Dog-eared half-demon battle programmer.

Comment History  (180 - 210 of 265)
~X~ Oct 5 2012, 10:04am says:

th, finish your damn DM map so I can insert it like a promo!

0 votes   mod: Monorail Quest
~X~ Jan 27 2012, 4:18am replied:


+2 votes   mod: X-Half-Life: Deathmatch
~X~ Jan 23 2012, 12:23pm says:

NEWS! New testing release is out, grab the torrent file here: or use magnet:?xt=urn:btih: MUNQ5SWDPVW4S3ZRLZXQA4PW45WUAPVL (remove space)

I've also added some more screenshots right here on ModDB. The game is almost complete!

+3 votes   mod: X-Half-Life: Deathmatch
~X~ Oct 5 2012, 4:54am says:

Timeline defined a new mapping level for me.
Presonal favourite: Iced Earth

+3 votes   mod: Timeline Series
~X~ Apr 20 2012, 4:51pm says:

Thanks to everyone for downloading and playing while this is still a limited testing release!
I'll be back after 2-3 weeks, and probably resume the work.
Even up to this moment TONS of bugs were fixed, and some features were added.
Source code is currently available to active participants, but I'll release it to everyone soon, because the majority of bugs are already dealt with.
So long!

PS: still looking for someone who can make a game video

+3 votes   mod: X-Half-Life: Deathmatch
~X~ Apr 8 2012, 2:19am says:

But the fact that macbags now have on more thing to brag about is kinda disappointing.

+1 vote   article: Valve MAC Trailer
~X~ Apr 8 2012, 2:12am replied:

That happens a lot! Who the hell put them so close anyway?

+4 votes   group: Half-Life & Valve Fans Group
~X~ Apr 8 2012, 2:11am says:

It really works!

+2 votes   article: Xash3D : Half-Life : Enhanced - Revealed
~X~ Apr 4 2012, 1:51am replied:

Bug report, plz. I'll try to fix it.

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Mar 28 2012, 1:03am replied:

Keeps him running and running...

+2 votes   media: Invasion continues!
~X~ Mar 27 2012, 1:51am replied:

Rly? I thought crossbow was enough..

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Mar 7 2012, 10:38am says:

Arent' you getting sick of that motion blur on EVERY damn sign??

No, sure, mod is cool, but... I cant' play.. motion sickness... X(

+1 vote   game: Cry of Fear
~X~ Feb 4 2012, 4:08pm replied:

Nice. Maybe it would be worth sharing on thepiratebay or other trackers?
I cant stop thinking how to gather more people for playtesting..

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Feb 4 2012, 6:05am replied:

Just disable the overdrive mode and everything will be back to normal :)
(I was careless to leave it ON by default... and why did I make it in the first place? o_O)

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Feb 4 2012, 1:05am replied:

He's workin' on it. Believe me. :)

+2 votes   mod: Half-Life: Weapon Edition
~X~ Jan 31 2012, 11:27pm replied:

In overdrive mode rpg rocket throws grenades during its flight. When rocket explode, nearby grenade gets pushed by that explosion, and if you guide the rocket directly forward, the grenade is thrown at you. :)
I get self-fragged myself too. Maybe I'll do something about it, but now I'm considering this as a penalty for having an overpowered weapon. )

+3 votes   mod: X-Half-Life: Deathmatch
~X~ Jan 31 2012, 1:07pm replied:

Awww :_) I'm so glad to hear that!

PS: hope you won't get too much FFFFUUUU- screens. ;)

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Jan 28 2012, 12:13am replied:

I love to experiment myself too :) (have you tried playing in co-operative mode? :D )

New update is small, it mostly removes some useless debugging console text and hopefully fixes crossbow crosshair resetting problem.

Well, there are many things I'm limited to in HL code, and in time too, so there's always possibility for errors... and for improvements.

Thanks for playing! )

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Jan 27 2012, 8:53am says:

New issue has been reported: game does not start up unless launched like
"hl.exe -nosteam -console -dev -particles 65536 -heapsize 72000 -num_edicts 4096 -32bpp -game XDM -appid 2000 +developer 2"

(+developer 2) is optional

+3 votes   mod: X-Half-Life: Deathmatch
~X~ Jan 27 2012, 6:34am says:

It's optional.

+1 vote   media: CTF_InfernalVillage20001
~X~ Jan 27 2012, 6:32am says:

Yep. ;)

+1 vote   media: XDM screenshot
~X~ Jan 27 2012, 6:32am replied:

No trigger_hurt here. Just some unlucky guys met a grenade :)

+1 vote   media: Got gibs?
~X~ Jan 27 2012, 4:41am says:

By the way, can anyone help making a video?

PS: And there's a big possibility that I'll be leaving internet for a month or two.

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Jan 27 2012, 4:37am says:

Are you crazy, trigger_hurt? )

+1 vote   media: DM_Alpestrine gameplay screenshot
~X~ Jan 27 2012, 4:35am says:

Yes they are :) A little dumb but fun!

+1 vote   media: DM_Alpestrine gameplay screenshot
~X~ Jan 27 2012, 4:20am says:

Uploaded new torrent here:
Same files + new patch.

SELECT ONLY THOSE FILES YOU NEED! You don't have to re-download the whole 300MBs again!

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Dec 10 2011, 3:27pm says:

Too bad I had no enough time to work on sounds and sentences... so many evil ideas... >:)

+2 votes   mod: G-man invasion
~X~ Dec 10 2011, 3:22pm replied:

Thanks. I kinda thought so myself but... well.. huge weapons and ammo look weird near players. I'll try to make that an option.

+1 vote   download: X-Half-Life Deathmatch
~X~ Dec 10 2011, 3:21pm replied:

thank you!

+1 vote   download: X-Half-Life Deathmatch
~X~ Jul 11 2011, 3:09pm replied:

Ok, servers restored.

+3 votes   mod: X-Half-Life: Deathmatch
~X~ Jul 7 2011, 6:30am says:

Bad news everyone. Greedy colocation hoster have stopped all of my servers so all downloads and forums are currently offline (I'm working on it).

Download music pack here:

+3 votes   mod: X-Half-Life: Deathmatch
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