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YOU ******* NEED PROPS!!!!!111111!!!!
lol, that was kind of funny :D
Well, even for showing me Starfarer, what sounds total awesome, thank you! I might be sad to not see this develop on in HW:2, but Starfarer doesn't seem to be such a bad choice on the other hand.
Good Luck with this.
hm, do you know how many new weapons and creatures are added in the current release?
Okay, I've got Arma2 Free only to play this mod, could you tell me, as a complete ArmA Noob, how do I install/start it? And is there a release date for the fix?
The position, animation, muzzle flashes and fire rates of almost all of these weapons shown here have to be improved.
hm, the respawn of the enemys is much anoying, and the colision detection, and the clicking on units is very bugging, aswell as making a group of units (ctrl + 1,2,3)
Okay, I', through the TC. All I have to say:
The game is awesome, but rather short for my taste. I would love to see some more levels, as well as more upgrades. And the Revolution Level with James and Highwire was a bit missleading. Why does this whole Mission come up just there. A better intro or backstory to highwire would help there.
Still, a wonderful game, better than most modern fps games. 10/10.
Sorry, I have read the oldr log entrys and found the solution for my problem. Thank you.
Hm, somehow saved games cant be loaded. If I quit my game and then start the .bat data again, once in the mainmenu, I cant load any games. Always gives me a failure notice about dukesave data. Any more advices?
Wow, it works now and I have to say that this is mre epic than most of todays usuall FPS.
The game crashes every time I start the first mission. If I press any key, I'm fired back to the desktop. I'm using vista.
Hey, I got one question:
Is it possible to turn of the hell knights as controller replacement in 0.45? I#ve to played to much D3 to take those srsly in a stalker game or mod.
Okay here are my suggestions for further improvments:
Add Red Dot and Holosights for any weapon.
Try to get different upgrades for every sniper weapon, rather than just one sniper tree at all.
Make a tutorial on how to get to the new levels. Maybe you can get a few lines of text into pilot, so he can take you to a central point, with a trader, a personal stash and place to sleep, and most important, entrances to all the new levels. That would be great.
hey, as a suggestion:
Some races (like cats) could have a alternative vision mode using the alternative vision modes showed by the video. This could be used as a kind of night sight.
Ak 47 reload animation needs to be slowed down a little bit, and maybe the way the pc puts away the empty mag should be reworked by time, but the rest is good.
new map? any relaes date in siht yet?
I just voted for yu, because you and your mod are awesome sauce :3
can you have diiferent types of crates for every level, while using the same technically? You could re-use older crate models for areas fitting there style then.
reminds me of the rheinland ships from freelancer.
okay lets agree on that: It true that double cocking is usefull at all. And also it's quit unrealistic for somebody to use a military P90 to have civi. mags for them. Animations arent't that shinny but heck, as long as there is a P90 in here, I'm fine with it. Just fix the mag size to 50 and skip the upgrade for that. You could think about having a semiautomatic version with a long barrel in there though (using 30 rounds mags of course).
this is so fukcing tracked! Go pawn some Z's!
cornflakes guy meme ftw!
haha, the last ship was like a block and now this ******* awesome ****?! WTF HAAAAX! Did you change your engine?
another boat to the right of the first, and I'm happy.
What about a more starlancer like battle style? Cap. ships firing on each other, more speed etc. ?
I do like the wings, but have to agree, wings don't fit the usnc :(
what about adding a boat in the between the bots dock paths, so you can cross from one to another?
what is BB1, BB2 etc. ?
I love the fact that you add so many unique items to the mod!
I'm not trying to say source couldn't look good! Hey, look around! How many other HL2 (okay it still is source) based mods, having a cave map, feature such a beautiful design and look? There are many, but not many do llok this good.
looking on how far you guys have come, and that there is (as far as I know) never been talked about that there could be killstreaks, his comment is okay, don't you think? Your answer naming him a moron let's me ask you: What game devs are you, insulting you own community? Also don't you think it's pretty lame to copy a game like CoD this much?
haha, are you guys serious? This is ******* awesome! Wouldn't believe this is source if i woudln't know it.
Correction: Cargobays hld cargo, not the carried ships, therefore this is a hangar.
All you need are some props letting this place look as if you overworked mechanics would try to do anything to keep the fighters/bomber in shape, despite being in mid-battle
The shotgun sound is miising the Boom! Headshot factor and the knive, well how can you cut wood away with it? Crowbar is at least some club like weapon would be a better thing for this task. The M4 (smg replacment?) needs to have an iron side mode, just for the hell of this nice visor.
The rest looks good. Any ideas on how the combine replacments gonna look like?
thoso bots seems to be ultra stupid, I hope they are smarter and shoot you back once or twice in the final version.
Will there be stricter restrictions about what ship can choose what skill? Itm every ships seems to be able to pick at least 1 of each skills, making hard classes obsolet, so will there be Carryer classes, only having abilities related to carryiers, for a dreadnaught?
thats what she said...
What about the scaling of the ships, strikecraft seems far to overpowerd and big, while galaxy class looks way to small.
shouldn't be that hard to get that in? Maybe you could also add a cqc elite combine unit, only carrying shotguns and being very aggressive.
I would also make some riot controll cops, armed with shock sticks and some shields. And a thougher soldier variant for NP.
Are you both retarded?
A modification means to change a game etirely or by parts of it by your own, maybe adding new stuff. It's a possibility to share your very own vision of a game and how it have should had been. Also it's free, except for the price of the game it is bades off.
A DLC is piece of content that the developers released/developed after the actuall release of the game, even though they often implemented parts of it in the original game. They develop these parts after the game, to sell them shared from the game the dc is based of.
They are a way to make people pay for things that should have been in the game but were cut due to unrealistic time managment and the lust for money.
If these modders say they make a DLC, it is likely that they mean to release a digital add-on for the mod, that they have crafted with source.
So before you comment and troll try to read and think.
If you manage to get a good ground texture for the impact crater, this will bring together some very good atmosphere for such WW2 styled games like CoD (running towards enemy lines under arty/mortar fire).
More enemies and more weapons add new and fun moments to adventure´n`killing stuff ^^
Well, with the old smg, the visiual effects on injury and blood textures, this mod is back n the way for something great. The muzzleflashes (of the smg) looked a little bit as if they were in the wrong place (next to the smg). Also, add some shacking to the grey fade, to indicate the player that the pc is so baddly injured he can't even stand tall anymore (about 15 hp or less maybe?). This will turn every near death situation in a andrenalin driven fight for survival, as it gets harder to survive an ecounter if your aim and move is decreased. Pistol looks good also, its good to see these little changes, freshign it up and making it fun to use it, even if you have played HL 2 / mods very often. Last thing: Blood. If you want to achieve an even more realistic flair, try to make a blood texture for the ground, looking like a big mess of blood.
as long as there going to be the hands, I will still complain about it.
the fence makes it spy save and uderlines how important it is for the brotherhood.
read the description before commenting.
Hands are to small, but looks good otherwise.
better than those "hands"
wow, this looks very cool! I would suggest that there should be still some more small parts of debris and junk to collect for res in the middle of the explosion.
lol, this is going to be better then CoH Online :P :P :P
u mad, THQ? Problem Relic?
He is talking about this version of the Miranda: Images.wikia.com
Looks more like a destroyer imo. Nice model anyway.
we can haz more weapons?
well I just looked at the other images, and have to say that I miss judged him, and also that I was thinking about drows, so sorry, no offense, the models look good.
The skin could be darker and the face could need something to show that his is a dark elf, not a a very dark human.
may I ask: what was wrong with the old model (description made me curious about that).
does this weapon behave like the old HL2 smg (like in strider mountain) or is it a different weapon? I hated it so much to have the same old weapon in sm with just a new model.
ever thought about taking the model from the smod squad mod? That was kinda good.
again very cool, but these guys should have some special abilities imo to make outline there role as the last guard of the precious portals, maybe riotshields or so. I guess some one somewhere coded riotshields for Hl2 Combine, so it would be a cool thing to have such guys in the mod.
Also, did you ever think about adding a "heavy" combine soldier, like the ones from FEAR as some kind of mini bosses?
exploding debris is unrealistic too....
should just build up a thight cloud of scrap and debris.
I always thought the same about the way to simple combine troops structures in hL2. Good work.
add more contrast, and make the lines clearer, so you really can read it.
I guess it's just a model, built from one of these model kits. Maybe I'm wrong, but have you noticed ll the missing details (paintings as warnings for weapons or the turbines, etc.)? Also, the whole heli is ver shinny, an atribute that is often given to such models as a last finish and a wayto secure there surfaces from damage. Also there is a rotorblade missing on the upper rotor.
Nice model though, did you thought to browse trough Devian Art for inspirations?
well, then...what the domain name? :P
niiiiiiice update, gentleman!
K, why not add a BS2 like smash melee attack for them and iron sights? Taking things out of standard HL2 mod standards? :P
Animations look very cool, but in what kind are these models new?
finally a mod with a good explsion system for spaceships, may the lord of mod be praised! :P
Did you guys ever think about letting bigger shipps explode with some larger pieces of space junk? If they remain that could create atmosphere, and you could also enable players to enable salvage them.
and....it's a track!!