I'm a fan of W40K, C&C and mostly WW3 West Vs East games and fictions.
Not an active member here, though......
It works for me on my PC now, thanks.
But looks like I have to give up viewing the forum with my phone. No easy way to remove IPv6 on mobile.
Is the forum dead?
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Russia have Goliath counter measure. It doesn't matter if you can shoot the choppers down later, they will always kill your Jagdmammuts first.
Stealth would allow it to not be spotted easily when it is idling. Once you take care of those things they can fight enemy tanks on the open.
Rather than Manticore, Jagdmamut should have stealth instead. That would make more senses because it's a slow an heavy tank destroyer. The thing is great for ambushing enemy tanks but.....
It always die to artillery and jets before it could kill anything, as it stand out way too much. It's too slow to run away from bombardments and its armor is no different from the Leopard.
Foehn need a trainable siege infantry. Kingframes have short range and need nanosycn to get while everything else except Godsbane can't effectively destroy buildings.
Must be due to the picture or my eyesight is getting worse, as I see it using Soviet color scheme so I thought it was a new tank.
The tank next to the battle bunker, a new unit?
You may as well never get the mod then. Because it looks like the save function will never be there until Ares finishes its development, which may take ten years or even eternity.
I guess I'll try to replace the ones in the mod with a place holder icon to see if it's still crashing.
Did you use the right format for the .dds?
Switching to secondary weapon crash the game, USA assault kit.
Finally, Christmas present!
No, you can't.
The only Soviet unit that can actually hard counter Foehn spam beside EMP is the Buratino of the Confed. Everything else have to get close and take massive damage in return and that isn't cost effective. Have you seen what Railguneers do to heavy tanks? They're like trash before the weapon these guys use.
Now that I look at it again, it is Russia that have the most problems with Foehn nano infantry spam. Theirs stuffs lack AOE and are more anti-tank focused rather than anti infantry. Wolfhounds are expensive and die really quick, especially when facing Coronian airforce.
Chitzkoi and Volkov seems to be doing OK, until they are overwhelmed by even larger numbers. And Foehn heroes are no joke either. Uragon is ******* scary.
Sniper and Virus came back for a reason. But I agree Soviet certainly have a bad time fighting Nano fibered infantry.
Foehn seems to be the faction which you must never let them survive to late game at all cost, because when they have full tech tree and start to spam they're unstoppable. Any kill they got generate even more money, thus more spam than ever before. It's hard to fight an army that have both quality and quantity.
Goliath Hind spam was OP.
Munition track model is bugged on night and snow maps.
New update is awesome. I hope it will be ready by Christmas.
Games about Korean war are just so damn rare.
Propaganda drone.......It plays glorious party music then?
I thought this was on hiatus, but I was wrong. Awesome update.
Awesome modified Type 99. Kwai must be very happy now.
Nice. The skin definitely needs more detail to be less toyish but the model is great.
Nice, looking forward to it.
You should use Ostheer victory theme to replace ECA's one. It's much better.
I like too see Felin's voice replaced too.
I'm glad that the Hopper's plastic gun sound is now gone for good.
This mod is a sequel to ZH, it's meant to be like that.
What you want is a RA remake. You came to the wrong place.
I wonder why people want old C&C gameplay. It was amazing back then but by today's standard it was full of problems. And by old, I meant tiberium dawn and RA1. RA2 was not balance, but way better.
You know what? It's EA model. Blame them.
Unfortunately, Ironside don't exist in ROTR universe. That's what I heard a few years ago.
That mod looks fun, BTW.