Dog-eared half-demon battle programmer.
who? There are bots in XDM. For all game types.
It's not funny after if it has been in azumanga.
why u no liek torrentz?
OK, next release will be direct.
What DX version this patch can be applied to?
No bots :(
No "create server" menu. :(
Um, I don't mean to be rude, but it's almost like playing with default half-life with mp_allowmonsters 1...
"This MOD differs a little from other MODs, thank you"
Online translator comes to the rescue )
I think I should write an alternate tutorial for non-Steam HL2 versions.
Much better, much more like in HL 1.x...
Wow. I'm implementing CoOperative in my mod too. Completely without mapping. Maybe we could cooperate :)
Um... may I ask if someone could make a video of this mod? ^_^
Aww come on, HL still rocks!
And XDM is fare more than HL1 multiplayer ;)
I can try ;)
Sven is still quite unstable and also closed-source. And this mod is more... multipurpose )
ARRAYSIZE and HSPRITE?? Is that all?? Lol, thanks, man! (never had VS2008 so your info will help me to provide my mod source to new VS users)
PS: Normal people (//NOTE: crossplatform programmers) already have all SetThink(&Class::Func) written this way ;) (that's a GCC requrement)
Current beta is being tested... release date depends on results.
PS: g-momma is fixed by now.
lol, floor tiles do not match :P
A challenge appears! )
Looks like I'm in need of a good loading screen image... possible of G-Man wicked smile :) Drawn or HL2 G-man is fine too.
Also I'm open for suggestions regarding soundtrack replacement. I've currently replaced 4 songs or so.
Aww... we wanted to do so much... <:(
Prepare yourselves for the next stage of insanity! >:)
A new version is on its way (SO much changes...).
But somehow I don't have access to modify this page anymore (wtf?).
th, finish your damn DM map so I can insert it like a promo!
Timeline defined a new mapping level for me.
Presonal favourite: Iced Earth
Thanks to everyone for downloading and playing while this is still a limited testing release!
I'll be back after 2-3 weeks, and probably resume the work.
Even up to this moment TONS of bugs were fixed, and some features were added.
Source code is currently available to active participants, but I'll release it to everyone soon, because the majority of bugs are already dealt with.
PS: still looking for someone who can make a game video
But the fact that macbags now have on more thing to brag about is kinda disappointing.
That happens a lot! Who the hell put them so close anyway?
It really works!
Bug report, plz. I'll try to fix it.
Keeps him running and running...
Rly? I thought crossbow was enough..
Arent' you getting sick of that motion blur on EVERY damn sign??
No, sure, mod is cool, but... I cant' play.. motion sickness... X(
Nice. Maybe it would be worth sharing on thepiratebay or other trackers?
I cant stop thinking how to gather more people for playtesting..
Just disable the overdrive mode and everything will be back to normal :)
(I was careless to leave it ON by default... and why did I make it in the first place? o_O)
He's workin' on it. Believe me. :)
In overdrive mode rpg rocket throws grenades during its flight. When rocket explode, nearby grenade gets pushed by that explosion, and if you guide the rocket directly forward, the grenade is thrown at you. :)
I get self-fragged myself too. Maybe I'll do something about it, but now I'm considering this as a penalty for having an overpowered weapon. )
Awww :_) I'm so glad to hear that!
PS: hope you won't get too much FFFFUUUU- screens. ;)
I love to experiment myself too :) (have you tried playing in co-operative mode? :D )
New update is small, it mostly removes some useless debugging console text and hopefully fixes crossbow crosshair resetting problem.
Well, there are many things I'm limited to in HL code, and in time too, so there's always possibility for errors... and for improvements.
Thanks for playing! )
New issue has been reported: game does not start up unless launched like
"hl.exe -nosteam -console -dev -particles 65536 -heapsize 72000 -num_edicts 4096 -32bpp -game XDM -appid 2000 +developer 2"
(+developer 2) is optional