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"I AM NIGHT SHIFTING AT THE MOMENT SO..." is what it says.
To me the saddest part was right after the Resonance Cascade started, where you walk through a hall filled with people dead, and sad music playing. It actually made me feel bad for what happened.
You were suppose to kill Hunters with the gravity gun? Because, to be honest, I just shot it many many times.
So are you improving areas like Balmora with the buildings you can't go in?
It's not scary!... when you have infinite ammo and a few rocket launchers constantly shooting everywhere.
Not bad, but I think you should add more shine to the half-life thingy -no idea what the shape is-
wait, is this an original? What I mean is, is this directly from Dark Secrets 1?
I can understand why you would want to have it released to public ASAP, but he does kind of have a point. I admit that I do like patching it, but that's not the point.
On another side, you can just view it as we being testers. I don't know about you, but that sounds thrilling!
The last puzzle remind me of Half-Life, which is good.
u r soh originol (sarcasm)
Better than without the patch, apparently.
Ironic, i was watching Barney's Mind and just as I went here he was saying "STOP IT! STOP IT!"
In the canals where the manhacks would normally break through some boards on an opening of a fence, if you use the explosive pistol (not sure what it's called) The bullet doesn't go through the hole, but instead explodes where there was boards.
P.S. The explosive pistol might be overpowered.
Wonder what he's looking at...
Pokemon because of a song I was listening to.
it makes me think of some song that probably exists. And Pokemon, for some reason.
Reminds me of Oblivion for some reason.
OK, I've looked over the models.
the Beehive tree, is missing textures for the beehive.
the stove is missing textures for the inside of it.
Time to build a little on this! The windows on the castle, are they suppose to be tinted? and I noticed when you hit the torches (the ones on the wall, not sure if standing ones) for some reason have a yellow texture of wooden dent/damage. Is this a texture issue? If possible, perhaps fix the ladder sounds to sound more wooden and not like metal.
I've yet to look at all the models, I'll probably do so Tomorrow.
OK! It looks soo much better without all those errors (and a few missing textures). OK most of them are minor errors. On the second floor of the castle, exiting the (Office?) room, the hall is very dark, brighten it up with a torch or two. The torch in the bank (on top of the castle) has no flame. and if possible, maybe make the flames smaller, the flame is rather big for a torch (especially that a majority of the buildings are wooden (I think).
all I know is that it looks Viking. Oh and that I want it, to put it in my collection.
I wished I could play Oblivion right now, so I can play this mod.
Cool, it certainly makes the screen look cleaner.
the interiors are very beautiful, but there appears to be missing textures and models. In the castle (the two fountains) there is no Throne, doors or torches of any kind. Perhaps this was because I wasn't on your server, I have no idea, I was on singleplayer.
Will they actually appear as Headcrabs? Or will there be a replacement, or a completely different NPC? I like the idea of Alchemy as a skill, I've had the same idea before - for something completely different, and in all honesty, non-existent.
I use Fullscreen when I'm not talking to anybody off the game, or if I just feel like playing in Windows.
Strange example. That would be rather nice though.
Why only the demo?
the only reason I've yet to remove headcrabs (despite doing what valve said) for some reason didn't work. I believe it has something to do with copy-paste Hl2's game folder. I'm not making it from SDK because for some reason I can't use the newest versions, top of that, the other ones are now replaced with a mod name, which I currently have yet to figure out how the hell to get rid of it. What you're looking at right now is just NOAMZ with a few replaced skins, but the actual mod will be different than what you see right now.
It doesn't really have a story and in game it counts how many kills until you die, and is concentrated on purely killing zombies. The headcrabs, I intend to eventually remove them, get different zombies, and of course add others. Nor is this my map, it's just a demonstration as to how it would be. It's inspiration comes from NOAMZ and Left 4 Dead, the most part.
I just used the line tool.
It'd be cool either way.
I hated that, but it did make it fun. So that would be cool.
Since when did the scientist have guns?
Look strange, not in a bad way.
The screaming reminds me of Dungeon Siege, good times.
Is it saying 'wtf!'
doesn't look like its very known... I'm downloading it right now...
looks amazing, it doesn't even look like Half Life! I think it would be cool if there was singleplayer mod or at least ability to level. If it doesn't, no worries, I'd play it anyway!
The one and only reason I didn't like Doom 1: I didn't understand the story, was there even a story? Despite that, I have the tendency to love remakes of games I have played. I thought this mod looked awesome!
at least they got the colors right.
Sounds like a First Person remake of Pokemon Leafgreen.
you put it in C:\SIERRA\Half-Life
If you use steam I can't help you unfortunatly.
NVM I think I got it to work, just had to update my Half Life
Why can I not play it? I'm just using the non-steam version of Half Life. It says something about not able to read the clident.dlls or something like that, anyway, is this just for steam?