.E. Update
xenoargh
xenoargh Apr 23 2009, 2:12am replied:

We have normalmap / depthmap stuff coming (i.e., 100% state-of-the-art) but we're waiting on the next official build of the Spring Engine before we deploy it :-)

+1 vote     game: P.U.R.E.
Level
Avatar
Avatar
Offline Since
Jun 17, 2014
Country
United States United States
Gender
Male
Member Watch
Track this member
Comment Statistics
Posts per day
0.0
Games
12
Articles
32
Media
17
Downloads
4
Engines
1