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Comment History  (0 - 30 of 65)
xenoargh
xenoargh - - 65 comments @ Island Defense

Mmm, tasty explosions :-)

Good karma+3 votes
xenoargh
xenoargh - - 65 comments @ Discovery Freelancer 4.85: Reunion Release

Can you play the single-player campaign with this mod? Haven't played the good 'ol single-player through in ages, hoping to test this, looks wonderful :-)

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E. Demo 1.2b

Please let us know if there are any bugs, we're working on 1.3 now but we'll put out another patch if we need to!

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E. 1.2 Released!

The Linux Demo's up, btw. Please let us know how it works for you :-)

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ Screens from 1.2

Yup, sure is. It's part of the World Builder content. Cremuss's work is Public Domain :-)

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ Screens from 1.2

Play the Demo and see :-)

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ Screens from 1.2

It's not Earth :-)

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E. 1.2 Released!

You can use the arrow keys, pageup / pagedown zooms, middle-mouse on minimap moves to location, etc.

It's all in the manual :-)

Oh, and it might... barely... work on a EEE, depending on which EEE. But that's a "barely", and you won't get the OpenGL 2.0 shader goodness.

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E. 1.2 Released!

It's probably that the other camera settings aren't available to end-users unless they have read the Spring guides.

My Options Menu gets around that problem by providing a simple UI for these things.

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E. 1.2 Released!

To add further to this... let's put it into perspective, guys.

If you have a job anywhere in the First World, $20 isn't a big deal. I admit, it's totally out of the reach of folks in really poor countries, but they don't have computers that can run the game anyhow.

After I pay distributors / credit-card processors and taxes, that $20 is more like $10.

So, if I sell 1,000 copies, on a game that took 2 years to build, and make $10, I made $5,000 a year. This math is just how things work, folks. Game designers have to eat and pay the rent just like anybody else.

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E. 1.2 Released!

The camera system is really flexible, and all of the major options are supported- traditional RTS camera, free camera, and "Total War" camera views.

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E. 1.2 Released!

Find me any full-fledged RTS game that sells for $5 and doesn't suck, and I'll show you a RTS by a major game company that has hit rock-bottom bargain-bin pricing, and it's 5 years old.

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E. 1.2 Released!

Thanks :-)

Oh, and btw, the Linux version will be offered for $14.95. We're going to have the e-commerce stuff finalized over the next few days.

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ Smart download system deployed

Awesome. Sounds like a real improvement to the system!

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E.

Those have been deleted. However, the Demo is essentially the same thing with further bug-fixes and improvements, and a new Demo will be available fairly soon :-)

Good karma+3 votes
xenoargh
xenoargh - - 65 comments @ HD Video - Initial decal editor

That is really incredible tech, moving the projection around like that from world-mesh to the placed stuff so seamlessly. Very cool :-)

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E. News, Post-Release

We'll have some good news about that very soon. We think we're going to be available to Linux customers on Friday.

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E. 1.0 Is Now Available!

I've been in crunch for the the last month and a half, and resources in terms of time have been scarce. I'm borrowing a test machine soon, to test our new GLSL stuff with, which will also be suitable for making new FMVs.

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E. 1.0 Is Now Available!

Probably something like that, yes. We just don't have delivery set up, instructions on how to get various Linux builds of the Spring Engine, etc.

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E. 1.0 Is Now Available!

We're working on it. This will happen. We're just not there yet.

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E. 1.0 Is Now Available!

It's fraps + my development box isn't exactly state-of-the-art. I barely meet my own minimum specs, lol. One of the many hazards of indie dev.

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E.

Hey, we totally understand the "no money to spend thing". The Demo's fun, and has several hours of single-player gameplay and full working multiplayer, though.

Good karma+2 votes
xenoargh
xenoargh - - 65 comments @ P.U.R.E. 1.0 Is Now Available!

You can build the engine from source, yes, but we haven't decided how to deliver a Linux version of the commercial package yet.

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E.

*most* of P.U.R.E. is GPL. The content is not.

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ Some big, good news!

Nope. Our video guy had issues, unfortunately :-P Maybe next time.

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ Some big, good news!

Oh, those are shots of players for the most part. I think Eman's in a shot or two. Overall it was a great event, given the incredibly short notice, and we were somewhat surprised (and happy) with the attendance. No giant crowds of adoring fanbois, though- we'll have to work on that ;-)

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ Some big, good news!

Our source code always has been and always will be GPL. Our EULA only applies to our content.

We know that a lot of people believe the GPL means, "you can't make money", but that's absolutely not the case. You just have to follow the license. What we're doing is no different than taking Quake 3's source and making a commercial FPS.

Good karma+3 votes
xenoargh
xenoargh - - 65 comments @ P.U.R.E.

You can destroy just about everything you see. The engine supports terrain morphs, but we do not use that feature, because it's a performance hog if you use it for anything but infrequent events. We may have things that can "dig" or "raise hills" in a later release.

Good karma+2 votes
xenoargh
xenoargh - - 65 comments @ P.U.R.E. Update

Heh! Don't watch, come play- open betas are available right here on ModDB :-)

Good karma+1 vote
xenoargh
xenoargh - - 65 comments @ P.U.R.E.

We have normalmap / depthmap stuff coming (i.e., 100% state-of-the-art) but we're waiting on the next official build of the Spring Engine before we deploy it :-)

Good karma+1 vote