Dog-eared half-demon battle programmer.

Comment History  (180 - 210 of 278)
~X~ Oct 8 2014, 9:07am says:

Awwww... 8(

+1 vote   article: Team-related news
~X~ Mar 22 2014, 10:00am replied:

absolutely true.

+2 votes   poll: What version of Mac OS X do you use?
~X~ Feb 13 2014, 8:52am replied:

who? There are bots in XDM. For all game types.

+2 votes   article: X-Half-Life/XDM all multiplayer games come together
~X~ Feb 9 2014, 12:59pm says:

It's not funny after if it has been in azumanga.

+2 votes   media: have some anime GIFs
~X~ Feb 7 2014, 5:13am replied:

mp_monstersrespawn, mp_monsrespawntime

+1 vote   download: X-Half-Life Deathmatch
~X~ Feb 2 2013, 1:01am replied:

why u no liek torrentz?

OK, next release will be direct.

+1 vote   download: X-Half-Life Deathmatch
~X~ Dec 20 2012, 6:24am says:

What DX version this patch can be applied to?

+1 vote   download: Patch to v1112fm
~X~ Dec 12 2012, 11:30am says:

No bots :(
No "create server" menu. :(
Um, I don't mean to be rude, but it's almost like playing with default half-life with mp_allowmonsters 1...

+1 vote   download: Unity - Uplink Demo
~X~ Jul 11 2011, 3:09am replied:

"This MOD differs a little from other MODs, thank you"
Online translator comes to the rescue )

+1 vote   download: X-Half-Life Deathmatch
~X~ Dec 15 2006, 1:39pm says:

I think I should write an alternate tutorial for non-Steam HL2 versions.
Much better, much more like in HL 1.x...

+6 votes   article: Installing A Mod
~X~ Dec 12 2012, 11:16am says:

Wow. I'm implementing CoOperative in my mod too. Completely without mapping. Maybe we could cooperate :)

+1 vote   mod: Unity - Half-Life Co-op
~X~ Dec 12 2012, 1:12am replied:


+2 votes   mod: G-man invasion
~X~ Dec 8 2012, 2:57pm says:

Um... may I ask if someone could make a video of this mod? ^_^

+2 votes   article: Extending Half-Life beyond possible: XDM is back!
~X~ Dec 8 2012, 1:07pm says:

Aww come on, HL still rocks!
And XDM is fare more than HL1 multiplayer ;)

+2 votes   article: Extending Half-Life beyond possible: XDM is back!
~X~ Dec 8 2012, 10:06am replied:

I can try ;)

Sven is still quite unstable and also closed-source. And this mod is more... multipurpose )

+2 votes   media: CoOperative Botmatch c2a5
~X~ Nov 30 2012, 12:41pm says:

ARRAYSIZE and HSPRITE?? Is that all?? Lol, thanks, man! (never had VS2008 so your info will help me to provide my mod source to new VS users)

PS: Normal people (//NOTE: crossplatform programmers) already have all SetThink(&Class::Func) written this way ;) (that's a GCC requrement)

+2 votes   download: Half-Life SDK v2.3 for Visual Studio 2008
~X~ Nov 14 2012, 10:31am says:

Current beta is being tested... release date depends on results.

PS: g-momma is fixed by now.

+1 vote   mod: G-man invasion
~X~ Oct 29 2012, 3:14am says:

lol, floor tiles do not match :P

-1 votes   media: Biodome Airlock#2
~X~ Oct 25 2012, 3:57am says:

A challenge appears! )

Looks like I'm in need of a good loading screen image... possible of G-Man wicked smile :) Drawn or HL2 G-man is fine too.

Also I'm open for suggestions regarding soundtrack replacement. I've currently replaced 4 songs or so.

+2 votes   mod: G-man invasion
~X~ Oct 9 2012, 12:38pm says:

Aww... we wanted to do so much... <:(

+1 vote   download: Half-Life Weapon Edition Alpha open src
~X~ Oct 9 2012, 12:25pm says:


+1 vote   member: Panzert
~X~ Oct 9 2012, 12:24pm says:

Prepare yourselves for the next stage of insanity! >:)
A new version is on its way (SO much changes...).

But somehow I don't have access to modify this page anymore (wtf?).

+7 votes   mod: G-man invasion
~X~ Oct 5 2012, 10:04am says:

th, finish your damn DM map so I can insert it like a promo!

0 votes   mod: Monorail Quest
~X~ Oct 5 2012, 4:54am says:

Timeline defined a new mapping level for me.
Presonal favourite: Iced Earth

+3 votes   mod: Timeline Series
~X~ Apr 20 2012, 4:51pm says:

Thanks to everyone for downloading and playing while this is still a limited testing release!
I'll be back after 2-3 weeks, and probably resume the work.
Even up to this moment TONS of bugs were fixed, and some features were added.
Source code is currently available to active participants, but I'll release it to everyone soon, because the majority of bugs are already dealt with.
So long!

PS: still looking for someone who can make a game video

+3 votes   mod: X-Half-Life: Deathmatch
~X~ Apr 8 2012, 2:19am says:

But the fact that macbags now have on more thing to brag about is kinda disappointing.

+1 vote   article: Valve MAC Trailer
~X~ Apr 8 2012, 2:12am replied:

That happens a lot! Who the hell put them so close anyway?

+4 votes   group: Half-Life & Valve Fans Group
~X~ Apr 8 2012, 2:11am says:

It really works!

+2 votes   article: Xash3D : Half-Life : Enhanced - Revealed
~X~ Apr 4 2012, 1:51am replied:

Bug report, plz. I'll try to fix it.

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Mar 28 2012, 1:03am replied:

Keeps him running and running...

+2 votes   media: Invasion continues!
~X~ Mar 27 2012, 1:51am replied:

Rly? I thought crossbow was enough..

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Mar 7 2012, 10:38am says:

Arent' you getting sick of that motion blur on EVERY damn sign??

No, sure, mod is cool, but... I cant' play.. motion sickness... X(

+1 vote   game: Cry of Fear
~X~ Feb 4 2012, 4:08pm replied:

Nice. Maybe it would be worth sharing on thepiratebay or other trackers?
I cant stop thinking how to gather more people for playtesting..

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Feb 4 2012, 6:05am replied:

Just disable the overdrive mode and everything will be back to normal :)
(I was careless to leave it ON by default... and why did I make it in the first place? o_O)

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Feb 4 2012, 1:05am replied:

He's workin' on it. Believe me. :)

+2 votes   mod: Half-Life: Weapon Edition
~X~ Jan 31 2012, 11:27pm replied:

In overdrive mode rpg rocket throws grenades during its flight. When rocket explode, nearby grenade gets pushed by that explosion, and if you guide the rocket directly forward, the grenade is thrown at you. :)
I get self-fragged myself too. Maybe I'll do something about it, but now I'm considering this as a penalty for having an overpowered weapon. )

+3 votes   mod: X-Half-Life: Deathmatch
~X~ Jan 31 2012, 1:07pm replied:

Awww :_) I'm so glad to hear that!

PS: hope you won't get too much FFFFUUUU- screens. ;)

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Jan 28 2012, 12:13am replied:

I love to experiment myself too :) (have you tried playing in co-operative mode? :D )

New update is small, it mostly removes some useless debugging console text and hopefully fixes crossbow crosshair resetting problem.

Well, there are many things I'm limited to in HL code, and in time too, so there's always possibility for errors... and for improvements.

Thanks for playing! )

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Jan 27 2012, 8:53am says:

New issue has been reported: game does not start up unless launched like
"hl.exe -nosteam -console -dev -particles 65536 -heapsize 72000 -num_edicts 4096 -32bpp -game XDM -appid 2000 +developer 2"

(+developer 2) is optional

+3 votes   mod: X-Half-Life: Deathmatch
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