I've been gaming all of my life and I don't think I'm going to quit before my death unless something horrible happens (hopefully that's not foreshadowing anything). In any case, I've been into mods a good chunk of the time, though I didn't really know what they were until Dungeon Siege came into my life.

Comment History  (0 - 30 of 284)
xcv2008
xcv2008 - - 284 comments @ Consistent Textures r28 [OUTDATED]

Starting to do Seasonal updates for Consistent Textures. R28.2 (Summer Update) was already posted on Nexus, and I only just remembered I should keep moddb at least reasonably updated.

On the 23rd-25th, I'll be releasing the Autumn Update, and should be posting that here and nexus on the same day.

Good karma+1 vote
xcv2008
xcv2008 - - 284 comments @ Underhell

Wish we could see more of what was made for Chapter 2!

Good karma+4 votes
xcv2008
xcv2008 - - 284 comments @ Raising the Bar: Redux

During the Manhack Arcade chapter, there's a chainlink fence right behind the stationary gun that has no collision for physics objects / enemies. There's several other items, including another chain link fence and a large tank. They can pretty easily be found if you try to swing at them and the weapon doesn't collide, or an item just phases right through them. Interestingly enough, you still can't walk through them.

Good karma+1 vote
xcv2008
xcv2008 - - 284 comments @ Half-Life: Enriched - Alpha version 0.35

Found a lot of items that lack collision in the first chapter, but great work!

Good karma+1 vote
xcv2008
xcv2008 - - 284 comments @ Halflife hidef released

People are giving this mod too much ****. Sure, it's not necessary, and almost any computer from the previous 15 years probably can play Black Mesa on the lowest settings at the very least, but can the modders not just have fun and put it out there anyway?

Good karma-2 votes
xcv2008
xcv2008 - - 284 comments @ Half-Life: Field Intensity

Pretty good mod! There was a few jank moments, especially with the box puzzles and the near inability to push them against the other boxes to jump over them.

Good karma+2 votes
xcv2008
xcv2008 - - 284 comments @ Black Mesa: Blue Shift - Chapters 1-3 [OLD]

People like to argue as to if Black Mesa is the best way to play Half-Life 1, but I don't think anyone will argue about BM: Blue Shift. This is leaps and bounds better than original. Thank you so much for this remake.

Good karma+5 votes
xcv2008
xcv2008 - - 284 comments @ Half-Life: Extended

Just what Half-Life needed... more of it! But honestly, I am so excited to play this. Finally gives me a good excuse to replay it.

Good karma+2 votes
xcv2008
xcv2008 - - 284 comments @ Black Mesa: Blue Shift - Chapters 1-2 [OLD]

I wish the animations were better, but it's still in the right direction. It might be too early to tell, but this very well could be the quintessential way to experience Barney Calhoun's story!

Good karma+3 votes
xcv2008
xcv2008 - - 284 comments @ Some good news, some bad news...

Best of wishes!

Good karma+1 vote
xcv2008
xcv2008 - - 284 comments @ Status Update #2 (Decay: Solo Mission)

If it means it comes out looking good and playing well, take however much time you want. Sometimes allowing yourself to just work whenever you feel like it makes things a lot more productive, and hell of a load more fun.

Good karma+1 vote
xcv2008
xcv2008 - - 284 comments @ fedora

Welp. Getting real familiar with that in nightmares

Good karma+5 votes
xcv2008
xcv2008 - - 284 comments @ Old MMod v1.0 Weapons to v1.3

Easier to find, at least ¯\_(ツ)_/¯

Good karma+2 votes
xcv2008
xcv2008 - - 284 comments @ Half-Life: Revenge - Progress Update & Closed Beta

Pretty good work! You've definitely made improvements, but if I were honest I feel you have a lot of room to grow yet. I suppose what's more important is that it plays well, and that would be what a closed beta is for, though.

Good karma+2 votes
xcv2008
xcv2008 - - 284 comments @ SeeFar2020 - increased draw distance and minor improvements

Thank you so much for your work! In a few days I might be able to make a compatibility patch with this and AAGUI.

Good karma+1 vote
xcv2008
xcv2008 - - 284 comments @ Dungeon Siege - high resolution textures

Thank you so much for doing this! I've wanted to for an eternity.

Good karma+3 votes
xcv2008
xcv2008 - - 284 comments @ Dreamsleeve: Earthen Hollow

Well, at least LotD r5 will make it easier to wait for this.

Good karma0 votes
xcv2008
xcv2008 - - 284 comments @ System Shock Infinite 2.4 released

Is this compatible with the Christine's ending mod?

Good karma+1 vote
xcv2008
xcv2008 - - 284 comments @ Oblivion: Sanguine's Myriad Realms of Revelry

So long as it get released, personally not gonna get worry.

Good karma+2 votes
xcv2008
xcv2008 - - 284 comments @ V6.0

You mean 'made by not me'?

Good karma+1 vote
xcv2008
xcv2008 - - 284 comments @ GoldSrc Kart

Add Gus with his forklift

Good karma+3 votes
xcv2008
xcv2008 - - 284 comments @ [ Half-Life 2 : MMod ] Version 1.2 { Outdated }

Only now getting the "Node graph out of date.." warning. I made sure to delete the v1.1.

Good karma+1 vote
xcv2008
xcv2008 - - 284 comments @ Bugshell Helm

SanBUGasa (Apparently the samurai hats are called Sandogasa)

Good karma+1 vote
xcv2008
xcv2008 - - 284 comments @ Mission Improbable MMod Compatibility Patch

You made sure to rewrite everything?

Good karma+3 votes
xcv2008
xcv2008 - - 284 comments @ [ Half-Life 2 : MMod ] Experimental Cinematic Mod 2013 Support

If this isn't already been fixed, in 1.1 with all of the settings on, it's virtually impossible to see where your rocket is when you fire it at a ship. The sky is a wee bit TOO hard to look up at.

Good karma+2 votes
xcv2008
xcv2008 - - 284 comments @ New skeletons

Not that you've updated the skeleton models to have more variation, I gotta say the vanilla designs were SKELETAL!

Good karma+1 vote
xcv2008
xcv2008 - - 284 comments @ The Cutting Room - Part 1

Urby the Exposition Spouter

Good karma+2 votes
xcv2008
xcv2008 - - 284 comments @ Tech Demo - Patch #1 (crash hotfix)

Neat. You guys still working on this?

Good karma+5 votes
xcv2008
xcv2008 - - 284 comments @ Half-Life 2 : MMod

I really want to get to playing this. Will v1.1 be a patch, or will I have to redownload it if I get v1.0?

Good karma+1 vote