Dog-eared half-demon battle programmer.

Comment History  (150 - 180 of 285)
~X~ Aug 29 2013, 1:55am says:

It's just started, currently not much of a mod. MishGun is currently on vacation, so this mod won't be updated for a while. Track it ;)

+3 votes   mod: Half-Life: Tyrian
~X~ Aug 29 2013, 1:53am says:

Lol, this is really a concept, not even alpha :D
Sorry guys :) WIP

+1 vote   download: Half-Life: Tyrian (alpha)
~X~ Aug 25 2013, 10:21am says:

New version is coming soon! Please wait for it rather than downloading this package.

+1 vote   download: X-Half-Life Deathmatch
~X~ Aug 25 2013, 2:38am replied:

I'm not seeding that torrent anymore because v3037 is almost complete. I'm waiting for thunar as he finishes DM map for me.

+1 vote   mod: X-Half-Life: Deathmatch
~X~ Jun 7 2013, 12:36am replied:

Yup. Now it's even more! ;)

+1 vote   mod: X-Half-Life: Deathmatch
~X~ May 5 2013, 7:38am buried:


Great, but what about people NOT runing steam?

-10 votes   mod: MINERVA
~X~ Apr 19 2013, 1:39am replied:

Yep. I can't even consider this an alpha :) Almost no entities there.

+1 vote   media: XHL Singleplayer
~X~ Mar 27 2013, 2:17am says:

Sorry to disappoint you ppl, next release will be just file (I prefer torrents myself as they offer better speed and selective downloads, but.. whatever).
Current release can be considered obsolete, I continue to seed, but currently there are almost no other seeders left.
I'd love to update this mod, but I REALLY have NO time now and I can't afford my life to be ruined even more. Sorry.

+1 vote   download: X-Half-Life Deathmatch
~X~ Mar 26 2013, 1:24pm says:

HA! Love when that happens! :D

+1 vote   media: Retro LAN Party \m/
~X~ Feb 25 2013, 3:10pm replied:

I'm not adding features anymore, sorry. Too busy with my PhD. Just fixing bugs.

Btw, superscaled textures are normally not visible for player who walks down the road.

+1 vote   media: Old XHL singleplayer map
~X~ Feb 25 2013, 3:08pm replied:

Sorry, no official servers yet (we've ran out of ironz and time)
Ask some server owners to install this mod plz.

Also, more bugfixes are on their way.

+1 vote   mod: X-Half-Life: Deathmatch
~X~ Feb 25 2013, 3:02pm says:

I lol'd. Lifts with different speeds.

Anyway, looks great!

+1 vote   media: Entrance
~X~ Feb 6 2013, 2:04pm says:

Do your damn DM map you prick!
And don't you %s tell me you outta time!! >:(

-4 votes   mod: Monorail Quest
~X~ Feb 2 2013, 1:32am says:

Here's the thing that kills games - tv console optimization...

+2 votes   media: Fallout: New Vegas
~X~ Feb 2 2013, 1:30am replied:

+1'd that

The notable cool thing about Oblivion was FACEGEN. The other one - the ability to lag and crash on EVERY machine.

-2 votes   game: Oblivion
~X~ Feb 2 2013, 1:10am says:

"Um... Heavy! There's too much of you!"

+1 vote   media: Screenshot
~X~ Feb 2 2013, 1:01am replied:

why u no liek torrentz?

OK, next release will be direct.

+1 vote   download: X-Half-Life Deathmatch
~X~ Jan 21 2013, 2:57pm replied:


+1 vote   media: XHL Single map
~X~ Jan 17 2013, 11:53pm replied:

I've done it several times by now. No need to do it every year...

+1 vote   mod: X-Half-Life: Deathmatch
~X~ Jan 13 2013, 4:32pm says:

I feel like Microsoft(c)(r)(tm)(wtf) - finding bugs so soon after release...
I think "death notice" (&#xna;me% <weapon icon> &#xna;me%) is not displayed at all.... Damn, that's why I need playtesters so much! :_(

+1 vote   mod: X-Half-Life: Deathmatch
~X~ Jan 13 2013, 4:20pm says:

// NOTE: BTW, new Half-Life seem to ignore default.cfg and all useful stuff in it. Please "exec default.cfg" for the first time manually (press ~ for console; if you have no console, run XDMdev.bat). And THEN customize your settings. Otherwise strange things may occur.

+1 vote   mod: X-Half-Life: Deathmatch
~X~ Jan 13 2013, 2:02pm replied:

Sometimes wrong score limits reported, some minor bugs, bad .res files. Also new map added in the patch (made in 2 days - gotta have some rest...)

+1 vote   mod: X-Half-Life: Deathmatch
~X~ Jan 13 2013, 10:59am replied:

UPDATE: old download was successfully replaced here on ModDB.

+1 vote   mod: X-Half-Life: Deathmatch
~X~ Jan 13 2013, 8:42am replied:

sorry, was busy testing and debugging.
Currently, bots don't actually play CoOp (don't recognize routes and goals). It is a very complicated and time-consuming job (considering I'm doing this all alone). Bots only shoot or avoid monsters.

Best for monster-DM are:

I used hldm_battleschool for crash tests with 32 players.
As for HL1 singleplayer maps, bots are not smart enough yet. :(
Anyway, I put some DM starts for most c2a5* maps and some other (maps/*.ent files have them).

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Jan 13 2013, 7:59am says:

For everyone who already downloaded this mod, re-download new torrent from official site and ONLY select to download the patch. It's about 2MB.

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Jan 13 2013, 7:58am says:

Please download file from official site ( until this one gets authorized!!

+2 votes   download: X-Half-Life Deathmatch
~X~ Jan 13 2013, 7:56am replied:

No crashes whatsoever.

+2 votes   mod: X-Half-Life: Deathmatch
~X~ Jan 13 2013, 1:10am says:

// NOTE: please do not upload this mod anywhere YET!
I'll patch it a little bit soon!

PS: Expect a new map!

+3 votes   mod: X-Half-Life: Deathmatch
~X~ Jan 13 2013, 1:02am says:

Thanks a lot!
I currently cannot spend time maintaining mod and community due to some local disasters, so I did not do any promotion.
PR position is vacant :)

BTW, testing over past 3 days revealed some minor gameplay issues which will be fixed today. Torrent will be re-uploaded with new release AND patch.

+2 votes   download: X-Half-Life Deathmatch
~X~ Dec 20 2012, 6:24am says:

What DX version this patch can be applied to?

+1 vote   download: Patch to v1112fm
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