Hi Guys! 'm X3N! (Consider the number three in the nick like a letter "E", so you can mentally pronounce as "XEN" ^^) ... I was a disciple of GuNsHiP_MK_II and Developer/Coder Associate to the "Omega Group" and other teams. I specialize in C&C3 Tiberium Wars and C&C Red Alert 3... I hope to help you If you need me :D

Post tutorial Report RSS [TW] Add sky in your favorite map

With this quick tutorial, your will learn how to add a dome of sky in your map, as well as compile it to "load" more fast...

Posted by on - Intermediate Mapping/Technical

To add sky to your personal maps, you must MERGE one CNC NE FULL VERSION interface (YPSILON_1.0.big, OMEGA_1.0.big or DELTA_1.0.big) with Worldbuilder.

In a similar way to as it adds the mod of textures in this tutorial: Moddb.com



Within the worldbuilder:

1 - Open the map and place it in the middle one Skydome:


These Skydomes found under:
"ByNativeType/Civilian/None" and "REGION/Neutral/MISC_Natural"
OR
"ByNativeType/ForMappers"


2- Then edit the properties of the map, as follows


Min Height: Range between 70 and 300
Max Height : Range between 1200 and 1700 ( Or as you think best, your being free to choose ;) )

* the color of fog will be seen on the horizon and at altitude. if you think it looks ugly, remove it. your test and decide...


3- Save the map and performs one test in-game, Running one CNC NE FULL VERSION interface (YPSILON_1.0.big, OMEGA_1.0.big or DELTA_1.0.big) alone or with another mod :)


ADDITIONAL
4- Then Compile your map with "BuildMap.bat":
Compile the map has two main advantages: the loading time is shorter and disappear those ugly shadows to rotate the camera.

NEED MOD SKD: Commandandconquer.com

INSTRUCTIONS
IN WINDOWS 7 THE MAPS ARE STORED IN THE FOLDER:
C:\Users\YOURUSERNAME\AppData\Roaming\Command & Conquer 3 Tiberium Wars\Maps\

THEN
-(Opens a window of CMD commands in your "MOD SDK" folder, but instead of entering "BuildMod.bat NameOfTheMod", you should put "BuildMap.bat NameOfThefolderOftheMap").

"BuildMap.bat" must run in a command window... for example if your map name is "Dangerous_Neighborhood", the CMD window should look like this:

https://media.moddb.com/images/articles/1/97/96064/auto/Zp5oLRl.jpg

press enter, the compiler started to compile your map and created 3 new files:
map.imp, map.relo and map.bin

here a tutorial on how to open CMD easy on windows 7:
Sevenforums.com
I recommend option two :D

Ready!
your map will have OMEGACAM and will be compiled.
Now you can share it with everyone
https://media.moddb.com/images/articles/1/97/96064/auto/JC_doubleup.gif


Sorry for my English.
If you have any questions, post it here and I will try to help you

X3N

Post comment Comments
PANdemoniumJP
PANdemoniumJP - - 110 comments

Thanks X3N, it actually does load faster.

Reply Good karma Bad karma+6 votes
SPR
SPR - - 205 comments

Thanks Gentlemen

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X3N Author
X3N - - 398 comments

You are welcome bro :)

Reply Good karma+4 votes
Starfox100
Starfox100 - - 1,297 comments

A VERY MUCH thank you for this :)
was already wondering how to get it.

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Oaks
Oaks - - 2,241 comments

Yeah,I thought they couldnt see our private messages too. 5 minutes and 41 seconds later unfortunately.xd
Hope Carnius will not be suprised too much whats happening here,in his absence xd.

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PurpleGaga27
PurpleGaga27 - - 2,066 comments

So there is another way to add maps with the zooming and sky effects without the need of the source code package.

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X3N Author
X3N - - 398 comments

No, Just to add the Skydome... you still need a mod with the correct shellmap and camera configuration ( Like the NE CNC3)... Do you remember? :)

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nerozzero
nerozzero - - 188 comments

can i have your copy of your tactusA mod with maps includes sky and zooming ?

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SpartanFer
SpartanFer - - 128 comments

Nice!
But, the skyboxs of : "ByNativeType/ForMappers"
will only be visible using the full version of C&C3 a new experience, true?

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X3N Author
X3N - - 398 comments

Unfortunately if... But you can use the SkyDomes of:

ByNativeType/Civilian/None
AND
REGION/Neutral/MISC_Natural

These SkyDomes will see in any MOD ( When also using the "Compatibility Core" Moddb.com ) In conjunction with your favorite MOD ;)

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OmegaGroup
OmegaGroup - - 141 comments

Now they have no excuse. You yourself can add sky to your favorite maps...

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xanderkand
xanderkand - - 39 comments

'Ready!
your map will have OMEGACAM and will be compiled.
Now you can share it with everyone'

Where did people share their omegacam maps with everyone please? I would sure like some more like the official maps for instance, without duplicating the work of someone else (surely someone has done them) if possible.

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nerozzero
nerozzero - - 188 comments

i use maps that already complier with manifest so i cant use this right ?

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